Mirage is an agile, wind-based Hero with powerful abilities and disruption. By throwing out Tornadoes and Fire Beetles, Mirage can damage, lift up, and steal life from his targets while encasing himself in a Whirlwind that enhances his weapon attacks. When the time is right, he can detonate a Djinn Bomb to deal damage to grouped-up enemies.

Mirage
Weapon Stats
Damage Per Second: 70
Bullet Damage: 4.7
Ammo: 16
Bullets per sec: 3.7
Reload Time: 2s
Bullet Velocity: 635m/s
Light Melee: 63+1.58
Heavy Melee: 116+3.67
Vitality Stats
Health: 550+62
Health Regen: 2
Bullet Resist: 0%
Spirit Resist: 0%
Move Speed: 7m/s
Sprint Speed: 0m/s
Dash Speed: 14.7m/s
Stamina: 3
Stamina Cooldown: 4.5s
Spirit Stats
Spirit Power: 0+1.1

An emissary of the Djinn ambassador Nashala Dion, Mirage is a diplomatic bodyguard who is charged with carrying and protecting the djinn's vessel.

Abilities

Tornado
 
 

Transform yourself into a tornado that travels forward, damaging enemies and lifting them up in the air. After emerging from the tornado you gain bullet evasion.

Duration:
0.75s
Cooldown:
32s
70 Damage  x0.7
1.5s Lift Duration
30% Bullet Evasion Chance
 1+0.5s Lift Duration
 2-14s Cooldown
 5+20% Bullet Evasion Chance


Fire Beetles
 
 

Start launching fire beetles. Each beetle can be launched separately, stealing max health from enemies and applying bullet resist reduction. Cannot apply multiple scarabs to the same enemy. The health gain from hitting heroes is 3x as effective as against non-heroes.

90 Max Health Steal  x0.9
-10% Bullet Resist
5s Launch Window
14s Debuff Duration
32s Cooldown
25% Heal vs Non-Heroes
 1-15s Cooldown
 2-15% Bullet Resist
 5+70 Max Health Steal


Djinn's Mark
 
 

Passive: Your shots apply an increasing multiplier on the target. When the multiplier on a target expires or you reach the max, it's consumed and the target suffers Spirit Damage and is briefly revealed on the map. The final damage is the base damage times the multiplier. Active: Consume multiplier on Djinn's Mark to deal its damage now.

16 Base Damage  x0.4
8x Max Multiplier
2.5s Cooldown Between Multiplier
4.5s Multiplier Duration
2s Reveal Duration
 1 • Apply 80% Slow for 0.5s whenever you increase the multiplier.
 2+4s Multiplier Duration and +10 Base Damage.
 5+4 Max Multiplier


Traveler
 
 

Channeled. Target an ally or visible enemy hero on the minimap, then teleport to where they were when your channel started. After teleporting, you gain movement speed as well as fire rate until your next reload.

Cooldown:
130s
2.5s Channel Duration
+2m/s Move Speed
+20% Fire Rate
4s Move Speed Duration
 1-20s Cooldown
 2+2m/s Move Speed
 5+20% Fire Rate


Weapon

Promises Kept
Medium Range
Heavy Hitter
  40 Damage Per Second
Falloff Range
20m ➞ 58m
 

Background

The Djinn are one of the more curious groups of people in the modern world. Possessing great power in controlled doses, Djinn are incapable of maintaining corporeal form for longer than 48 minutes without resting within a vessel. As a result, most Djinn employ human bodyguards for transport, protection, and companionship.

Mirage is one such bodyguard. Employeed by Djinn ambassador Nashala Dion, Mirage is in New York on a diplomatic mission. It's the hope of the Djinn that they can negotiate with the US government for a sale of part of Wyoming so that they can build a sovereign nation for their people.

A FATE'S TALE

Update history

Main article: Update history

View the full update history: Mirage/Update history

Update Changes

July 28, 2026

July 9, 2026

June 30, 2026

  •   Traveler Cooldown increased from 120s to 140s. (Global ult change)
  •   Traveler T3 reduced from -80s Cooldown to -70s. (Global ult change)

Trivia

  • Mirage is the third hero to be introduced through an update, following   Shiv and   Viscous.
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