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== Notes ==
* Targeted abilities such as {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Combo}} and {{ItemIcon|Curse}}'s active effect still work as normal on heroes in stealth.
* The increase in [[fire rate]] after ending stealth is gradual, increasing to to the full 30% after about half a second.
== Interactions with Stealth ==
* In addition to attacking and casting most abilities, using most items will also end Stealth and start an Ambush.
* Additional activations of most abilities that can be recast will break Stealth (e.g. recasting {{HeroIcon|Mina}}'s {{AbilityIcon|Sanguine Retreat}} or redirecting {{HeroIcon|Ivy}}'s {{AbilityIcon|Kudzu Connection}} tether to another ally).
==== Abilities that don't break stealth ====
* Some [[abilities]] do not break Stealth when cast and thus won't start an Ambush:
:{{AbilityTable|dontbreakstealth}}
==== Items that don't break stealth ====
{| class="wikitable"
! Item
! Notes
|-
| {{ItemIcon|fleetfoot}}
|
|-
| {{ItemIcon|Blood Tribute}}
| Only when untoggling its active; The user's Stealth is not broken, but the Ambush is consumed. This is likely a bug.
|-
| {{ItemIcon|Heroic Aura}}
|
|-
| {{ItemIcon|Restorative Locket}}
|
|}


== Melee damage abilities ==
== Melee damage abilities ==
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Some abilities scale with melee damage and are affected by Shadow Weave's increase to [[Melee Damage]].
Some abilities scale with melee damage and are affected by Shadow Weave's increase to [[Melee Damage]].


{{AbilityTable|melee}}
{{AbilityTable|melee|collapsed=yes}}
 
== Notes ==
 
* Targeted abilities such as {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Combo}} and {{ItemIcon|Curse}}'s active effect still work as normal on heroes in stealth.
* The increase in [[fire rate]] after ending stealth is gradual, increasing to to the full 30% after about half a second.


== Update history ==
== Update history ==
{{Update history}}
{{Update history}}
== Trivia ==
*Most heroes have voice lines for activating Shadow Weave, but they are not enabled in-game.


== Gallery ==  
== Gallery ==  
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File:Item - Shadow Weave - Active.jpg|An enemy {{HeroIcon|Shiv}} using Shadow Weave's active ability.
File:Item - Shadow Weave - Active.jpg|An enemy {{HeroIcon|Shiv}} using Shadow Weave's active ability.
</gallery>
</gallery>
== Trivia ==
* Most heroes have voice lines for activating Shadow Weave, but they are not enabled in-game.


== Navigation ==
== Navigation ==
{{Item Navbox}}
{{Item Navbox}}
[[Category:Active Items]]
[[Category:Active Items]]

Latest revision as of 23:01, 24 July 2026

Shadow Weave
Image for the Deadlock item Shadow Weave
Cost Souls3,200
Tier 3
+5 Out of Combat Regen
+1.5m Sprint Speed
Active 45s
Become Stealthed. Whenever you take damage while Stealthed you get briefly revealed.
20m Spot Radius

Attacking or using an ability will end your stealth and start an ambush, temporarily granting you bonus Fire Rate, Spirit Power and Melee Damage.
+25%
Ambush Fire Rate
Conditional
+25
Ambush Spirit Power
Conditional
25%
Ambush Melee Damage
Conditional
5s Ambush Duration
Internal name: upgrade_cloaking_device_active
Sounds

Shadow Weave
Image for the Deadlock item Shadow Weave
Cost Souls3,200
Tier 3
Enhanced
+25 Out of Combat Regen
+1.5m Sprint Speed
Active 28s
Become Stealthed. Whenever you take damage while Stealthed you get briefly revealed.
20m Spot Radius

Attacking or using an ability will end your stealth and start an ambush, temporarily granting you bonus Fire Rate, Spirit Power and Melee Damage.
+60%
Ambush Fire Rate
Conditional
+60
Ambush Spirit Power
Conditional
55%
Ambush Melee Damage
Conditional
5s Ambush Duration
Internal name: upgrade_cloaking_device_active
Sounds
If someone over 20 meters says they can see you, they're a liar.

Shopkeeper

Shadow Weave is a Tier 3 Weapon Item that can be purchased from the Shop for Souls3,200.

Notes

[edit | edit source]
  • Targeted abilities such as Mo & Krill's Combo and Curse's active effect still work as normal on heroes in stealth.
  • The increase in fire rate after ending stealth is gradual, increasing to to the full 30% after about half a second.

Interactions with Stealth

[edit | edit source]
  • In addition to attacking and casting most abilities, using most items will also end Stealth and start an Ambush.
  • Additional activations of most abilities that can be recast will break Stealth (e.g. recasting Mina's Sanguine Retreat or redirecting Ivy's Kudzu Connection tether to another ally).

Abilities that don't break stealth

[edit | edit source]
  • Some abilities do not break Stealth when cast and thus won't start an Ambush:
This is a dynamic list "dontbreakstealth". Edit contents · Edit notes.
Hero Ability Notes
Haze Sleep Dagger
McGinnis Spectral Wall Only when placing a wall.
Paradox Kinetic Carbine Only when starting the charge-up. Firing the shot breaks the stealth.
Rem Tag Along Only the initial cast. Hopping to another ally breaks the stealth.
Sinclair Vexing Bolt Only when redirecting a fired bolt.
Spectral Assistant Only when swaping places with a placed assistant.

Items that don't break stealth

[edit | edit source]
Item Notes
Fleetfoot
Blood Tribute Only when untoggling its active; The user's Stealth is not broken, but the Ambush is consumed. This is likely a bug.
Heroic Aura
Restorative Locket

Melee damage abilities

[edit | edit source]

Some abilities scale with melee damage and are affected by Shadow Weave's increase to Melee Damage.

This is a dynamic list "melee". Edit contents · Edit notes.
Hero Ability Base Damage Light Melee Scaling Notes
Bebop Exploding Uppercut 0.01 ×1
Grapple Arm 0 ×0.7
Billy Bashdown 0 ×0.9 on T3 becomes ×0.5 Heavy Melee scaling.
Calico Leaping Slash 10 ×0.8 on T3 gets +60 base damage (total 70).
Drifter Rend 0 ×1.2 on T3 becomes ×0.55 Heavy Melee scaling.
Silver Boot Kick 0 ×0.9
Silver (Transformed) Go For The Throat 0 ×1.5 on T1 gets +30 base damage (total 30).
Mauling Leap 0 ×1.5
Viscous Puddle Punch 20 ×0.6 on T1 gets +20 base damage (total 40). on T3 becomes 40 base damage with ×0.6 Heavy Melee scaling. Can be parried.
Yamato Flying Slash 0 ×1

Update history

[edit | edit source]

View the full update history: Shadow Weave/Update history

Update Changes

May 22, 2026

  • Duration increased from 10s to 13s.
  • Ambush Fire Rate increased from 20% to 25%.
  • Ambush Spirit Power increased from 20 to 25.
  • Ambush Melee Damage increased from 20% to 25%.

April 30, 2026

  • Moved from T4 to T3.
  • Out of Combat Regen reduced from 10 to 5.
  • Duration reduced from 18s to 10s.
  • Ambush duration reduced from 8s to 5s.
  • Cooldown increased from 32s to 45s.
  • Spot Radius increased from 18m to 20m.
  • Ambush Spirit Power reduced from 35 to 20.
  • Ambush Fire Rate reduced from 32% to 20%.
  • Ambush Melee damage reduced from 25% to 20%.

March 21, 2026

  • Improved Enhanced version.
[edit | edit source]

Trivia

[edit | edit source]
  • Most heroes have voice lines for activating Shadow Weave, but they are not enabled in-game.
[edit | edit source]
Weapon
Vitality
Spirit