Plated ArmorGive feedback
| Plated Armor | |||
|---|---|---|---|
| Cost | |||
| Tier | 4 | ||
| +130 Bonus Health | |||
| Passive | |||
| Gain a chance to either deflect incoming bullets, preventing all | |||
| Internal name: upgrade_deflecting_armor | |||
Plated Armor is a Tier 4 Vitality Item that provides Bonus Health. Its passive provides a chance for a bullet fired at the user to deflect, avoiding all damage, and a chance to prevent on-hit effects from bullets. If a bullet is deflected, it will fly off in a different direction, maintaining its damaging capability.
It can be purchased from the Shop for
6,400.
Interactions
- Ricochet: Blocked by both Deflection and On-Hit Prevention. When blocked, the bullet will never chain, or will be prevented from chaining to any more targets.
- Siphon Bullets: Blocked by both Deflection and On-Hit Prevention. Even when blocked, Siphon Bullets will still go on cooldown.
- Spirit Shredder Bullets/Spirit Rend: Blocked by both Deflection and On-Hit Prevention.
- Backstabber: Blocked by both Deflection and On-Hit Prevention. Will not go on cooldown when blocked.
- Slowing Bullets/Toxic Bullets/Silencer/Inhibitor/Spiritual Overflow: Buildup is blocked by both Deflection and On-Hit Prevention.
- Fixation: Stack buildup blocked by both Deflection and On-Hit Prevention.
- Love Bites: Buildup and extra spirit damage are blocked by both Deflection and On-Hit Prevention.
- Afterburn: Buildup blocked by both Deflection and On-Hit Prevention.
- Power Surge: Blocked by both Deflection and On-Hit Prevention. The chaining damage is blocked per bullet and the opportunity to apply is not consumed when blocked.
- Crackshot: Blocked by both Deflection and On-Hit Prevention. Cooldown is not applied when blocked.
- Point Blank: Slowing debuff blocked by both Deflection and On-Hit Prevention.
- Lucky Shot: Blocked by Deflection.
- Card Trick: Buildup blocked by Deflection.
- Headshot Booster/Headhunter: Blocked by On-Hit Prevention. Cooldown is always applied, even when blocked.
- Tesla Bullets/Capacitor: Always applied.
- Mercurial Magnum: Always applied.
- Hollow Point: Always applied.
- Crippling Headshot/Weakening Headshot: Always applied.
- Split Shot: Always applied.
- Escalating Resilience: Always applied.
- Mystic Shot: Always applied.
- Restorative Shot: Always applied.
- Burst Fire: Always applied.
- Djinn's Mark: Always applied.
- Kinetic Carbine: Always applied.
- Arctic Beam: Ignores Plated Armor.
- Assassinate: Ignores Plated Armor.
- Rain of Arrows: All arrows are deflected as though they are a single shot.
- Scatter weapons (Crimson Grasp, Case Closed, Sweetest Lie, Sister's Lament, Yellow Canary, The Black Sheep, Busted Flush): Deflection and On-Hit Prevention is considered once for all pellets.
- Burst weapons (Tale of The Tape, Trade Secret, Cold Calculus, The Prestige): Each bullet has Deflection and On-Hit Prevention applied individually.
- Chapter's End: When deflected, an extra projectile is created. The original projectile pierces, as normal, and a new projectile is shot out in a random direction.
Note: Anything missing from this list has not been tested, and, therefore, may, or may not, be affected by Plated Armor
Update history
- Main article: Update history
View the full update history: Plated Armor/Update history
| Update | Changes |
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Weapon
Alchemical Fire • Ballistic Enchantment • Berserker • Blood Tribute • Burst Fire • Cultist Sacrifice • Escalating Resilience • Express Shot • Headhunter • Heroic Aura • Hollow Point • Hunter's Aura • Point Blank • Shadow Weave • Sharpshooter • Spirit Rend • Tesla Bullets • Toxic Bullets • Weighted Shots
Vitality
Cheat Death • Colossus • Divine Barrier • Diviner's Kevlar • Healing Tempo • Indomitable • Infuser • Inhibitor • Juggernaut • Leech • Phantom Strike • Plated Armor • Siphon Bullets • Spellbreaker • Unstoppable • Vampiric Burst • Witchmail
Spirit