Mirage: Difference between revisions

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== Abilities ==
== Abilities ==
{{Ability card|ability_name=Tornado|name=Tornado|description=Send out a tornado that '''damages enemies''' and '''lifts them up in the air'''.|radius=3.5m|duration=2s|cooldown=30s|effect1='''Damage:''' 60|effect2='''Lift Duration:''' 0.6s|effect3='''Radius:''' 3.5m|upgrade1='''30% Movement Slow for 3s''' when lift ends.|upgrade2='''-15s''' Cooldown|upgrade3='''+120''' Damage}}
{{Ability card|ability_name=Mirage_Tornado|name=Tornado|description=Send out a tornado that '''damages enemies''' and '''lifts them up in the air'''.|radius=3.5m|duration=2s|cooldown=30s|effect1='''Damage:''' 60|effect2='''Lift Duration:''' 0.6s|effect3='''Radius:''' 3.5m|upgrade1='''30% Movement Slow for 3s''' when lift ends.|upgrade2='''-15s''' Cooldown|upgrade3='''+120''' Damage}}
{{Ability card|ability_name=FireBeetles|name=Fire Beetles|description=Start launching fire beetles. Each beetle can be '''launched separately''', applying a '''lifesteal over time''' to enemies they hit. Once the launch window ends, this ability goes on cooldown.|radius=4m|effect1='''Charges:''' 3|effect2='''DPS:''' 20|effect3='''Heal vs Heroes:''' 40%|effect4='''Debuff Duration:''' 4s|effect5='''Launch Window:''' 15s|effect6='''Heal vs Non-Heroes:''' 15%|cooldown=35s|upgrade1='''+2''' Charges|upgrade2='''+40%''' Heal vs Heroes|upgrade3='''+40''' DPS}}{{Ability card|ability_name=Mirage_Dervish|name=Whirling Dervish|description=Become enveloped in a whirlwind, gaining bullet evasion and bonus movement speed.}}
{{Ability card|ability_name=Mirage_FireBeetles|name=Fire Beetles|description=Start launching fire beetles. Each beetle can be '''launched separately''', applying a '''lifesteal over time''' to enemies they hit. Once the launch window ends, this ability goes on cooldown.|radius=4m|effect1='''Charges:''' 3|effect2='''DPS:''' 20|effect3='''Heal vs Heroes:''' 40%|effect4='''Debuff Duration:''' 4s|effect5='''Launch Window:''' 15s|effect6='''Heal vs Non-Heroes:''' 15%|cooldown=35s|upgrade1='''+2''' Charges|upgrade2='''+40%''' Heal vs Heroes|upgrade3='''+40''' DPS}}{{Ability card|ability_name=Mirage_Dervish|name=Whirling Dervish|description=Become enveloped in a whirlwind, gaining bullet evasion and bonus movement speed.}}


{{Ability card|ability_name=Mirage_DjiinReach|name=Djinn's Reach|description=Charge up and then launch a projectile that strikes the first enemy hero it hits, tethering it to up to two other enemy heroes nearby. Tethered heroes have their movement constrained to each other, have reduced bullet resistance, and suffer a poriton of the damage any of the other tethered heroes receive.
{{Ability card|ability_name=Mirage_DjiinReach|name=Djinn's Reach|description=Charge up and then launch a projectile that strikes the first enemy hero it hits, tethering it to up to two other enemy heroes nearby. Tethered heroes have their movement constrained to each other, have reduced bullet resistance, and suffer a poriton of the damage any of the other tethered heroes receive.

Revision as of 01:54, 30 August 2024

Mirage
Weapon Stats
Damage Per Second: 58
Bullet Damage: 23
Ammo: 12
Bullets per sec: 2.5
Reload Time: 2s
Bullet Velocity: 635m/s
Light Melee: 63+1.58
Heavy Melee: 116+3.67
Vitality Stats
Health: 550+62
Health Regen: 2
Bullet Resist: 0%
Spirit Resist: 0%
Move Speed: 7m/s
Sprint Speed: 0m/s
Dash Speed: 14.7m/s
Stamina: 3
Stamina Cooldown: 4.5s
Spirit Stats
Spirit Power: 0+1.1

Abilities

Tornado

Send out a tornado that damages enemies and lifts them up in the air.

Radius:
3.5m
Duration:
2s
Cooldown:
30s
Damage: 60
Lift Duration: 0.6s
Radius: 3.5m
Ability Point130% Movement Slow for 3s when lift ends.
Ability Point2-15s Cooldown
Ability Point5+120 Damage


Fire Beetles

Start launching fire beetles. Each beetle can be launched separately, applying a lifesteal over time to enemies they hit. Once the launch window ends, this ability goes on cooldown.

Radius:
4m
Cooldown:
35s
Charges: 3
DPS: 20
Heal vs Heroes: 40%
Debuff Duration: 4s
Launch Window: 15s
Heal vs Non-Heroes: 15%
Ability Point1+2 Charges
Ability Point2+40% Heal vs Heroes
Ability Point5+40 DPS

Whirling Dervish

Become enveloped in a whirlwind, gaining bullet evasion and bonus movement speed.


Djinn's Reach

Charge up and then launch a projectile that strikes the first enemy hero it hits, tethering it to up to two other enemy heroes nearby. Tethered heroes have their movement constrained to each other, have reduced bullet resistance, and suffer a poriton of the damage any of the other tethered heroes receive. Hold [4] or [LMB] to hold the shot.


Background

A FATE'S TALE:

There is none as character was not yet released!

Update history

Trivia

  • As this character is not yet released to the public, sparse information is available
  • Player can access Mirage in Hero Sandbox by activating console via F7 and typing "selecthero hero_mirage"
Heroes

Hero Labs

Abrams

Hero Labs

Apollo

Hero Labs

Bebop

Hero Labs

Billy

Hero Labs

Calico

Hero Labs

Celeste

Hero Labs

The Doorman

Hero Labs

Drifter

Hero Labs

Dynamo

Hero Labs

Graves

Hero Labs

Grey Talon

Hero Labs

Haze

Hero Labs

Holliday

Hero Labs

Infernus

Hero Labs

Ivy

Hero Labs

Kelvin

Hero Labs

Lady Geist

Hero Labs

Lash

Hero Labs

McGinnis

Hero Labs

Mina

Hero Labs

Mirage

Hero Labs

Mo & Krill

Hero Labs

Paige

Hero Labs

Paradox

Hero Labs

Pocket

Hero Labs

Rem

Hero Labs

Seven

Hero Labs

Shiv

Hero Labs

Silver

Hero Labs

Sinclair

Hero Labs

Venator

Hero Labs

Victor

Hero Labs

Vindicta

Hero Labs

Viscous

Hero Labs

Vyper

Hero Labs

Warden

Hero Labs

Wraith

Hero Labs

Yamato