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Steveneven3 (talk | contribs) →Notes: Tested in game and that line of text wasn't true, at least not anymore. The extra melee damage applied to all targets hit |
m Template Renaming, replaced: }}% → }} (5) |
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{{Infobox item | {{Infobox item | ||
| item_name = Melee Charge | | item_name = Melee Charge | ||
| item_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MeleeDistanceScale}} | | item_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MeleeDistanceScale}} Heavy Melee Distance | ||
| item_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusMeleeDamagePercent}} | | item_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusMeleeDamagePercent}} [[Melee Damage]] | ||
| item_stat3 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BulletResist}} | | item_stat3 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BulletResist}} [[Bullet Resist]] | ||
| has_passive1 = true | | has_passive1 = true | ||
| passive1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s | | passive1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s | ||
| passive1_description = {{#invoke:Lang|get_string|upgrade_melee_charge_desc|item_name={{#var:item_key_or_en}}}} | | passive1_description = {{#invoke:Lang|get_string|upgrade_melee_charge_desc|item_name={{#var:item_key_or_en}}}} | ||
| passive1_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusHeavyMeleeDamage}} | | passive1_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusHeavyMeleeDamage}} Bonus Heavy Damage | ||
| has_iscomponentof = true | | has_iscomponentof = true | ||
| iscomponentof1_name = Crushing Fists | | iscomponentof1_name = Crushing Fists | ||
| Line 19: | Line 19: | ||
== Notes == | == Notes == | ||
* The bonus damage will only occur if the item activates. If it is on cooldown, the player will not gain the +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusHeavyMeleeDamage}} | * The bonus damage will only occur if the item activates. If it is on cooldown, the player will not gain the +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusHeavyMeleeDamage}} Bonus Heavy Melee Damage. | ||
== Notable Interactions == | == Notable Interactions == | ||
Revision as of 16:29, 22 August 2025
| Melee Charge | |||
|---|---|---|---|
| Cost | |||
| Tier | 2 | ||
| +50% Heavy Melee Distance | |||
| +10% Melee Damage | |||
| +6% Bullet Resist | |||
| Passive | |||
| Your next Heavy Melee attack against an enemy deals increased damage. | |||
| Upgrades To: Crushing Fists | |||
| Internal name: upgrade_melee_charge | |||
Melee Charge is a Tier 2 Weapon Item that grants additional Melee Damage, Heavy Melee Distance, and Bullet Resist. Its passive effect causes Heavy Melee attacks to deal extra damage every 5s.
It can be purchased from the Shop for
1,600.
Melee Charge is a Component of Crushing Fists.
Notes
- The bonus damage will only occur if the item activates. If it is on cooldown, the player will not gain the +25% Bonus Heavy Melee Damage.
Notable Interactions
- Viscous' Puddle Punch T3 triggers Melee Charge's effect.
- Yamato benefits from Melee Charge due to her above-average melee damage.
Update history
- Main article: Update history
View the full update history: Melee Charge/Update history
| Update | Changes |
|---|---|
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Weapon
Alchemical Fire • Ballistic Enchantment • Berserker • Blood Tribute • Burst Fire • Cultist Sacrifice • Escalating Resilience • Express Shot • Headhunter • Heroic Aura • Hollow Point • Hunter's Aura • Point Blank • Shadow Weave • Sharpshooter • Spirit Rend • Tesla Bullets • Toxic Bullets • Weighted Shots
Vitality
Cheat Death • Colossus • Divine Barrier • Diviner's Kevlar • Healing Tempo • Indomitable • Infuser • Inhibitor • Juggernaut • Leech • Phantom Strike • Plated Armor • Siphon Bullets • Spellbreaker • Unstoppable • Vampiric Burst • Witchmail
Spirit