Mirage: Difference between revisions

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Updated abilities and stats according to the most recent update.
Line 5: Line 5:
| card            = Mirage_card_placeholder.png
| card            = Mirage_card_placeholder.png
| summary        = CHARACTER NOT RELEASED - NO DESCRIPTION AVAILABLE
| summary        = CHARACTER NOT RELEASED - NO DESCRIPTION AVAILABLE
| description    = Lorem Ipsum! This character is not released yet, similarly to Holliday and Calico. All information here is based on data from 30th of August, 2024 and are subject to heavy changes. In short: Current known playstyle description is [playstyle info here].
| description    = Lorem Ipsum! This character is not released yet, similarly to Holliday and Calico. All information here is based on data from 12th of September, 2024 and are subject to heavy changes. In short: Current known playstyle description is [playstyle info here].
| dps            = 58
| dps            = 70
| bullet_damage  = 23
| bullet_damage  = 4.7
| ammo            = 12
| ammo            = 16
| bullets_per_sec = 2.5
| bullets_per_sec = 3.7
| light_melee    = 63
| light_melee    = 63
| heavy_melee    = 116
| heavy_melee    = 116
Line 22: Line 22:
| increase1_stat  = 41.0
| increase1_stat  = 41.0
| increase2_value = Weapon Damage Per Level
| increase2_value = Weapon Damage Per Level
| increase2_stat  = 1.7
| increase2_stat  = 0.4
| increase3_value = Melee Damage Per Level
| increase3_value = Melee Damage Per Level
| increase3_stat  = 3.4
| increase3_stat  = 3.4
Line 40: Line 40:
| duration        = 2s
| duration        = 2s
| cooldown        = 30s
| cooldown        = 30s
| description    = Send out a tornado that '''damages enemies''' and '''lifts them up in the air'''.
| description    = Send out a tornado that '''damages enemies''' and '''lifts them up in the air''' While they're up in the air, targets '''will fully evade all bullets'''.
| effect1        = '''Damage:''' 60
| effect1        = '''Damage:''' 60 {{ss|1}}
| effect2        = '''Lift Duration:''' 0.6s
| effect2        = '''Lift Duration:''' 1.25s
| effect3        = '''Radius:''' 3.5m
| effect3        = '''Radius:''' 3.5m
| upgrade1        = '''30% Movement Slow for 3s''' when lift ends.
| upgrade1        = '''+0.75s''' Lift Duration.
| upgrade2        = '''-15s''' Cooldown
| upgrade2        = '''-14s''' Cooldown
| upgrade3        = '''+120''' Damage
| upgrade3        = '''-15%''' Spirit Resist
}}
}}


Line 57: Line 57:
| description    = Start launching fire beetles. Each beetle can be '''launched separately''', applying a '''lifesteal over time''' to enemies they hit. Once the launch window ends, this ability goes on cooldown.
| description    = Start launching fire beetles. Each beetle can be '''launched separately''', applying a '''lifesteal over time''' to enemies they hit. Once the launch window ends, this ability goes on cooldown.
| effect1        = '''Charges:''' 3
| effect1        = '''Charges:''' 3
| effect2        = '''DPS:''' 20
| effect2        = '''DPS:''' 20 {{ss|0.3}}
| effect3        = '''Heal vs Heroes:''' 40%
| effect3        = '''Heal vs Heroes:''' 40%
| effect4        = '''Debuff Duration:''' 4s
| effect4        = '''Debuff Duration:''' 4s
Line 67: Line 67:
}}
}}


|-|(3) Whirling Dervish=
|-|(3) Tempest Ward=
{{Ability card
{{Ability card
| ability_name    = Mirage_Dervish
| ability_name    = Mirage_Dervish
| name            = Whirling Dervish
| name            = Tempest Ward
| cooldown        = 45s
| description    = Passive: Your next shot is amplified with '''Spirit Damage'''. Each amplified shot that hits the same target increases the Spirit Damage dealt.<br><br>You become enveloped in a whirlwind that provides '''bullet evasion''' and '''movement speed'''.
| duration        = 8s
| effect1         = '''Spirit Damage''': 20 {{ss|0.2}}
| description    = Become enveloped in a whirlwind, gaining bullet evasion and bonus movement speed.
| effect2        = '''Escalating Spirit Damage''':15 {{ss|0.2}}
| effect1        = '''Bullet Evasion Chance''': 40%
| effect3        = '''Proc Cooldown''':2s
| effect2        = '''Move Speed''': +3 m/s
| effect4        = '''Max Stacks''': 5
| upgrade1        = '''+20%''' Bullet Evasion Chance
| effect5         = '''Bullet Evasion Chance''': 50%
| upgrade3       = '''+15''' Weapon Damage during Whirling Dervish
| effect6        = '''Duration''': 3.5s
| upgrade2       = '''-18s''' Cooldown
| effect7        = '''Cooldown''': 37s
| upgrade1        = '''+30%''' Bullet Evasion Chance
| upgrade2       = '''+10''' Escalating Spirit Damage
| upgrade3       = '''-19s''' Cooldown
}}
}}


|-|(4) Djinn's Reach=
|-|(4) Djinn Bomb=
{{Ability card
{{Ability card
| ability_name    = Mirage_djinns_reach.png
| ability_name    = Mirage_djinns_reach.png
| name            = Djinn's Reach
| name            = Djinn Bomb
| radius          = 17m
| radius          = 11m
| description    = Charge up and then launch a projectile that strikes the first enemy hero it hits, '''tethering''' it to up to two other enemy heroes nearby. Tethered heroes have their '''movement constrained''' to each other, have '''reduced bullet resistance''', and '''suffer a portion of the damage any of the other tethered heroes receive'''. Hold '''[4]''' or '''[LMB]''' to hold the shot.
| description    = Launch a slow projectile that you can activate anywhere along its path to detonate it, dealing damage to enemies caught in its radius. Deals bonus damage for each additional hero hit.
| cooldown        = 60s
| cooldown        = 74s
| effect1        = '''Bullet Resist Reduction''': -25%
| effect1        = '''Damage:''' 225 {{ss|2.2}}
| effect2        = '''Damage Shared:''' 30%
| effect2        = '''Bonus Damage Per Hero''': 60 {{ss|0.6}}
| effect3        = '''Debuff Duration''': 7s
| effect3         = '''Lifetime''': 8s
| effect4        = '''Movement Slow''': 20%
| upgrade1        = '''-28s''' Cooldown
| effect5         = '''Tether Length''': 14m
| upgrade2        = '''+40''' Bonus Damage Per Hero
| upgrade1        = '''-20s''' Cooldown
| upgrade3        = '''+150''' Damage
| upgrade2        = '''+20%''' Damage Shared
| upgrade3        = '''-15%''' Bullet Resist Reduction
}}
}}
</tabber>
</tabber>

Revision as of 13:40, 13 September 2024

Billy.png
“The hell are you staring at, buddy?”
This page contains game content that is unfinished, work in progress, or unavailable in standard gameplay.
Mirage
Weapon Stats
Damage Per Second: 70
Bullet Damage: 4.7
Ammo: 16
Bullets per sec: 3.7
Reload Time: 2s
Bullet Velocity: 635m/s
Light Melee: 63+1.58
Heavy Melee: 116+3.67
Vitality Stats
Health: 550+62
Health Regen: 2
Bullet Resist: 0%
Spirit Resist: 0%
Move Speed: 7m/s
Sprint Speed: 0m/s
Dash Speed: 14.7m/s
Stamina: 3
Stamina Cooldown: 4.5s
Spirit Stats
Spirit Power: 0+1.1

Mirage is an unreleased hero in Deadlock.

Abilities

Tornado

Send out a tornado that damages enemies and lifts them up in the air While they're up in the air, targets will fully evade all bullets.

Radius:
3.5m
Duration:
2s
Cooldown:
30s
Damage: 60 x1
Lift Duration: 1.25s
Radius: 3.5m
Ability Point1+0.75s Lift Duration.
Ability Point2-14s Cooldown
Ability Point5-15% Spirit Resist


Fire Beetles

Start launching fire beetles. Each beetle can be launched separately, applying a lifesteal over time to enemies they hit. Once the launch window ends, this ability goes on cooldown.

Radius:
4m
Cooldown:
35s
Charges: 3
DPS: 20 x0.3
Heal vs Heroes: 40%
Debuff Duration: 4s
Launch Window: 15s
Heal vs Non-Heroes: 15%
Ability Point1+2 Charges
Ability Point2+40% Heal vs Heroes
Ability Point5+40 DPS


Tempest Ward

Passive: Your next shot is amplified with Spirit Damage. Each amplified shot that hits the same target increases the Spirit Damage dealt.

You become enveloped in a whirlwind that provides bullet evasion and movement speed.

Spirit Damage: 20 x0.2
Escalating Spirit Damage:15 x0.2
Proc Cooldown:2s
Max Stacks: 5
Bullet Evasion Chance: 50%
Duration: 3.5s
Cooldown: 37s
Ability Point1+30% Bullet Evasion Chance
Ability Point2+10 Escalating Spirit Damage
Ability Point5-19s Cooldown


Djinn Bomb

Launch a slow projectile that you can activate anywhere along its path to detonate it, dealing damage to enemies caught in its radius. Deals bonus damage for each additional hero hit.

Radius:
11m
Cooldown:
74s
Damage: 225 x2.2
Bonus Damage Per Hero: 60 x0.6
Lifetime: 8s
Ability Point1-28s Cooldown
Ability Point2+40 Bonus Damage Per Hero
Ability Point5+150 Damage


Background

A FATE'S TALE:

The Djinn are one of the more curious groups of people in the modern world. Possessing great power in controlled doses, Djinn are incapable of maintaining corporeal form for longer than 48 minutes without resting within a vessel. As a result, most Djinn employ human bodyguards for transport, protection, and companionship.

Mirage is one such bodyguard. Employeed by Djinn ambassador Nashala Dion, Mirage is in New York on a diplomatic mission. It's the hope of the Djinn that they can negotiate with the US government for a sale of part of Wyoming so that they can build a sovereign nation for their people.

Update history

Trivia

  • As this character is not yet released to the public there isn't any reliable and concrete information about this character yet.
  • Player can access Mirage in Hero Sandbox by activating console via F7 and typing "selecthero hero_mirage"
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