Recharging Rush: Difference between revisions

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<div style="float:right; clear:right; width:300px; margin:0 0 1em 1em;">
{{Infobox item/auto|Recharging Rush}}
<tabber>
Default=
{{Infobox item
| item_name            = Recharging Rush
| item_stat1          = +{{ItemData|{{#var:item_key_or_en}}|BonusClipSizePercent}} [[Ammo|Max Ammo]]
| item_stat2          = +{{ItemData|{{#var:item_key_or_en}}|BaseAttackDamagePercent}} [[Weapon Damage]]
| passive1_description = {{#invoke:Lang|get_string|upgrade_rechargingbullets_desc}}
| passive1_cooldown    = {{ItemData|{{#var:item_key_or_en}}|AbilityCooldown}}s
| passive1_stat1      = {{ItemData|{{#var:item_key_or_en}}|DamageThreshold}} Damage Threshold
| passive1_stat2      = {{ItemData|{{#var:item_key_or_en}}|DamageWindow}}s Time Frame
}}
|-|
Enhanced=
{{Infobox item
| enhanced            = true
| item_name            = Recharging Rush
| item_stat1          = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|BonusClipSizePercent|prefix=+|suffix=|noicon=true}} [[Ammo|Max Ammo]]
| item_stat2          = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|BaseAttackDamagePercent|prefix=+|suffix=|noicon=true}} [[Weapon Damage]]
| passive1_description = {{#invoke:Lang|get_string|upgrade_rechargingbullets_desc}}
| passive1_cooldown    = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|AbilityCooldown|prefix=|suffix=s|noicon=true}}
| passive1_stat1      = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|DamageThreshold|prefix=|suffix=|noicon=true}} Damage Threshold
| passive1_stat2      = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|DamageWindow|prefix=|suffix=s|noicon=true}} Time Frame
}}
</tabber>
</div>
'''Recharging Rush''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Items|Item]].


{{ItemSummary|{{#var:item_key_or_en}}}}
{{ItemSummary|{{#var:item_key_or_en}}}}
== Notes ==
* The replenishment effect only triggers when damaging enemy heroes.
* [[Melee Damage]] also counts towards the threshold and can trigger the effect.
== Affected Abilities ==
Some of the abilities do not start out as charged but gain charges when they get a specific upgrade. In that case Recharging Rush will not affect these abilities until the upgrade is taken.
{{AbilityTable|charges}}


== Update history ==
== Update history ==
{{Update history}}{{Item Navbox}}
 
{{Update history}}
 
== Navigation ==
 
{{Item Navbox}}

Latest revision as of 15:31, 17 August 2026

Recharging Rush
Image for the Deadlock item Recharging Rush
Cost Souls1,600
Tier 2
+20% Max Ammo
+10% Weapon Damage
Passive 25s
Dealing significant weapon damage replenishes a charge for each of your charged abilities.
200
Damage Threshold
3.5s Time Frame
Internal name: upgrade_rechargingbullets

Recharging Rush
Image for the Deadlock item Recharging Rush
Cost Souls1,600
Tier 2
Enhanced
+50% Max Ammo
+40% Weapon Damage
Passive 13s
Dealing significant weapon damage replenishes a charge for each of your charged abilities.
200
Damage Threshold
3.5s Time Frame
Internal name: upgrade_rechargingbullets

Recharging Rush is a Tier 2 Weapon Item that can be purchased from the Shop for Souls1,600.

Notes

[edit | edit source]
  • The replenishment effect only triggers when damaging enemy heroes.
  • Melee Damage also counts towards the threshold and can trigger the effect.

Affected Abilities

[edit | edit source]

Some of the abilities do not start out as charged but gain charges when they get a specific upgrade. In that case Recharging Rush will not affect these abilities until the upgrade is taken.

This is a dynamic list "charges". Edit contents · Edit notes.
Hero Ability Charges Time Between Charges Notes
Billy Bashdown 1 8s +1 charge on T2 upgrade.
Celeste Radiant Daggers 1 2s +2 charges on T1 upgrade.
Dynamo Kinetic Pulse 1 5s +1 charge on T1 upgrade.
Graves Jar of Dead 4 13s Has a conditional charge. Charges by being near when anything dies.
Grey Talon Charged Shot 1 4s +1 charge on T1 upgrade. 1s time between charges on T3 upgrade.
Haze Smoke Bomb Becomes charged on T2 upgrade with 2 charges and 7s time between charges.
Holliday Powder Keg 2 7.5s +1 charge on T2 upgrade.
Bounce Pad 1 3.5s
Infernus Napalm 1 6s +1 charge on T1 upgrade.
Flame Dash Becomes charged on T3 upgrade with 2 charges and 14s time between charges.
Ivy Entangling Thorns 1 5s +1 charge on T1 upgrade.
Kelvin Frost Grenade 2 7s
Lady Geist Life Drain Becomes charged on T3 upgrade with 3 charges and 0.1s time between charges.
Lash Grapple 1 2s +1 charge on T3 upgrade.
McGinnis Mini Turret 1 3s +2 charges on T2 upgrade.
Mirage Fire Scarabs 2 1s +1 charge on T2 upgrade.
Paige Bookwyrm 1 7s +1 charge on T2 upgrade.
Paradox Time Wall Becomes charged on T3 upgrade with 3 charges and 2s time between charges.
Rem Pillow Toss 1 8s +1 charge on T3 upgrade.
Seven Lightning Ball 1 6s +1 charge on T1 upgrade.
Shiv Serrated Knives 2 2s +2 charges on T2 upgrade.
Sinclair Vexing Bolt 1 3s
The Doorman Call Bell 1 7s +1 charge on T1 upgrade.
Venator Consecrating Grenade Becomes charged on T3 upgrade with 1 charge and 3s time between charges.
Hex-Lined Snap Trap 2 8s +1 charge on T3 upgrade.
Victor Jumpstart 1 8s +1 charge on T3 upgrade.
Vindicta Assassinate 2 2.5s
Viscous Puddle Punch 1 1.7s +1 charge on T1 upgrade.
Vyper Screwjab Dagger 2 4s +1 charge on T1 upgrade.
Wraith Card Trick 2 +2 charges on T1 upgrade Has a conditional charge.
Yamato Flying Slash Becomes charged on T3 upgrade with 2 charges and 5s time between charges.

Update history

[edit | edit source]

View the full update history: Recharging Rush/Update history

Update Changes

May 22, 2026

  • Cooldown increased from 24s to 25s.

April 10, 2026

  • Cooldown increased from 20s to 24s.

January 22, 2026

  • Added to the game.
[edit | edit source]
Weapon
Vitality
Spirit