Melee Charge: Difference between revisions

From The Deadlock Wiki
Jump to navigation Jump to search
Vergir (talk | contribs)
m add heavy melee table, hide notes on light melee.
 
(24 intermediate revisions by 13 users not shown)
Line 1: Line 1:
{{Infobox item
{{Infobox item/auto|Melee Charge}}
| item_name = Melee Charge
| item_type = Weapon
| item_tier = 2
| has_components = false
| has_passive1 = true
| has_passive2 = false
| has_active1 = false
| has_iscomponentof = true
| has_iscomponentof2 =
| item_stat1 = +50% '''[[Melee attack#Heavy|Heavy Melee]]''' Distance
| item_stat2 = +10% [[Melee Damage]]
| item_stat3 = +10% [[Damage Resistance|Bullet Resist]]
| souls = 1,600
| passive1_description = Your next '''Heavy Melee''' attack against an enemy '''deals increased damage'''.
| passive1_cooldown = 7s
| passive1_stat1 = +30% Bonus Heavy Damage
| iscomponentof1_name = Crushing Fists
}}


'''Melee Charge''' is a Tier 2 Weapon [[Items|Item]] that grants additional [[Melee Damage]] and [[Bullet Resist]]. Its passive effect causes Heavy [[Melee]] attacks to charge further forward.
{{ItemSummary|{{#var:item_key_or_en}}}}


It can be purchased from the [[The Curiosity Shop|Shop]] for {{Souls|1,600}}.
== Affected Abilities ==


== Notes ==
Some abilities scale with melee damage and are affected by this item's increase to [[Melee Damage]].
* The bonus damage will only occur if the item activates. If it is on cooldown, the player will not gain the +20% Bonus Heavy Melee Damage.
* The Bonus Heavy Melee Damage will additionally only apply to a maximum of 1 enemy hit even if multiple enemies are hit simultaneously.


== Notable Interactions ==
{{AbilityTable|melee|hide=Notes}}
* {{HeroIcon|Viscous}}' {{AbilityIcon|Puddle Punch}} T3 triggers Melee Charge's effect.
 
* {{HeroIcon|Yamato}} benefits from Melee Charge due to her above-average melee damage.
Several abilities use heavy melee scaling and will benefit from Melee Charge's unique passive effect as well.
 
{{AbilityTable|heavymelee}}


== Update history ==
== Update history ==
{{Main|Melee Charge/Update history|l1=Update history}}
{{Update history}}
{{Update history}}


== Navigation ==
{{Item Navbox}}
{{Item Navbox}}

Latest revision as of 19:30, 28 May 2026

Melee Charge
Image for the Deadlock item Melee Charge
Cost Souls1,600
Tier 2
+50% Heavy Melee Distance
+10% Melee Damage
+6% Bullet Resist
Passive 5s
Your next Heavy Melee attack against an enemy deals increased damage.
Upgrades To:
Crushing Fists
Internal name: upgrade_melee_charge

Melee Charge is a Tier 2 Weapon Item that can be purchased from the Shop for Souls1,600.

It is a component of Crushing Fists.

Affected Abilities

[edit | edit source]

Some abilities scale with melee damage and are affected by this item's increase to Melee Damage.

This is a dynamic list "melee". Edit contents · Edit notes.
Hero Ability Base Damage Light Melee Scaling
Bebop Exploding Uppercut 0.01 ×1
Grapple Arm 0 ×0.7
Billy Bashdown 0 ×0.9
Calico Leaping Slash 10 ×0.8
Drifter Rend 0 ×1.2
Silver Boot Kick 0 ×0.9
Silver (Transformed) Go For The Throat 0 ×1.5
Mauling Leap 0 ×1.5
Viscous Puddle Punch 20 ×0.6
Yamato Flying Slash 0 ×1

Several abilities use heavy melee scaling and will benefit from Melee Charge's unique passive effect as well.

This is a dynamic list "heavymelee". Edit contents · Edit notes.
Hero Ability Base Damage Heavy Melee Scaling Notes
Billy Bashdown 0 ×0.5 Only becomes Heavy Melee on T3 upgrade.
Drifter Rend 0 ×0.55 Only becomes Heavy Melee on T3 upgrade.
Viscous Puddle Punch 40 ×0.6 Only becomes Heavy Melee on T3 upgrade.

Update history

[edit | edit source]

View the full update history: Melee Charge/Update history

Update Changes

May 22, 2026

  • Cooldown reduced from 7s to 5s.

March 6, 2026

  • Heavy Melee Bonus damage now works with heavy melee abilities.

July 29, 2025

  • Bullet Resistance reduced from 10% to 6%.
[edit | edit source]
Weapon
Vitality
Spirit