Mystic Reverb: Difference between revisions

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{{Infobox item|
{{Infobox item/auto|Mystic Reverb| sound1 = Mystic reverb proc.mp3 | sound2 = Mystic reverb lp.mp3 | sound3 = Mystic reverb end.mp3}}{{Quotation|[[Shopkeeper]]|He-he-You are going to leave a lasting impression my friend!
item_imagefilepath=Mystic Reverb|
}}
item_name=Mystic Reverb|
{{ItemSummary|{{#var:item_key_or_en}}}}
item_type=Spirit|item_tier=4|
has_components=false|
has_passive1=true|
has_passive2=false|
has_active1=false|
has_iscomponentof=false|
item_stat1=+15% [[Spirit Lifesteal]]|
item_stat2=+15% [[Spirit Resist]]|
item_stat3=+15% [[Ability Range]]|
souls=6,200|
passive1_description=[[Imbue]] an ability to apply '''slow''' in a radius around the target and deal an '''additional percentage of the damage dealt''' to enemies around the target after a short delay.|
passive1_cooldown=[[File:Cooldown Icon.png|20px]]6s|
passive1_stat1=+40% Damage (Conditional)|
passive1_stat2=+50% Movement Slow (Conditional)|
passive1_stat3=16m Radius|
passive1_stat4=3s Delay Duration}}


'''Mystic Reverb''' is a Tier 4 [[Spirit]] [[Item]] that provides [[Spirit Lifesteal]], [[Spirit Resist]] and bonus [[Ability Range]] to the purchasing hero. Additionally, it has a passive that, when off cooldown, [[Imbue|imbues]] an ability with a slow in a radius around the target and deals additional damage after a delay to enemies around the target.
== Notes ==
* The debuff effect is applied to the first enemy hit. If the imbued ability is an area-of-effect and it hits multiple heroes, only one enemy will receive the debuff.


It can be purchased from the [[The Curiosity Shop|Shop]] for {{Souls|6,200}}.
== Notable Interactions ==
* [[Pure Damage]] does not trigger the reverb or use the imbued lifesteal. If an ability has bonus Pure Damage like the blessed stakes of {{HeroIcon|Venator}}'s {{AbilityIcon|Ira Domini}}, it will not be used to calculate the damage of the reverb.
** Mystic Reverb can be imbued on {{HeroIcon|Lady Geist}}'s {{AbilityIcon|Soul Exchange}}, but it has no effect.
* Abilities that only deal [[Melee Damage]] such as {{HeroIcon|Viscous}}' {{AbilityIcon|Puddle Punch}} or {{HeroIcon|Calico}}'s {{AbilityIcon|Leaping Slash}} can be imbued, though they cannot activate the reverb or use the imbued lifesteal.
**{{ItemIcon|Spirit Snatch}} applies after the melee damage and does not allow melee abilities to use Mystic Reverb.
**However, {{ItemIcon|Quicksilver Reload}} and {{ItemIcon|Mercurial Magnum}} grant bonus spirit damage to the imbued ability's first hit of weapon or spirit damage and can activate the debuff.
* The 50% additional damage only applies to the first instance of damage for abilities that deal more than one instance, such as {{HeroIcon|abrams}}' {{AbilityIcon|siphon life}} or {{HeroIcon|Calico}}'s {{AbilityIcon|gloom bombs}}
* The debuff can store damage from items like {{ItemIcon|Quicksilver Reload}} or {{ItemIcon|Tankbuster}} on the imbued ability.
* The 50% extra damage is calculated based on pre-mitigation damage, but can then still be mitigated by spirit resistance when it triggers.


=== Recommended heroes ===
* N/A
{{clear}}
== Update history ==
== Update history ==
{{Update history table
{{Update history}}
| contents =
 
{{Update history table/row
== Navigation ==
| update = July 18, 2024
{{Item Navbox}}
| changes =
* Slow now applies in the radius around the target
* Radius increased from 12m to 16m
}}
{{Update history table/row
| update = July 11, 2024
| changes =
* Cooldown reduced from 8s to 6s
* Now gives +15% ability range
}}
{{Update history table/row
| update = July 4, 2024
| changes =
* The target is now slowed by 50% during the 3s delay
}}
{{Update history table/row
| update = June 27, 2024
| changes =
* Radius increased from 10m to 12m
* Cooldown reduced from 12s to 8s
}}
{{Update history table/row
| update = June 20, 2024
| changes =
* Delayed damage increased from 30% to 40%
}}
{{Update history table/row
| update = June 6, 2024
| changes =  
* Fixed the damage being reduced by armor twice
* Damage reduced from 35% to 30%
}}
{{Update history table/row
| update = May 30, 2024
| changes =  
* No longer stops the echo if the target dies
}}
{{Update history table/row
| update = May 16, 2024
| changes =
* Extra damage on the reverb reduced from 40% to 35%
}}
{{Update history table/row
| update = May 10, 2024
| changes =
* Spirit Lifesteal increased from +10% to +15%
* Spirit Resist increased from +10% to +15%
}}
}}
{{Item_Navbox}}
[[Category:Items]]

Latest revision as of 03:21, 17 August 2026

Mystic Reverb
Image for the Deadlock item Mystic Reverb
Cost Souls6,400
Tier 4
+8% Spirit Lifesteal
Passive 6.25s
Imbue an ability with Lifesteal and to apply slow on a hit target and deal an additional percentage of the damage dealt to enemies around the target after a short delay.
50%
Damage
Conditional
-40%
Move Speed
Conditional
16m Radius
3s Delay Duration
Internal name: upgrade_mystic_reverb
Sounds

Mystic Reverb
Image for the Deadlock item Mystic Reverb
Cost Souls6,400
Tier 4
Enhanced
+33% Spirit Lifesteal
Passive 6.25s
Imbue an ability with Lifesteal and to apply slow on a hit target and deal an additional percentage of the damage dealt to enemies around the target after a short delay.
70%
Damage
Conditional
-40%
Move Speed
Conditional
16m Radius
3s Delay Duration
Internal name: upgrade_mystic_reverb
Sounds
He-he-You are going to leave a lasting impression my friend!

Shopkeeper

Mystic Reverb is a Tier 4 Spirit Item that can be purchased from the Shop for Souls6,400.

Notes

[edit | edit source]
  • The debuff effect is applied to the first enemy hit. If the imbued ability is an area-of-effect and it hits multiple heroes, only one enemy will receive the debuff.

Notable Interactions

[edit | edit source]
  • Pure Damage does not trigger the reverb or use the imbued lifesteal. If an ability has bonus Pure Damage like the blessed stakes of Venator's Ira Domini, it will not be used to calculate the damage of the reverb.
  • Abilities that only deal Melee Damage such as Viscous' Puddle Punch or Calico's Leaping Slash can be imbued, though they cannot activate the reverb or use the imbued lifesteal.
    • Spirit Snatch applies after the melee damage and does not allow melee abilities to use Mystic Reverb.
    • However, Quicksilver Reload and Mercurial Magnum grant bonus spirit damage to the imbued ability's first hit of weapon or spirit damage and can activate the debuff.
  • The 50% additional damage only applies to the first instance of damage for abilities that deal more than one instance, such as Abrams' Siphon Life or Calico's Gloom Bombs
  • The debuff can store damage from items like Quicksilver Reload or Tankbuster on the imbued ability.
  • The 50% extra damage is calculated based on pre-mitigation damage, but can then still be mitigated by spirit resistance when it triggers.

Update history

[edit | edit source]

View the full update history: Mystic Reverb/Update history

Update Changes

April 30, 2026

  • Lifesteal reduced from 10% to 8%.
  • Imbued Lifesteal reduced from 27% to 22%.

February 4, 2026

  • Imbued Lifesteal from 30% to 27%

January 30, 2026

  • Spirit Lifesteal reduced from 15% to 10%.
  • Imbued ability now provides +30% Spirit Lifesteal for any damage it does (including the reverb).
[edit | edit source]
Weapon
Vitality
Spirit