Mystic Reverb: Difference between revisions

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'''Mystic Reverb''' is a Tier 4 Spirit Relic that costs 6300 souls, and must be imbued onto an ability that deals damage.
{{Infobox item/auto|Mystic Reverb| sound1 = Mystic reverb proc.mp3 | sound2 = Mystic reverb lp.mp3 | sound3 = Mystic reverb end.mp3}}{{Quotation|[[Shopkeeper]]|He-he-You are going to leave a lasting impression my friend!
}}
{{ItemSummary|{{#var:item_key_or_en}}}}


{{Infobox item|
== Notes ==
item_imagefilepath=Mystic Reverb|
* The debuff effect is applied to the first enemy hit. If the imbued ability is an area-of-effect and it hits multiple heroes, only one enemy will receive the debuff.
item_name=Mystic Reverb|
item_type=Spirit|item_tier=4|
has_components=false|
has_passive1=true|
has_passive2=false|
has_active1=false|
has_iscomponentof=false|
item_stat1=+15% Spirit Lifesteal|
item_stat2=+15% Spirit Resist|
item_stat3=+15% Ability Range|
souls=6300|
passive1_description=Imbue an ability to apply '''slow''' in a radius around the target and deal an '''additional percentage of the damage dealt''' to enemies around the target after a short delay.|
passive1_cooldown=6s Cooldown|
passive1_stat1=+40% Damage (Conditional)|
passive1_stat2=+50% Movement Slow (Conditional)|
passive1_stat3=16m Radius|
passive1_stat4=3s Delay Duration}}


== Recommended heroes ==
== Notable Interactions ==
Grey Talon - Upgrade his 1 with this, and it'll guarantee at least 1 kill due to it's slow. The damage is also VERY nice.
* [[Pure Damage]] does not trigger the reverb or use the imbued lifesteal. If an ability has bonus Pure Damage like the blessed stakes of {{HeroIcon|Venator}}'s {{AbilityIcon|Ira Domini}}, it will not be used to calculate the damage of the reverb.
** Mystic Reverb can be imbued on {{HeroIcon|Lady Geist}}'s {{AbilityIcon|Soul Exchange}}, but it has no effect.
* Abilities that only deal [[Melee Damage]] such as {{HeroIcon|Viscous}}' {{AbilityIcon|Puddle Punch}} or {{HeroIcon|Calico}}'s {{AbilityIcon|Leaping Slash}} can be imbued, though they cannot activate the reverb or use the imbued lifesteal.
**{{ItemIcon|Spirit Snatch}} applies after the melee damage and does not allow melee abilities to use Mystic Reverb.
**However, {{ItemIcon|Quicksilver Reload}} and {{ItemIcon|Mercurial Magnum}} grant bonus spirit damage to the imbued ability's first hit of weapon or spirit damage and can activate the debuff.
* The 50% additional damage only applies to the first instance of damage for abilities that deal more than one instance, such as {{HeroIcon|abrams}}' {{AbilityIcon|siphon life}} or {{HeroIcon|Calico}}'s {{AbilityIcon|gloom bombs}}
* The debuff can store damage from items like {{ItemIcon|Quicksilver Reload}} or {{ItemIcon|Tankbuster}} on the imbued ability.
* The 50% extra damage is calculated based on pre-mitigation damage, but can then still be mitigated by spirit resistance when it triggers.


== Update history ==
== Update history ==
{{Update history}}


{{Item_Navbox}}
== Navigation ==
[[Category:Items]]
{{Item Navbox}}

Latest revision as of 03:21, 17 August 2026

Mystic Reverb
Image for the Deadlock item Mystic Reverb
Cost Souls6,400
Tier 4
+8% Spirit Lifesteal
Passive 6.25s
Imbue an ability with Lifesteal and to apply slow on a hit target and deal an additional percentage of the damage dealt to enemies around the target after a short delay.
50%
Damage
Conditional
-40%
Move Speed
Conditional
16m Radius
3s Delay Duration
Internal name: upgrade_mystic_reverb
Sounds

Mystic Reverb
Image for the Deadlock item Mystic Reverb
Cost Souls6,400
Tier 4
Enhanced
+33% Spirit Lifesteal
Passive 6.25s
Imbue an ability with Lifesteal and to apply slow on a hit target and deal an additional percentage of the damage dealt to enemies around the target after a short delay.
70%
Damage
Conditional
-40%
Move Speed
Conditional
16m Radius
3s Delay Duration
Internal name: upgrade_mystic_reverb
Sounds
He-he-You are going to leave a lasting impression my friend!

Shopkeeper

Mystic Reverb is a Tier 4 Spirit Item that can be purchased from the Shop for Souls6,400.

Notes

[edit | edit source]
  • The debuff effect is applied to the first enemy hit. If the imbued ability is an area-of-effect and it hits multiple heroes, only one enemy will receive the debuff.

Notable Interactions

[edit | edit source]
  • Pure Damage does not trigger the reverb or use the imbued lifesteal. If an ability has bonus Pure Damage like the blessed stakes of Venator's Ira Domini, it will not be used to calculate the damage of the reverb.
  • Abilities that only deal Melee Damage such as Viscous' Puddle Punch or Calico's Leaping Slash can be imbued, though they cannot activate the reverb or use the imbued lifesteal.
    • Spirit Snatch applies after the melee damage and does not allow melee abilities to use Mystic Reverb.
    • However, Quicksilver Reload and Mercurial Magnum grant bonus spirit damage to the imbued ability's first hit of weapon or spirit damage and can activate the debuff.
  • The 50% additional damage only applies to the first instance of damage for abilities that deal more than one instance, such as Abrams' Siphon Life or Calico's Gloom Bombs
  • The debuff can store damage from items like Quicksilver Reload or Tankbuster on the imbued ability.
  • The 50% extra damage is calculated based on pre-mitigation damage, but can then still be mitigated by spirit resistance when it triggers.

Update history

[edit | edit source]

View the full update history: Mystic Reverb/Update history

Update Changes

April 30, 2026

  • Lifesteal reduced from 10% to 8%.
  • Imbued Lifesteal reduced from 27% to 22%.

February 4, 2026

  • Imbued Lifesteal from 30% to 27%

January 30, 2026

  • Spirit Lifesteal reduced from 15% to 10%.
  • Imbued ability now provides +30% Spirit Lifesteal for any damage it does (including the reverb).
[edit | edit source]
Weapon
Vitality
Spirit