Plated ArmorGive feedback
| Plated Armor | |||
|---|---|---|---|
| Cost | |||
| Tier | 4 | ||
| +130 Bonus Health | |||
| Passive | |||
| Gain a chance to either deflect incoming bullets, preventing all | |||
| Internal name: upgrade_deflecting_armor | |||
Plated Armor is a Tier 4 Vitality Item that provides Bonus Health. Its passive provides a chance for a bullet fired at the user to deflect, avoiding all damage, and a chance to prevent on-hit effects from bullets. If a bullet is deflected, it will fly off in a different direction, maintaining its damaging capability.
It can be purchased from the Shop for
6,400.
Notes
The chance for Deflection and On-hit Prevention is rolled individually, although Deflection will prevent most effects that On-hit prevention does. They can both trigger at the same time. This is most evident when testing Headhunter against Plated Armor
Interactions
- Ricochet: Blocked by both Deflection and On-Hit Prevention. When blocked, the bullet will never chain, or will be prevented from chaining to any more targets.
- Siphon Bullets: Blocked by both Deflection and On-Hit Prevention. Even when blocked, Siphon Bullets will still go on cooldown.
- Spirit Shredder Bullets / Spirit Rend: Blocked by both Deflection and On-Hit Prevention.
- Backstabber: Blocked by both Deflection and On-Hit Prevention. Will not go on cooldown when blocked.
- Slowing Bullets / Toxic Bullets / Silencer / Inhibitor / Spiritual Overflow: Buildup is blocked by both Deflection and On-Hit Prevention.
- Haze Fixation: Stack buildup blocked by both Deflection and On-Hit Prevention.
- Mina Love Bites: Buildup and spirit damage on bullet hits are blocked by both Deflection and On-Hit Prevention.
- Infernus Afterburn: Buildup blocked by both Deflection and On-Hit Prevention.
- Seven Power Surge: Blocked by both Deflection and On-Hit Prevention. The chaining damage is blocked per bullet and the opportunity to apply is not consumed when blocked.
- Holliday Crackshot: Blocked by both Deflection and On-Hit Prevention. Cooldown is not applied when blocked.
- Point Blank: Slowing debuff blocked by both Deflection and On-Hit Prevention.
- Lucky Shot: Blocked by Deflection.
- Wraith Card Trick: Buildup blocked by Deflection.
- Headshot Booster / Headhunter: Blocked by On-Hit Prevention. Always go on cooldown, even when blocked.
- Tesla Bullets / Capacitor: Always applied.
- Mercurial Magnum: Always applied.
- Hollow Point: Always applied.
- Crippling Headshot / Weakening Headshot: Always applied.
- Split Shot: Blocked by Deflection.
- Escalating Resilience: Always applied.
- Mystic Shot: Always applied.
- Restorative Shot: Always applied.
- Burst Fire: Always applied.
- Mirage Djinn's Mark: Always applied.
- Paradox Kinetic Carbine: Always applied.
- Grey Talon Rain of Arrows: Deflection and On-Hit Prevention triggers at once for all arrows. All arrows are deflected as though they are a single shot.
- Scatter/Multishot weapons ( ): Deflection and On-Hit Prevention triggers at once for all pellets. All pellets are deflected as though they are a single shot.
- Burst weapons ( ): Each bullet has Deflection and On-Hit Prevention applied individually.
- Paige - Chapter's End: When deflected, an extra projectile is created. The original projectile pierces, as normal, and a new projectile is shot out in a random direction.
- Armor Piercing Rounds counters Plated Armor, causing bullets to hit and apply their effects. Since both items are chance based, Plated armor may still block bullets when Armor Piercing Rounds does not trigger.
Note: Anything missing from this list has not been tested, and, therefore, may, or may not, be affected by Plated Armor
Update history
- Main article: Update history
View the full update history: Plated Armor/Update history
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