'''McGinnis''' is a playable hero in ''[[Deadlock]]'', wielding a machine gun and whose abilities revolve around the usage of structures like turrets and walls she can create to support allies and hold down positions to the benefit of her team and if the situation goes awry, she can launch a powerful barrage of rockets at her enemies.
'''McGinnis''' is a playable hero in ''[[Deadlock]]'', wielding a machine gun and whose abilities revolve around the usage of structures like turrets and walls she can create to support allies and hold down positions to the benefit of her team and if the situation goes awry, she can launch a powerful barrage of rockets at her enemies.
A talented engineer who started her career from a young age, McGinnis isn't fond of theoretical work, thus spending most of her time working in a mechanics shop, often meddling with the supernatural.
A talented engineer who started her career from a young age, McGinnis isn't fond of theoretical work, thus spending most of her time working in a mechanics shop, often meddling with the supernatural.
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== Background ==
== Background ==
{{Quotation||
{{Quotation|'''A FATE'S TALE'''|
'''A FATE'S TALE:'''
Maggie McGinnis always had a knack for building things. At 4 she was using Lincoln Logs to recreate architectural marvels. At 10 she built and rewired a custom light fixture for her parent's anniversary. At 15 she designed a machine that refined the souls of the dead...that last one got a little more attention than the Lincoln Logs.
Maggie McGinnis always had a knack for building things. At 4 she was using Lincoln Logs to recreate architectural marvels. At 10 she built and rewired a custom light fixture for her parent's anniversary. At 15 she designed a machine that refined the souls of the dead...that last one got a little more attention than the Lincoln Logs.
Now the head of Fairfax Industries Military RLORED department, McGinnis spends her time in the machine shop, not in a lab. She's not interested in theory, to her science is magic you can touch.}}
Now the head of Fairfax Industries Military RLORED department, McGinnis spends her time in the machine shop, not in a lab. She's not interested in theory, to her science is magic you can touch.
| - Fixed targeting previews that draw a model (''like McGinnis's {{AbilityIcon|Mini Turret|Size=20}}'') to update every frame, instead of being fixed at 60hz.
- Speed while shooting Increased: 55% → <u>70%</u>.
- {{AbilityIcon|Mini Turret|Size=20}} Now prioritize any heroes McGinnis is shooting at.
- {{AbilityIcon|Spectral Wall|Size=20}} Segments that are touching the Rejuv will be destroyed.
|-
|[[Update: July 11, 2024]]
| - {{AbilityIcon|Mini Turret|Size=20}} Receive full damage from enemy guns regardless of distance (''fall off is not considered when taking damage'').
- {{AbilityIcon|Mini Turret|Size=20}} Outgoing damage fall off distance window (''20m-35m'') now scales with range upgrades.
- Fixed [[Echo Shard]] to be compatible with {{AbilityIcon|Spectral Wall|Size=20}} Again (''Activating [[Echo Shard]] resets the ability so you can cast it again and not have to cancel your first one. After casting the 2nd, using cancel will remove the first wall first'').
- Can now dismiss {{AbilityIcon|Spectral Wall|Size=20}} while channeling other abilities (''{{AbilityIcon|Heavy Barrage|Size=20}}'').
|-
|[[Update: June 6, 2024]]
| - {{AbilityIcon|Spectral Wall|Size=20}} Can now be dismissed early.
|-
|[[Update: May 30, 2024]]
| - Fixed some bugs that could cause McGinnis gun to be stuck.
- {{AbilityIcon|Heavy Barrage|Size=20}} Now does less damage to objectives similar to other ability damage.
|-
|[[Update: May 23, 2024]]
| - Fixed upgrading McGinnis {{AbilityIcon|Medicinal Specter|Size=20}} To T3 while active causing it to heal everyone to full instantly.
- Fixed certain rooftops allowing {{AbilityIcon|Mini Turret|Size=20}} To be built on them.
|-
|[[Update: May 16, 2024]]
| - Fixed {{AbilityIcon|Return Fire|Size=20}} not returning fire to McGinnis {{AbilityIcon|Mini Turret|Size=20}}.
- {{AbilityIcon|Mini Turret|Size=20}} T1 Is now <u>+1 Charge and +25% Movement Slow</u>.
- {{AbilityIcon|Mini Turret|Size=20}} T2 Is now <u>+10m Attack Range and +10% Fire Rate</u>.
- {{AbilityIcon|Mini Turret|Size=20}} Health Increased: 30% → <u>40%</u>.
- {{AbilityIcon|Mini Turret|Size=20}} T2 Increased: +5m Range → <u>+10m</u>.
- Fixed issues with {{AbilityIcon|Heavy Barrage|Size=20}} Not damaging units within the target area.
|-
|[[Update: May 3, 2024]]
| - {{AbilityIcon|Heavy Barrage|Size=20}}Now reduces your speed rather than setting it to a low cap (''by itself this change isn't a buff or a nerf, but it allows you to buy items to move faster during the ultimate'').
- {{AbilityIcon|Heavy Barrage|Size=20}} Camera interaction with Fleetfoot Boots has been fixed.
|}
== Trivia ==
== Trivia ==
* McGinnis during Deadlock Pre-Alpha (Neon Prime) was named ''Forge''.
* McGinnis during ''Deadlock'' Pre-Alpha (''Neon Prime'') was named '''Forge'''.
* McGinnis and [[Vindicta]] are currently tied for the lowest base Stamina of any hero at 2.
* McGinnis and [[Vindicta]] are currently tied for the lowest base Stamina of any hero at 2.
* McGinnis and [[Bebop]] are currently tied for the highest base ammo count at 66.
* McGinnis and [[Bebop]] are currently tied for the highest base ammo count at 66.
McGinnis is a playable hero in Deadlock, wielding a machine gun and whose abilities revolve around the usage of structures like turrets and walls she can create to support allies and hold down positions to the benefit of her team and if the situation goes awry, she can launch a powerful barrage of rockets at her enemies.
A talented engineer who started her career from a young age, McGinnis isn't fond of theoretical work, thus spending most of her time working in a mechanics shop, often meddling with the supernatural.
Deploy a Mini Turret that automatically shoots enemies. The turret expires after a limited time. Turrets gain 30% of McGinnis's max health and have 60% Spirit Resist. They deal reduced damage to troopers and objectives.
1 • +35% Fire Rate on units being healed by Medicinal Specter
2 • -17s Cooldown
5 • +5% Max Health regen per second
Spectral Wall
Creates a wall that divides the terrain in half. On creation, the wall deals damage and applies slow to enemies nearby. After casting, press [LMB] or [3] to erupt the wall early.
Maggie McGinnis always had a knack for building things. At 4 she was using Lincoln Logs to recreate architectural marvels. At 10 she built and rewired a custom light fixture for her parent's anniversary. At 15 she designed a machine that refined the souls of the dead...that last one got a little more attention than the Lincoln Logs.
Now the head of Fairfax Industries Military RLORED department, McGinnis spends her time in the machine shop, not in a lab. She's not interested in theory, to her science is magic you can touch.