Melee Charge

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Revision as of 19:30, 28 May 2026 by Vergir (talk | contribs) (add heavy melee table, hide notes on light melee.)
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Melee Charge
Image for the Deadlock item Melee Charge
Cost Souls1,600
Tier 2
+50% Heavy Melee Distance
+10% Melee Damage
+6% Bullet Resist
Passive 5s
Your next Heavy Melee attack against an enemy deals increased damage.
Upgrades To:
Crushing Fists
Internal name: upgrade_melee_charge

Melee Charge is a Tier 2 Weapon Item that can be purchased from the Shop for Souls1,600.

It is a component of Crushing Fists.

Affected Abilities

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Some abilities scale with melee damage and are affected by this item's increase to Melee Damage.

This is a dynamic list "melee". Edit contents · Edit notes.
Hero Ability Base Damage Light Melee Scaling
Bebop Exploding Uppercut 0.01 ×1
Grapple Arm 0 ×0.7
Billy Bashdown 0 ×0.9
Calico Leaping Slash 10 ×0.8
Drifter Rend 0 ×1.2
Silver Boot Kick 0 ×0.9
Silver (Transformed) Go For The Throat 0 ×1.5
Mauling Leap 0 ×1.5
Viscous Puddle Punch 20 ×0.6
Yamato Flying Slash 0 ×1

Several abilities use heavy melee scaling and will benefit from Melee Charge's unique passive effect as well.

This is a dynamic list "heavymelee". Edit contents · Edit notes.
Hero Ability Base Damage Heavy Melee Scaling Notes
Billy Bashdown 0 ×0.5 Only becomes Heavy Melee on T3 upgrade.
Drifter Rend 0 ×0.55 Only becomes Heavy Melee on T3 upgrade.
Viscous Puddle Punch 40 ×0.6 Only becomes Heavy Melee on T3 upgrade.

Update history

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View the full update history: Melee Charge/Update history

Update Changes

May 22, 2026

  • Cooldown reduced from 7s to 5s.

March 6, 2026

  • Heavy Melee Bonus damage now works with heavy melee abilities.

July 29, 2025

  • Bullet Resistance reduced from 10% to 6%.
[edit | edit source]
Weapon
Vitality
Spirit