Movement Slow: Difference between revisions

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LVL (talk | contribs)
Fixed the number. Probably need to simplify the math formula on this page at some point.
LVL (talk | contribs)
Redid math section and simplified the main formula.
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* The displayed speed in-game in m/s is rounded to the nearest decimal for all numbers under 10 m/s.
* The displayed speed in-game in m/s is rounded to the nearest decimal for all numbers under 10 m/s.


== Math ==
== Calculation ==
Slows from multiple sources are stacked diminishingly.


The formula for movement slow is: <math>\text{Total Slow} = 1 - \prod_{i=1}^n (1 - \text{Slow}_i)</math><br/>
=== Stacking Multiple Slows ===
where <math>\text{Slow}_i</math> is the percent slow amount.
While abilities and items display slow percentages (e.g., 30%), multiple sources of movement slow do not simply add together. Instead, they stack '''multiplicatively'''.


For example, multiple sources of movement slow:
To find your total slow percentage, use the following formula:
* 30% movement slow from [[Slowing Bullets]]
* 25% movement slow from [[Point Blank]] results in:
<math>1 - (1 - 0.30) * (1 - 0.25) = 47.5% \text{ movement slow}</math> (you move at 52.5% speed)


The movement slow is then applied using 2 m/s as the "base" movement speed, as follows:
<math>\text{Total Slow} = 1 - (1 - \text{Slow}_1) \times (1 - \text{Slow}_2) \times ...</math>


<math>\text{Slowed Speed} = ((\text{M. Speed} - 2) * (1 - \text{Total Slow})) + 2</math>
'''Example:'''
If you are affected by two slows, one providing '''30%''' and another providing '''25%''':
# Convert percentages to decimals: 0.30 and 0.25.
# Subtract from 1: (1 - 0.30) = '''0.70''' and (1 - 0.25) = '''0.75'''.
# Multiply the remainders: 0.70 × 0.75 = '''0.525'''.
# Subtract from 1: 1 - 0.525 = '''0.475'''.
# Your Total Slow is '''47.5%'''.


So for example, a player moving at 10 m/s slowed by 50% will move at 6 m/s.
=== Calculating Final Speed ===
Once you have the total slow percentage, apply it to your speed. However, movement slow is calculated using 2.0 m/s as a floor - you cannot be slowed below this speed.


== Movement Slow Resist ==
<math>\text{Slowed Speed} = ((\text{Current Speed} - 2) \times (1 - \text{Total Slow})) + 2</math>
Movement Slow Resist is applied after the final slow percentage is calculated. Multiple sources of Movement Slow Resist are calculated additively, and then multiplied against the applied movement slow.


For example, if the player had [[Enduring Speed]] with 30% Movement Slow Resist in the above example of 43.75% slow, actual speed would be only be 30.63% slowed.
'''Example:'''
If you are moving at '''10 m/s''' and have '''50%''' total slow:
# Subtract the floor: 10 - 2 = '''8'''.
# Apply the slow: 8 × (1 - 0.50) = 8 × 0.50 = '''4'''.
# Add the floor back: 4 + 2 = '''6 m/s'''.
 
=== Movement Slow Resist ===
Movement Slow Resist reduces the final calculated slow percentage. Multiple sources of Movement Slow Resist stack '''additively''' (not multiplicatively).
 
<math>\text{Actual Slow} = \text{Total Slow} \times (1 - \text{Resist}_1 - \text{Resist}_2 - ...)</math>
 
'''Example:'''
If you have '''47.5%''' total slow and '''30%''' Movement Slow Resist:
<math>47.5\% \times (1 - 0.30) = 47.5\% \times 0.70 = \mathbf{33.25\%}</math>


== Sources ==
== Sources ==

Revision as of 17:59, 15 February 2026

Movement Slow is a status effect applied by many items and abilities that slows move speed by a percentage.

Movement Slow cannot reduce a player's speed below 2.0 m/s in-game (or 80 hammer units per second).

Notes

  • The displayed speed in-game in m/s is rounded to the nearest decimal for all numbers under 10 m/s.

Calculation

Stacking Multiple Slows

While abilities and items display slow percentages (e.g., 30%), multiple sources of movement slow do not simply add together. Instead, they stack multiplicatively.

To find your total slow percentage, use the following formula:

Total Slow=1(1Slow1)×(1Slow2)×...

Example: If you are affected by two slows, one providing 30% and another providing 25%:

  1. Convert percentages to decimals: 0.30 and 0.25.
  2. Subtract from 1: (1 - 0.30) = 0.70 and (1 - 0.25) = 0.75.
  3. Multiply the remainders: 0.70 × 0.75 = 0.525.
  4. Subtract from 1: 1 - 0.525 = 0.475.
  5. Your Total Slow is 47.5%.

Calculating Final Speed

Once you have the total slow percentage, apply it to your speed. However, movement slow is calculated using 2.0 m/s as a floor - you cannot be slowed below this speed.

Slowed Speed=((Current Speed2)×(1Total Slow))+2

Example: If you are moving at 10 m/s and have 50% total slow:

  1. Subtract the floor: 10 - 2 = 8.
  2. Apply the slow: 8 × (1 - 0.50) = 8 × 0.50 = 4.
  3. Add the floor back: 4 + 2 = 6 m/s.

Movement Slow Resist

Movement Slow Resist reduces the final calculated slow percentage. Multiple sources of Movement Slow Resist stack additively (not multiplicatively).

Actual Slow=Total Slow×(1Resist1Resist2...)

Example: If you have 47.5% total slow and 30% Movement Slow Resist: 47.5%×(10.30)=47.5%×0.70=𝟑𝟑.𝟐𝟓%

Sources

Heroes

List of heroes
Hero Ability Slow amount
Bebop Hyper Beam 25%
Hyper Beam to self ->1.8 m/s (ignores resist)
Dynamo Kinetic Pulse (T1) 35%
Grey Talon Rain of Arrows (T2) 40%
Spirit Snare 30%
Haze Fixation (T1) 15%
Infernus Napalm 40%
Ivy Kudzu Bomb 35%
Air Drop 30%
Kelvin Frost Grenade 40%
Arctic Beam 40%
Frozen Shelter 35%
Lady Geist Malice 15% × n stacks
Lash Ground Strike (T2) 50%
Flog (T1) 35%
Death Slam 50%
McGinnis Mini Turret (T1) 25%
Spectral Wall 20%
Heavy Barrage (T1) 30%
Heavy Barrage to self ?
Mirage Djinn's Mark 80%
Mo & Krill Sand Blast (T3) 50%
Paradox Pulse Grenade 30%
Time Wall 80%
Pocket Barrage 30%
Seven Lightning Ball (T2) 35%
Shiv Serrated Knives 35%
Vindicta Stake 30%
Viscous Splatter 35%
Puddle Punch 20%
Puddle Punch (T2) 40%
Warden Alchemical Flask 20%
Yamato Power Slash (T2) 40%
Flying Strike 30%

Items

This is a dynamic list "Movement Slow". Edit contents.
NameSoulsCostCategoryStat change
Slowing Bullets1,600 Weapon+30% Movement Slow
Point Blank3,200 Weapon+25% Movement Slow
Weighted Shots3,200 Weapon+30% Movement Slow
Capacitor6,400 Weapon+75% Movement Slow
Haunting ShotLegendary Weapon+40% Movement Slow
Lifestrike3,200 Vitality+60% Movement Slow
Colossus6,400 Vitality+30% Movement Slow
Phantom Strike6,400 Vitality+50% Movement Slow
Cold Front1,600 Spirit+60% Movement Slow
Mystic Slow1,600 Spirit+30% Movement Slow
Slowing Hex1,600 Spirit+20% Movement Slow
Arctic Blast6,400 Spirit+60% Movement Slow
Lightning Scroll6,400 Spirit+80% Movement Slow
+30% Movement Slow
Mystic Reverb6,400 Spirit+40% Movement Slow
Vortex Web6,400 Spirit+35% Movement Slow

Movement Slow Resist

Heroes

Hero Ability Slow Resistance
Kelvin Ice Path to self 60%
Infernus Flame Dash to self 50%

Items

Name Souls Cost Category Stat change
Fleetfoot 1,600 Weapon +35% Movement Slow Resist (on use)
Enduring Speed 1,600 Vitality +25% Movement Slow Resist
Juggernaut 6,400 Vitality +50% Movement Slow Resist