Melee Charge: Difference between revisions

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{{Infobox item
{{Infobox item
| item_name = Melee Charge
| item_name           = Melee Charge
| item_type = Weapon
| item_stat1          = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MeleeDistanceScale}}% Heavy Melee Distance
| item_tier = 2
| item_stat2           = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusMeleeDamagePercent}}% [[Melee Damage]]
| has_components = false
| item_stat3           = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BulletResist}}% [[Bullet Resist]]
| has_passive1 = true
| has_passive1        = true
| has_passive2 = false
| passive1_cooldown    = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s
| has_active1 = false
| passive1_description = {{#invoke:Lang|get_string|upgrade_melee_charge_desc|item_name={{#var:item_key_or_en}}}}
| has_iscomponentof = true
| passive1_stat1       = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusHeavyMeleeDamage}}% Bonus Heavy Damage
| has_iscomponentof2 =
| has_iscomponentof    = true
| item_stat1 = +50% '''[[Melee attack#Heavy|Heavy Melee]]''' Distance
| iscomponentof1_name = Crushing Fists
| item_stat2 = +10% [[Melee Damage]]
| item_stat3 = +10% [[Damage Resistance|Bullet Resist]]
| souls = 1,600
| passive1_description = Your next '''Heavy Melee''' attack against an enemy '''deals increased damage'''.
| passive1_cooldown = 7s
| passive1_stat1 = +30% Bonus Heavy Damage
| iscomponentof1_name = Crushing Fists
}}
}}


'''Melee Charge''' is a Tier 2 Weapon [[Items|Item]] that grants additional [[Melee Damage]] and [[Bullet Resist]]. Its passive effect causes Heavy [[Melee]] attacks to charge further forward.  
'''Melee Charge''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that grants additional [[Melee Damage]], Heavy Melee Distance, and [[Bullet Resist]]. Its passive effect causes Heavy [[Melee]] attacks to deal extra damage every {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s.


It can be purchased from the [[The Curiosity Shop|Shop]] for {{Souls|1,600}}.
It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}.
 
'''Melee Charge''' is a [[Component]] of {{ItemIcon|Crushing Fists}}.


== Notes ==
== Notes ==
* The bonus damage will only occur if the item activates. If it is on cooldown, the player will not gain the +20% Bonus Heavy Melee Damage.
* The bonus damage will only occur if the item activates. If it is on cooldown, the player will not gain the +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusHeavyMeleeDamage}}% Bonus Heavy Melee Damage.
* The Bonus Heavy Melee Damage will additionally only apply to a maximum of 1 enemy hit even if multiple enemies are hit simultaneously.
* The Bonus Heavy Melee Damage will additionally only apply to a maximum of 1 enemy hit even if multiple enemies are hit simultaneously.



Revision as of 14:55, 2 June 2025

Melee Charge
Image for the Deadlock item Melee Charge
Cost Souls1,600
Tier 2
+50%% Heavy Melee Distance
+10%% Melee Damage
+6%% Bullet Resist
Passive 5s
Your next Heavy Melee attack against an enemy deals increased damage.
Upgrades To:
Crushing Fists
Internal name: upgrade_melee_charge

Melee Charge is a Tier 2 Weapon Item that grants additional Melee Damage, Heavy Melee Distance, and Bullet Resist. Its passive effect causes Heavy Melee attacks to deal extra damage every 5s.

It can be purchased from the Shop for Souls1,600.

Melee Charge is a Component of Crushing Fists.

Notes

  • The bonus damage will only occur if the item activates. If it is on cooldown, the player will not gain the +25%% Bonus Heavy Melee Damage.
  • The Bonus Heavy Melee Damage will additionally only apply to a maximum of 1 enemy hit even if multiple enemies are hit simultaneously.

Notable Interactions

  • Viscous' Puddle Punch T3 triggers Melee Charge's effect.
  • Yamato benefits from Melee Charge due to her above-average melee damage.

Update history

Main article: Update history

View the full update history: Melee Charge/Update history

Update Changes

May 22, 2026

  • Cooldown reduced from 7s to 5s.

March 6, 2026

  • Heavy Melee Bonus damage now works with heavy melee abilities.

July 29, 2025

  • Bullet Resistance reduced from 10% to 6%.
Weapon
Vitality
Spirit