Melee Charge: Difference between revisions

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Snes (talk | contribs)
Oct 10th update adjustments.
Vergir (talk | contribs)
m add heavy melee table, hide notes on light melee.
 
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{{Infobox item
{{Infobox item/auto|Melee Charge}}
| item_imagefilepath  = Melee Charge
| item_name            = Melee Charge
| item_type            = Weapon
| item_tier            = 2
| has_components      = false
| has_passive1        = true
| has_passive2        = false
| has_active1          = false
| has_iscomponentof    = false
| item_stat1          = +15% [[Weapon Damage]]
| item_stat2          = +100 Bonus [[Health]]
| item_stat3          = +1 [[Health Regen]]
| item_stat4          = 40% '''[[Melee_attack#Heavy|Heavy Melee]]''' Distance
| souls                = 1,250
| passive1_description = Your next '''Heavy Melee''' attack against an enemy '''deals increased damage''' and either '''reload your weapon weapon instantly''' or give you up to '''+100% bonus ammo'''. Only activates when Bonus Ammo is not full.
| passive1_cooldown    = 16s
| passive1_stat1      = +20% Bonus Heavy Melee Damage
}}
'''Melee Charge''' is a Tier 2 Weapon [[Items|Item]] that grants additional [[Weapon Damage]], Bonus [[Health]] and [[Health Regen]]. Its passive effect causes Heavy [[Melee]] attacks to charge further forward, and either reload a hero's weapon or give up to +100% bonus ammo. The item only activates when Bonus Ammo is not full.


If you are reloading when it activates, it will instantly finish your reload. If you are not reloading, it will grant +100% Bonus Ammo to your magazine instead.
{{ItemSummary|{{#var:item_key_or_en}}}}


The bonus damage will only occur if the item activates. If it is on cooldown or your bonus ammo is full, you will not gain the +20% Bonus Heavy Melee Damage.
== Affected Abilities ==


The Bonus Heavy Melee Damage will additionally only apply to a maximum of 1 enemy hit even if you hit multiple enemies at once.
Some abilities scale with melee damage and are affected by this item's increase to [[Melee Damage]].
 
{{AbilityTable|melee|hide=Notes}}
 
Several abilities use heavy melee scaling and will benefit from Melee Charge's unique passive effect as well.
 
{{AbilityTable|heavymelee}}


It can be purchased from the [[The Curiosity Shop|Shop]] for {{Souls|1,250}}.
{{clear}}
== Update history ==
== Update history ==
{{Update history table
{{Update history}}
| contents =
 
{{Update history table/row
== Navigation ==
| update = October 10, 2024
{{Item Navbox}}
| changes =
*Cooldown increased from 10.5s to 16s.
}}
{{Update history table/row
| update = September 26, 2024
| changes =  
*Impact now increases your ammo for that mag instead of reloading (so if your ammo is 2/8, it becomes 10/8). Reloads you instantly if in the middle of a reload.
*Cooldown increased from 8.5s to 10s.
}}
{{Update history table/row
| update = September 12, 2024
| changes =  
*All ability and item cooldowns Increased by 6% globally.
*Charge distance bonus is moved to innate section.
*Passive now has a 8s cooldown.
*When passive triggers, you deal bonus +20% Melee Damage.
*Now gives a UI indication when reload procs.
}}
{{Update history table/row
| update = August 29, 2024
| changes =
*Now grants +1 HP regen.
}}
{{Update history table/row
| update = July 11, 2024
| changes =
*Bonus health increased from 75 to 100.
}}
{{Update history table/row
| update = June 27, 2024
| changes =
*Weapon Damage increased from 10% to 15%.
}}
{{Update history table/row
| update = June 23, 2024
| changes =
*No longer grants +15% Melee Damage.
}}
{{Update history table/row
| update = June 20, 2024
| changes =
*Introduced.
}}
}}
{{Item_Navbox}}
[[Category:Items]]

Latest revision as of 19:30, 28 May 2026

Melee Charge
Image for the Deadlock item Melee Charge
Cost Souls1,600
Tier 2
+50% Heavy Melee Distance
+10% Melee Damage
+6% Bullet Resist
Passive 5s
Your next Heavy Melee attack against an enemy deals increased damage.
Upgrades To:
Crushing Fists
Internal name: upgrade_melee_charge

Melee Charge is a Tier 2 Weapon Item that can be purchased from the Shop for Souls1,600.

It is a component of Crushing Fists.

Affected Abilities

[edit | edit source]

Some abilities scale with melee damage and are affected by this item's increase to Melee Damage.

This is a dynamic list "melee". Edit contents · Edit notes.
Hero Ability Base Damage Light Melee Scaling
Bebop Exploding Uppercut 0.01 ×1
Grapple Arm 0 ×0.7
Billy Bashdown 0 ×0.9
Calico Leaping Slash 10 ×0.8
Drifter Rend 0 ×1.2
Silver Boot Kick 0 ×0.9
Silver (Transformed) Go For The Throat 0 ×1.5
Mauling Leap 0 ×1.5
Viscous Puddle Punch 20 ×0.6
Yamato Flying Slash 0 ×1

Several abilities use heavy melee scaling and will benefit from Melee Charge's unique passive effect as well.

This is a dynamic list "heavymelee". Edit contents · Edit notes.
Hero Ability Base Damage Heavy Melee Scaling Notes
Billy Bashdown 0 ×0.5 Only becomes Heavy Melee on T3 upgrade.
Drifter Rend 0 ×0.55 Only becomes Heavy Melee on T3 upgrade.
Viscous Puddle Punch 40 ×0.6 Only becomes Heavy Melee on T3 upgrade.

Update history

[edit | edit source]

View the full update history: Melee Charge/Update history

Update Changes

May 22, 2026

  • Cooldown reduced from 7s to 5s.

March 6, 2026

  • Heavy Melee Bonus damage now works with heavy melee abilities.

July 29, 2025

  • Bullet Resistance reduced from 10% to 6%.
[edit | edit source]
Weapon
Vitality
Spirit