Melee Charge: Difference between revisions

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updated cost for new patch (1,250 -> 1,600)
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Updated stats and removed a portion of notes.
Line 7: Line 7:
| has_passive2 = false
| has_passive2 = false
| has_active1 = false
| has_active1 = false
| has_iscomponentof = false
| has_iscomponentof = true
| has_iscomponentof2 =  
| has_iscomponentof2 =  
| item_stat1 = +10% [[Weapon Damage]]
| item_stat1 = +50% '''[[Melee attack#Heavy|Heavy Melee]]''' Distance
| item_stat2 = +65 Bonus [[Health]]
| item_stat2 = +10% [[Melee Damage]]
| item_stat3 = 40% '''[[Melee attack#Heavy|Heavy Melee]]''' Distance
| item_stat3 = +10% [[Damage Resistance|Bullet Resist]]
| souls = 1,600
| souls = 1,600
| passive1_description = Your next '''Heavy Melee''' attack against an enemy '''deals increased damage''' and either '''reload your weapon weapon instantly''' or give you up to '''+100% bonus ammo'''.<br>Only activates when Bonus Ammo is not full.
| passive1_description = Your next '''Heavy Melee''' attack against an enemy '''deals increased damage'''.
| passive1_cooldown = 16s
| passive1_cooldown = 7s
| passive1_stat1 = +20% Bonus Heavy Damage
| passive1_stat1 = +30% Bonus Heavy Damage
| iscomponentof1_name = Crushing Fists
}}
}}


'''Melee Charge''' is a Tier 2 Weapon [[Items|Item]] that grants additional [[Weapon Damage]] and Bonus [[Health]]. Its passive effect causes Heavy [[Melee]] attacks to charge further forward, and either reload a hero's weapon or give up to +100% bonus ammo. The item only activates when Bonus Ammo is not full.  
'''Melee Charge''' is a Tier 2 Weapon [[Items|Item]] that grants additional [[Melee Damage]] and [[Bullet Resist]]. Its passive effect causes Heavy [[Melee]] attacks to charge further forward.  


It can be purchased from the [[The Curiosity Shop|Shop]] for {{Souls|1,600}}.
It can be purchased from the [[The Curiosity Shop|Shop]] for {{Souls|1,600}}.


== Notes ==
== Notes ==
* If the player is reloading when it activates, it will instantly finish the reload. If not reloading, it will grant +100% Bonus Ammo to the magazine instead.
* The bonus damage will only occur if the item activates. If it is on cooldown, the player will not gain the +20% Bonus Heavy Melee Damage.
* The bonus damage will only occur if the item activates. If it is on cooldown or bonus ammo is full, the player will not gain the +20% Bonus Heavy Melee Damage.
* The Bonus Heavy Melee Damage will additionally only apply to a maximum of 1 enemy hit even if multiple enemies are hit simultaneously.
* The Bonus Heavy Melee Damage will additionally only apply to a maximum of 1 enemy hit even if multiple enemies are hit simultaneously.



Revision as of 03:39, 11 May 2025

Melee Charge
Image for the Deadlock item Melee Charge
Cost Souls1,600
Tier 2
+50% Heavy Melee Distance
+10% Melee Damage
+10% Bullet Resist
Passive 7s
Your next Heavy Melee attack against an enemy deals increased damage.
Upgrades To:
Crushing Fists
Internal name: upgrade_melee_charge

Melee Charge is a Tier 2 Weapon Item that grants additional Melee Damage and Bullet Resist. Its passive effect causes Heavy Melee attacks to charge further forward.

It can be purchased from the Shop for Souls1,600.

Notes

  • The bonus damage will only occur if the item activates. If it is on cooldown, the player will not gain the +20% Bonus Heavy Melee Damage.
  • The Bonus Heavy Melee Damage will additionally only apply to a maximum of 1 enemy hit even if multiple enemies are hit simultaneously.

Notable Interactions

  • Viscous' Puddle Punch T3 triggers Melee Charge's effect.
  • Yamato benefits from Melee Charge due to her above-average melee damage.

Update history

Main article: Melee Charge/Update history

View the full update history: Melee Charge/Update history

Update Changes

May 22, 2026

  • Cooldown reduced from 7s to 5s.

March 6, 2026

  • Heavy Melee Bonus damage now works with heavy melee abilities.

July 29, 2025

  • Bullet Resistance reduced from 10% to 6%.
Weapon
Vitality
Spirit