Deploy a Mini Turret that automatically shoots enemies. The turret expires after a limited time. Turrets gain 30% of McGinnis's max health and have 60% Spirit Resist. They deal reduced damage to troopers and objectives.
m Removed non-relevant trivia |
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| Line 138: | Line 138: | ||
- {{AbilityIcon|Heavy Barrage|Size=20}} T1 Changed: <u>Rockets apply 35% slow</u>. | - {{AbilityIcon|Heavy Barrage|Size=20}} T1 Changed: <u>Rockets apply 35% slow</u>. | ||
|- | |- | ||
|Update: August 1, 2024 | |[[Update: August 1, 2024]] | ||
| - {{AbilityIcon|Mini Turret|Size=20}} No longer target immune structures. | | - {{AbilityIcon|Mini Turret|Size=20}} No longer target immune structures. | ||
- {{AbilityIcon|Heavy Barrage|Size=20}} Cast/Aim behavior improved for indoors and close range. | - {{AbilityIcon|Heavy Barrage|Size=20}} Cast/Aim behavior improved for indoors and close range. | ||
| Line 148: | Line 148: | ||
- {{AbilityIcon|Mini Turret|Size=20}} Base HP Increased +50 → <u>+75</u>. | - {{AbilityIcon|Mini Turret|Size=20}} Base HP Increased +50 → <u>+75</u>. | ||
|- | |- | ||
|Update: July 18, 2024 | |[[Update: July 18, 2024]] | ||
| - {{AbilityIcon|Spectral Wall|Size=20}} Cooldown Increased: 30s → <u>35s</u>. | | - {{AbilityIcon|Spectral Wall|Size=20}} Cooldown Increased: 30s → <u>35s</u>. | ||
- Base melee damage Reduced by <u>20%</u>. | - Base melee damage Reduced by <u>20%</u>. | ||
| Line 154: | Line 154: | ||
- {{AbilityIcon|Spectral Wall|Size=20}} Segments that are touching the Rejuv will be destroyed. | - {{AbilityIcon|Spectral Wall|Size=20}} Segments that are touching the Rejuv will be destroyed. | ||
|- | |- | ||
|Update: July 11, 2024 | |[[Update: July 11, 2024]] | ||
| - {{AbilityIcon|Mini Turret|Size=20}} Receive full damage from enemy guns regardless of distance (''fall off is not considered when taking damage''). | | - {{AbilityIcon|Mini Turret|Size=20}} Receive full damage from enemy guns regardless of distance (''fall off is not considered when taking damage''). | ||
- {{AbilityIcon|Mini Turret|Size=20}} Outgoing damage fall off distance window (''20m-35m'') now scales with range upgrades. | - {{AbilityIcon|Mini Turret|Size=20}} Outgoing damage fall off distance window (''20m-35m'') now scales with range upgrades. | ||
| Line 160: | Line 160: | ||
- {{AbilityIcon|Mini Turret|Size=20}} Duration Reduced: 40s → <u>30s</u>. | - {{AbilityIcon|Mini Turret|Size=20}} Duration Reduced: 40s → <u>30s</u>. | ||
|- | |- | ||
|Update: June 27, 2024 | |[[Update: June 27, 2024]] | ||
| - Updated McGinnis weapon sounds. | | - Updated McGinnis weapon sounds. | ||
- Fixed her gun having a recent regression that caused it to not have any spread. | - Fixed her gun having a recent regression that caused it to not have any spread. | ||
| Line 178: | Line 178: | ||
- Fixed a bug with {{AbilityIcon|Spectral Wall|Size=20}} that caused the Rejuvenator to instantly drop. | - Fixed a bug with {{AbilityIcon|Spectral Wall|Size=20}} that caused the Rejuvenator to instantly drop. | ||
|- | |- | ||
|Update: June 20, 2024 | |[[Update: June 20, 2024]] | ||
| - {{AbilityIcon|Mini Turret|Size=20}} Range Reduced: 30m → <u>25m</u>. | | - {{AbilityIcon|Mini Turret|Size=20}} Range Reduced: 30m → <u>25m</u>. | ||
- {{AbilityIcon|Mini Turret|Size=20}} HP Scaling Reduced: 40% → <u>30%</u> (''affects initial HP too''). | - {{AbilityIcon|Mini Turret|Size=20}} HP Scaling Reduced: 40% → <u>30%</u> (''affects initial HP too''). | ||
| Line 194: | Line 194: | ||
- {{AbilityIcon|Heavy Barrage|Size=20}} Cooldown Reduced: 110s → <u>100s</u>. | - {{AbilityIcon|Heavy Barrage|Size=20}} Cooldown Reduced: 110s → <u>100s</u>. | ||
|- | |- | ||
|Update: June 13, 2024 | |[[Update: June 13, 2024]] | ||
| - {{AbilityIcon|Mini Turret|Size=20}} Charge delay Reduced: 10s → <u>8s</u>. | | - {{AbilityIcon|Mini Turret|Size=20}} Charge delay Reduced: 10s → <u>8s</u>. | ||
- Fixed [[Echo Shard]] to be compatible with {{AbilityIcon|Spectral Wall|Size=20}} Again (''Activating [[Echo Shard]] resets the ability so you can cast it again and not have to cancel your first one. After casting the 2nd, using cancel will remove the first wall first''). | - Fixed [[Echo Shard]] to be compatible with {{AbilityIcon|Spectral Wall|Size=20}} Again (''Activating [[Echo Shard]] resets the ability so you can cast it again and not have to cancel your first one. After casting the 2nd, using cancel will remove the first wall first''). | ||
| Line 200: | Line 200: | ||
- Can now dismiss {{AbilityIcon|Spectral Wall|Size=20}} while channeling other abilities (''{{AbilityIcon|Heavy Barrage|Size=20}}''). | - Can now dismiss {{AbilityIcon|Spectral Wall|Size=20}} while channeling other abilities (''{{AbilityIcon|Heavy Barrage|Size=20}}''). | ||
|- | |- | ||
|Update: June 6, 2024 | |[[Update: June 6, 2024]] | ||
| - {{AbilityIcon|Spectral Wall|Size=20}} Can now be dismissed early. | | - {{AbilityIcon|Spectral Wall|Size=20}} Can now be dismissed early. | ||
|- | |- | ||
|Update: May 30, 2024 | |[[Update: May 30, 2024]] | ||
| - Fixed some bugs that could cause McGinnis gun to be stuck. | | - Fixed some bugs that could cause McGinnis gun to be stuck. | ||
- {{AbilityIcon|Heavy Barrage|Size=20}} Now does less damage to objectives similar to other ability damage. | - {{AbilityIcon|Heavy Barrage|Size=20}} Now does less damage to objectives similar to other ability damage. | ||
|- | |- | ||
|Update: May 23, 2024 | |[[Update: May 23, 2024]] | ||
| - Fixed upgrading McGinnis {{AbilityIcon|Medicinal Specter|Size=20}} To T3 while active causing it to heal everyone to full instantly. | | - Fixed upgrading McGinnis {{AbilityIcon|Medicinal Specter|Size=20}} To T3 while active causing it to heal everyone to full instantly. | ||
- Fixed certain rooftops allowing {{AbilityIcon|Mini Turret|Size=20}} To be built on them. | - Fixed certain rooftops allowing {{AbilityIcon|Mini Turret|Size=20}} To be built on them. | ||
|- | |- | ||
|Update: May 16, 2024 | |[[Update: May 16, 2024]] | ||
| - Fixed {{AbilityIcon|Return Fire|Size=20}} not returning fire to McGinnis {{AbilityIcon|Mini Turret|Size=20}}. | | - Fixed {{AbilityIcon|Return Fire|Size=20}} not returning fire to McGinnis {{AbilityIcon|Mini Turret|Size=20}}. | ||
- {{AbilityIcon|Mini Turret|Size=20}} T1 Is now <u>+1 Charge and +25% Movement Slow</u>. | - {{AbilityIcon|Mini Turret|Size=20}} T1 Is now <u>+1 Charge and +25% Movement Slow</u>. | ||
| Line 219: | Line 219: | ||
- {{AbilityIcon|Spectral Wall|Size=20}} Cooldown Reduced: 40s → <u>35s</u>. | - {{AbilityIcon|Spectral Wall|Size=20}} Cooldown Reduced: 40s → <u>35s</u>. | ||
|- | |- | ||
|Update: May 10. 2024 | |[[Update: May 10. 2024]] | ||
| - {{AbilityIcon|Mini Turret|Size=20}} Spirit resistance Increased: 50% → <u>60%</u>. | | - {{AbilityIcon|Mini Turret|Size=20}} Spirit resistance Increased: 50% → <u>60%</u>. | ||
- {{AbilityIcon|Mini Turret|Size=20}} Health Increased: 30% → <u>40%</u>. | - {{AbilityIcon|Mini Turret|Size=20}} Health Increased: 30% → <u>40%</u>. | ||
| Line 227: | Line 227: | ||
- Fixed issues with {{AbilityIcon|Heavy Barrage|Size=20}} Not damaging units within the target area. | - Fixed issues with {{AbilityIcon|Heavy Barrage|Size=20}} Not damaging units within the target area. | ||
|- | |- | ||
|Update: May 3, 2024 | |[[Update: May 3, 2024]] | ||
| - {{AbilityIcon|Heavy Barrage|Size=20}}Now reduces your speed rather than setting it to a low cap (''by itself this change isn't a buff or a nerf, but it allows you to buy items to move faster during the ultimate''). | | - {{AbilityIcon|Heavy Barrage|Size=20}}Now reduces your speed rather than setting it to a low cap (''by itself this change isn't a buff or a nerf, but it allows you to buy items to move faster during the ultimate''). | ||
- {{AbilityIcon|Heavy Barrage|Size=20}} Camera interaction with Fleetfoot Boots has been fixed. | - {{AbilityIcon|Heavy Barrage|Size=20}} Camera interaction with Fleetfoot Boots has been fixed. | ||

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McGinnis is a playable hero in Deadlock, wielding a machine gun and whose abilities revolve around the usage of structures like turrets and walls she can create to support allies and hold down positions to the benefit of her team and if the situation goes awry, she can launch a powerful barrage of rockets at her enemies.
A talented engineer who started her career from a young age, McGinnis isn't fond of theoretical work, thus spending most of her time working in a mechanics shop, often meddling with the supernatural.

Deploy a Mini Turret that automatically shoots enemies. The turret expires after a limited time. Turrets gain 30% of McGinnis's max health and have 60% Spirit Resist. They deal reduced damage to troopers and objectives.

Creates a wall that divides the terrain in half. On creation, the wall deals damage and applies slow to enemies nearby. After casting, press [LMB] or [3] to erupt the wall early.

Unleashes a volley of rockets that home in on a targeted location.
“A FATE'S TALE:
Maggie McGinnis always had a knack for building things. At 4 she was using Lincoln Logs to recreate architectural marvels. At 10 she built and rewired a custom light fixture for her parent's anniversary. At 15 she designed a machine that refined the souls of the dead...that last one got a little more attention than the Lincoln Logs.
Now the head of Fairfax Industries Military RLORED department, McGinnis spends her time in the machine shop, not in a lab. She's not interested in theory, to her science is magic you can touch.
| Patch | Changes |
| Update: September 14, 2024 | - |
| Update: September 12, 2024 | - - - Can no longer wall jump from - - - - - |
| Update: August 15, 2024 | - Fixed targeting previews that draw a model (like McGinnis's - Speed while shooting Increased: 55% → 70%. - - - |
| Update: August 1, 2024 | - - - Reverted recent melee damage Reduction. - Fixed Health Nova not working on - |
| Update: July 18, 2024 | - - Base melee damage Reduced by 20%. - |
| Update: July 11, 2024 | - - - |
| Update: June 27, 2024 | - Updated McGinnis weapon sounds.
- Fixed her gun having a recent regression that caused it to not have any spread. - - - - - - - Fixed a bug with |
| Update: June 20, 2024 | - - - - - Base spirit resist Increased: 20% → 25%. - Base Regen Increased: 1 → 2. - - |
| Update: June 13, 2024 | - - Fixed Echo Shard to be compatible with - Can now dismiss |
| Update: June 6, 2024 | - |
| Update: May 30, 2024 | - Fixed some bugs that could cause McGinnis gun to be stuck.
- |
| Update: May 23, 2024 | - Fixed upgrading McGinnis - Fixed certain rooftops allowing |
| Update: May 16, 2024 | - Fixed - - - |
| Update: May 10. 2024 | - - - - Fixed issues with |
| Update: May 3, 2024 | - - |