Melee Charge: Difference between revisions

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Removed duplicated text which is now included as part of the Infobox Items template.
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m add heavy melee table, hide notes on light melee.
 
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{{Infobox item
{{Infobox item/auto|Melee Charge}}
|item_imagefilepath=Melee Charge|item_name=Melee Charge|item_type=Weapon|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+15% Weapon Damage|item_stat2=+100 Bonus Health| souls          = 1250|passive1_description=Increases your '''Heavy Melee''' charge distance. When you perform a '''Heavy Melee''' attack against and enemy, your weapon '''reloads instantly'''.|passive1_cooldown=}}
 
{{ItemSummary|{{#var:item_key_or_en}}}}
 
== Affected Abilities ==
 
Some abilities scale with melee damage and are affected by this item's increase to [[Melee Damage]].
 
{{AbilityTable|melee|hide=Notes}}
 
Several abilities use heavy melee scaling and will benefit from Melee Charge's unique passive effect as well.
 
{{AbilityTable|heavymelee}}


== Update history ==
== Update history ==
{{Update history}}


{{Items}}
== Navigation ==
[[Category:Items]]
{{Item Navbox}}

Latest revision as of 19:30, 28 May 2026

Melee Charge
Image for the Deadlock item Melee Charge
Cost Souls1,600
Tier 2
+50% Heavy Melee Distance
+10% Melee Damage
+6% Bullet Resist
Passive 5s
Your next Heavy Melee attack against an enemy deals increased damage.
Upgrades To:
Crushing Fists
Internal name: upgrade_melee_charge

Melee Charge is a Tier 2 Weapon Item that can be purchased from the Shop for Souls1,600.

It is a component of Crushing Fists.

Affected Abilities

[edit | edit source]

Some abilities scale with melee damage and are affected by this item's increase to Melee Damage.

This is a dynamic list "melee". Edit contents · Edit notes.
Hero Ability Base Damage Light Melee Scaling
Bebop Exploding Uppercut 0.01 ×1
Grapple Arm 0 ×0.7
Billy Bashdown 0 ×0.9
Calico Leaping Slash 10 ×0.8
Drifter Rend 0 ×1.2
Silver Boot Kick 0 ×0.9
Silver (Transformed) Go For The Throat 0 ×1.5
Mauling Leap 0 ×1.5
Viscous Puddle Punch 20 ×0.6
Yamato Flying Slash 0 ×1

Several abilities use heavy melee scaling and will benefit from Melee Charge's unique passive effect as well.

This is a dynamic list "heavymelee". Edit contents · Edit notes.
Hero Ability Base Damage Heavy Melee Scaling Notes
Billy Bashdown 0 ×0.5 Only becomes Heavy Melee on T3 upgrade.
Drifter Rend 0 ×0.55 Only becomes Heavy Melee on T3 upgrade.
Viscous Puddle Punch 40 ×0.6 Only becomes Heavy Melee on T3 upgrade.

Update history

[edit | edit source]

View the full update history: Melee Charge/Update history

Update Changes

May 22, 2026

  • Cooldown reduced from 7s to 5s.

March 6, 2026

  • Heavy Melee Bonus damage now works with heavy melee abilities.

July 29, 2025

  • Bullet Resistance reduced from 10% to 6%.
[edit | edit source]
Weapon
Vitality
Spirit