Module:HeroData/doc

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This is the documentation page for Module:HeroData

Also see:

Overview

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This module provides functions to create hero infoboxes, statboxes, or retrieve hero information using the data uploaded to Data:HeroData.json.

Both will automatically be translated depending on the language selected. If called on

  • Page - translates to english
  • Page/en - translates to english
  • Page/es - translates to spanish

See Template:Lang for more

Functions

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get_hero_var

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Retrieve a hero variable's value, such as Abram's MaxHealth

Parameters

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  • hero_name - Name of the hero in english, or key of the hero. Preferred and recommended to use hero key, as its much more efficient. Search for the key in Data:HeroData.json
  • hero_var - Key of the hero's variable, see Data:HeroData.json
  • sig_figs_or_localize - OPTIONAL, # of sig figs to round to if retrieving a float, or "true" if its a string that should be localized. See Localizable values section.

Note: Recommended to use hero key where possible, i.e. hero_atlas as its O(1) time complexity instead of hero name (Abrams) which is O(N).

Examples

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From wikitext:
Using hero name in english

{{#invoke:HeroData|get_hero_var|Abrams|MaxHealth}}

800


Using hero key

{{#invoke:HeroData|get_hero_var|hero_atlas|MaxHealth}}

800


{{#invoke:HeroData|get_hero_var|Abrams|FalloffStartRange}}

17


Round to 2 sig figs

{{#invoke:HeroData|get_hero_var|Abrams|FalloffStartRange|2}}

17


{{#invoke:HeroData|get_hero_var|Abrams|WeaponName}}

0


Localize

{{#invoke:HeroData|get_hero_var|Abrams|WeaponName|true}}

0

Notes

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Only usable on variables that are integers, strings, or floats (meaning not dictionaries/hashes or arrays/lists).

If using sig_figs parameter, ensure the value is a float.

If using localize parameter, ensure the value is a string. See Data:HeroData.json, you will notice that hero_astro's "Lore" variable has the value "hero_astro_lore". This key is then sent to Module:Lang which checks for it in Data:Lang_en.json (or a different language).

This function will automatically search for the variable in the hero's top-level data, then the 'Weapon' block, then the 'AltFire' block.

get_alt_fire_var

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Retrieve a hero's variable's value from "AltFire" table. Works the same as get_hero_var

Examples

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{{#invoke:HeroData|get_alt_fire_var|Viscous|BulletDamage}}

42

get_list_elem

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Retrieve a specified element from a list

Parameters

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  • hero_name - Name of the hero in english, or hero key. Preferred and recommended to use hero key, as its much more efficient. Search for the key in Data:HeroData.json
  • hero_var - Key of the hero's variable, see Data:HeroData.json
  • number - Index to retrieve from the list. 1 for 1st element, 2 for 2nd element, etc.
  • localize - OPTIONAL - "true" if its a string that should be localized. See Localizable values section.

Example

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From wikitext:
Using hero name in english

{{#invoke:HeroData|get_list_elem|Abrams|WeaponTypes|2}}

Attribute_EWeaponAttribute_CloseRange


Using hero key

{{#invoke:HeroData|get_list_elem|hero_atlas|WeaponTypes|2}}

Attribute_EWeaponAttribute_CloseRange


{{#invoke:HeroData|get_list_elem|Abrams|WeaponTypes|2|true}}

Close Range


get_hero_scalar

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Retrieve a hero variable's scalar value that is inside either "Spirit Scaling" or "Level Scaling", such as Abram's BulletDamage (scaling).

Parameters

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  • hero_key - Key of the hero. Search for the key of a given hero in Data:HeroData.json
  • scaling_type - "Spirit" or "Level"
  • hero_var - Key of the hero's variable that is inside either "Spirit Scaling" or "Level Scaling", see Data:HeroData.json
  • sig_figs_or_localize - OPTIONAL, # of sig figs to round to.
  • no_template - OPTIONAL, return numerical value instead of scaling template. Has to be defined as "true"

Examples

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{{#invoke:HeroData|get_hero_scalar|hero_atlas|Level|BulletDamage}}

 +0.1

Round to 2 sig figs

{{#invoke:HeroData|get_hero_scalar|hero_atlas|Level|BulletDamage|2}}

 +0.1

No template

{{#invoke:HeroData|get_hero_scalar|hero_atlas|Level|BulletDamage|2|no_template=true}}

0.1

Notes

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If the scaling type or the stat key is not found in the hero's data, this function returns an empty string instead of an error message.

hero_has_stat

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Checks if a hero possesses a specific stat in their Base data, Level Scaling (Boons), or Spirit Scaling. Used primarily for conditionally hiding rows in infoboxes.

The base value is looked up in the hero's top-level data, then the 'Weapon' block, then the 'AltFire' block, the same as get_hero_var. A stat counts as present when its base value is non-zero, or when it has any non-zero scaling.

Parameters

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  • hero_key - Key of the hero.
  • stat_key - Key of the stat to check (e.g., BulletResist, TechResist).

Example

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{{#invoke:HeroData|hero_has_stat|hero_kelvin|TechResist}}

true

get_hero_key

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Returns the key of the specified hero's english name. A hero key may also be passed, in which case it is returned unchanged. Matching is case-insensitive. Returns "Hero not found." when the input matches no hero.

Parameters

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  • hero_name - Name of the hero in english, or a hero key

Example

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{{#invoke:HeroData|get_hero_key|Abrams}}

resolve_key

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The same lookup as get_hero_key, but returns an empty string instead of "Hero not found." when the input matches no hero. Intended for templates that need to branch on whether the input names a hero at all.

Parameters

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  • hero_name_or_key - Name of the hero in english, or a hero key

Example

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{{#invoke:HeroData|resolve_key|Abrams}}

hero_atlas

get_ability_key

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Gets the ability key from a hero's bound ability slot

Parameters

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  • hero_key - Key of the hero
  • slot_number - Slot number (1-based index)

Example

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{{#invoke:HeroData|get_ability_key|hero_atlas|1}}

get_hero_tag

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Retrieve a hero's description tags with Module:Lang, to be used in Template:HeroRosterCard and Template:Infobox hero

Parameters

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  • name - Name of the hero in english. This is normally referenced from the template parameters
  • number - Which tag to call (1, 2 or 3)

Example

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{{#invoke:HeroData|get_hero_tag|Abrams|1}}

has_tags

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Returns "true" when the hero has description tags, or an empty string otherwise. Intended for templates that need to hide a tag block entirely for heroes without tags.

Parameters

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  • name - Name of the hero in english

Example

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{{#invoke:HeroData|has_tags|Abrams}}

true

write_role_playstyle_quote

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Writes a formatted role and playstyle quotation for a hero

Parameters

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  • hero_key - Key of the hero

Example

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{{#invoke:HeroData|write_role_playstyle_quote|hero_atlas}}

write_default_items

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Writes the recommended items list for a hero

Parameters

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  • hero_key - Key of the hero (unlocalized)

Example

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{{#invoke:HeroData|write_default_items|hero_atlas}}

write_ground_dash_buckets

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Outputs a wikitable of heroes grouped by their GroundDashDuration using Template:HeroIcon

Example

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{{#invoke:HeroData|write_ground_dash_buckets}}
Hero Dash Buckets
Bucket 1 Bucket 2 Bucket 3
  Calico   Apollo   Abrams
  Celeste   Billy   Bebop
  Grey Talon   Drifter   Dynamo
  Haze   Graves   Kelvin
  Holliday   Infernus   Lady Geist
  Ivy   Lash   Mo & Krill
  Mina   McGinnis   Paige
  Paradox   Mirage   Rem
  The Doorman   Pocket   Shiv
  Seven   Venator
  Silver   Victor
  Silver (Transformed)
  Sinclair
  Vindicta
  Viscous
  Vyper
  Warden
  Wraith
  Yamato

Localizable values

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Localizable values as of writing this:

  • Hero names (via hero keys)
  • Lore
  • Playstyle
  • Role
  • WeaponDescription
  • WeaponName
  • elements in WeaponTypes
  • elements in RecommendedItems
  • All stat labels and postfixes
  • Ability descriptions and names
  • Hero tags (1, 2, 3)

Internal Utility Functions

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The following functions are called directly from Lua by other modules, not from wikitext:

get_json_item

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Returns the table of a specific hero by name

Parameters

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  • name - Name of the hero in english

get_stat

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Returns the value of a stat, checking the hero's top-level data, then the 'Weapon' block, then the 'AltFire' block. Returns nil when the hero has no such stat. This is the shared lookup behind get_hero_var, get_list_elem and hero_has_stat.

Parameters

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  • hero_data - Hero table, such as the one returned by get_json_item
  • stat - Key of the stat

get_scalings

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Returns an ordered list of a hero's scalings for a stat, Level first then Spirit:

{ { type = "Level", value = 1.5 }, { type = "Spirit", value = 0.04 } }

Absent and zero scalings are omitted, so an empty list means the stat does not scale.

Parameters

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  • hero_data - Hero table
  • stat - Key of the stat
  • include_zero - OPTIONAL, keep scalings whose value is 0. Only get_hero_scaling_data needs this.

has_stat

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Returns true when a hero has a non-zero base value for a stat, or any scaling for it. Backs hero_has_stat.

Parameters

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  • hero_data - Hero table
  • stat - Key of the stat

find_hero_key

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Resolves a hero key or an english hero name to a hero key, case-insensitively. Returns nil when the input matches no hero. Backs get_hero_key and resolve_key.

Parameters

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  • input - Hero key or english hero name

hero_tag

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Returns a hero's Nth description tag, or an empty string when there is no such tag. Backs get_hero_tag and has_tags.

Parameters

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  • hero_en - Name of the hero in english
  • index - Which tag to return (1, 2 or 3)

write_scalar_str

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Returns the expanded Ss or PI template for a scaling value, or an empty string when the value is 0.

Parameters

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  • scaling_value - The scaling amount
  • scaling_type - "Spirit" or "Level"
  • compact - OPTIONAL, render the compact form with the value shown

get_hero_scaling_data

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Deprecated, use get_scalings instead. Returns a table keyed by scaling value, so an entry is silently dropped when Level and Spirit scale by the same amount, and zero scalings are kept. Retained only for Module:HeroComparisonTable.

Parameters

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  • hero_data - Hero table
  • stat - Key of the stat

Scaling System

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The module supports two types of scaling:

  • Spirit Scaling - Affects stats based on Spirit Power
  • Level Scaling - Affects stats based on Power Increases/Levels/Boons