The Boss

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“Welcome to Fracture: City of a Thousand Cities!”
This page focuses on content exclusive to Neon Prime, an earlier version of Deadlock.
The Boss
The Boss
Weapon Stats
Damage Per Second: 54
Bullet Damage: 5.4
Bullets Per Burst: 2
Ammo: 20
Bullets per sec: 10
Reload Time: 1.6s
Bullet Velocity: 406m/s
Light Melee: 50+1.58
Heavy Melee: 116+3.67
Vitality Stats
Health: 780+63
Health Regen: 2
Move Speed: 7.2m/s
Sprint Speed: 1.6m/s
Dash Speed: 14.7m/s
Stamina: 3
Stamina Cooldown: 4.5s
Spirit Stats
Spirit Power: 0+1.1
Information
Internal names:Yakuza

The Boss is an unreleased Hero in Deadlock.

Weapon

Yakuza Boss Gun
54 Damage Per Second
Falloff Range
20m ➞ 58m

Abilities

The Boss had four abilities, although they are missing most of their UI Data. The following is a recreation of what said missing UI Data could have looked like.

Shakedown



Radius 6m


Duration 5s



Cooldown 26s
Send a drone to lock an area down, rooting and damaging enemies in the area. The link between your drones shares a portion of the damage you take with a random rooted enemy.

x0.65


45

DPS


33%

Damage Share
Ability Point1
-30% Weapon Damage
Ability Point2
Ignore Channel Slowdown
Ability Point5
+67% Increased Damage Share

Hired Muscle


Cast Range 30m
Radius 20m





Cooldown 32s
Summons a subordinate gangster to follow a friendly unit and attack enemies closest to that target. Double tap to self cast.


450

Gangster Health


80

Gangster DPS

45s  Lifetime

1  Gangsters Summoned

Ability Point1
+20 Explosion Radius
Ability Point2
+45 Cooldown
Ability Point5
+1 Gangsters Summoned

Protection Racket



Radius 30m


Duration 12s



Cooldown 32s
Create a protective force shield to protect an ally and increase their crit damage. Purges negative effects on the target when cast.


180

Bullet Shield Health


+20%

Bonus Crit Damage
Ability Point1
+60 move speed penalty while shooting reduction
Ability Point2
+40% Bonus Crit Damage
Ability Point5
+360 Bullet Shield Health

Setting Sun


Cast Range 25m
Radius 10m





Cooldown 74s
Call down a precision Gamma Ray blast from orbit, hitting all units in the radius at every height regardless of cover. Units near the center of the beam take more damage.

x0.65


250

Damage at the center

x0.65


100

Damage at the edge
Ability Point1
-19s Cooldown
Ability Point2
+175m Range
Ability Point5
+200 Damage at the center
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