| Melee Charge | |||
|---|---|---|---|
| Cost | |||
| Tier | 2 | ||
| +50% Heavy Melee Distance | |||
| +10% Melee Damage | |||
| +6% Bullet Resist | |||
| Passive | |||
| Your next Heavy Melee attack against an enemy deals increased damage. | |||
| Upgrades To: Crushing Fists | |||
| Internal name: upgrade_melee_charge | |||
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TheMilkMan (talk | contribs) Should no longer need this note per the recent change. Not sure how to test the Viscous bug, but my instinct is that that note should probably be removed as well. |
m add heavy melee table, hide notes on light melee. |
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{{ItemSummary|{{#var:item_key_or_en}}}} | {{ItemSummary|{{#var:item_key_or_en}}}} | ||
== | == Affected Abilities == | ||
Some abilities scale with melee damage and are affected by this item's increase to [[Melee Damage]]. | |||
{{AbilityTable|melee|hide=Notes}} | |||
Several abilities use heavy melee scaling and will benefit from Melee Charge's unique passive effect as well. | |||
{{AbilityTable|heavymelee}} | |||
== Update history == | == Update history == | ||
{{Update history}} | {{Update history}} | ||
== Navigation == | |||
{{Item Navbox}} | {{Item Navbox}} | ||
Latest revision as of 19:30, 28 May 2026
| Melee Charge | |||
|---|---|---|---|
| Cost | |||
| Tier | 2 | ||
| Enhanced | |||
| +80% Heavy Melee Distance | |||
| +10% Melee Damage | |||
| +18% Bullet Resist | |||
| Passive | |||
| Your next Heavy Melee attack against an enemy deals increased damage. | |||
| Upgrades To: Crushing Fists | |||
| Internal name: upgrade_melee_charge | |||
Melee Charge is a Tier 2
Weapon Item that can be purchased from the Shop for
1,600.
It is a component of Crushing Fists.
Affected Abilities
[edit | edit source]Some abilities scale with melee damage and are affected by this item's increase to Melee Damage.
| Hero | Ability | Base Damage | Light Melee Scaling |
|---|---|---|---|
| Bebop | Exploding Uppercut | 0.01 | ×1 |
| Grapple Arm | 0 | ×0.7 | |
| Billy | Bashdown | 0 | ×0.9 |
| Calico | Leaping Slash | 10 | ×0.8 |
| Drifter | Rend | 0 | ×1.2 |
| Silver | Boot Kick | 0 | ×0.9 |
| Silver (Transformed) | Go For The Throat | 0 | ×1.5 |
| Mauling Leap | 0 | ×1.5 | |
| Viscous | Puddle Punch | 20 | ×0.6 |
| Yamato | Flying Slash | 0 | ×1 |
Several abilities use heavy melee scaling and will benefit from Melee Charge's unique passive effect as well.
| Hero | Ability | Base Damage | Heavy Melee Scaling | Notes |
|---|---|---|---|---|
| Billy | Bashdown | 0 | ×0.5 | Only becomes Heavy Melee on T3 upgrade. |
| Drifter | Rend | 0 | ×0.55 | Only becomes Heavy Melee on T3 upgrade. |
| Viscous | Puddle Punch | 40 | ×0.6 | Only becomes Heavy Melee on T3 upgrade. |
Update history
[edit | edit source]View the full update history: Melee Charge/Update history
| Update | Changes |
|---|---|
| |
| |
|
Navigation
[edit | edit source]Weapon
Alchemical Fire • Ballistic Enchantment • Berserker • Blood Tribute • Burst Fire • Cultist Sacrifice • Escalating Resilience • Express Shot • Headhunter • Heroic Aura • Hollow Point • Hunter's Aura • Point Blank • Shadow Weave • Sharpshooter • Spirit Rend • Tesla Bullets • Toxic Bullets • Weighted Shots
Vitality
Cheat Death • Colossus • Divine Barrier • Diviner's Kevlar • Healing Tempo • Indomitable • Infuser • Inhibitor • Juggernaut • Leech • Phantom Strike • Plated Armor • Siphon Bullets • Spellbreaker • Unstoppable • Vampiric Burst • Witchmail
Spirit