The Doorman: Difference between revisions

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m I noted the similarity between the Doorman and Half-Life's G-Man.
Undo revision 57150 by Smith01412 (talk) too generic/subjective
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* The Doorman was one of the heroes in a private build who was accidentally leaked on stream in May 2025.
* The Doorman was one of the heroes in a private build who was accidentally leaked on stream in May 2025.
* The Doorman's Doorway ability summons one orange portal and one blue portal, similar to Valve's game [[wikipedia:Portal_(video_game)|''Portal'']].
* The Doorman's Doorway ability summons one orange portal and one blue portal, similar to Valve's game [[wikipedia:Portal_(video_game)|''Portal'']].
* The Doorman's characterization as an otherworldly being in the guise of an ordinary human is likely derivative of the G-Man from Valve's Half-Life series.
* According to developer [[Kaori]], the Doorman's voice actor is a stage actor on his first video game role.<ref>2025-08-19 - [[Kaori]]; Deadlock Discord - ''"[Doorman's voice is a] stage actor, this is his first video game"''</ref>
* According to developer [[Kaori]], the Doorman's voice actor is a stage actor on his first video game role.<ref>2025-08-19 - [[Kaori]]; Deadlock Discord - ''"[Doorman's voice is a] stage actor, this is his first video game"''</ref>
* "At Your Service in the Hideout" is displayed as one's status in the in-game Friends List when playing as The Doorman in the [[Hideout]].
* "At Your Service in the Hideout" is displayed as one's status in the in-game Friends List when playing as The Doorman in the [[Hideout]].

Revision as of 22:02, 4 February 2026

The Doorman
Disorienting
Map Control
Mind Games
Weapon Stats
Damage Per Second: 38.1
Bullet Damage: 24+1.25
Ammo: 8
Bullets per sec: 1.59
Reload Time: 2.4s
Bullet Velocity: 203m/s
Light Melee: 50+1.58
Heavy Melee: 116+3.67
Crit Bonus Scale: -30%
Vitality Stats
Health: 755+42
Health Regen: 1
Move Speed: 7.9m/s
Sprint Speed: 1.6m/s
Dash Speed: 16.1m/s
Stamina: 3
Stamina Cooldown: 4.5s
Spirit Stats
Spirit Power: 0+1.1
Information
Release Date:August 22, 2025

The Doorman is a Hero in Deadlock. He's proper, he's polite, but the humble Doorman of The Baroness Hotel is more than meets the eye. A brisk ring of his Call Bell leaves nearby enemies disoriented, and his high-speed Luggage Cart knocks them right off their feet. Do you find yourself getting lost easily in the streets of Manhattan? Don't worry, The Doorman is here to provide a shortcut with his Doorway whenever the need arises. And only the most special of enemies get to experience the trip of a lifetime to The Baroness Hotel.

A self-described "Fledgling God" and possibly a cosmic being of some repute, the Doorman planned to experience life on this material plane of humanity for only a few weeks. After a few odd encounters and interactions, he quickly decided to remain as a simple doorman within the New York service industry to continue observing the strange demands that please humans.

The Doorman was released on August 22, 2025 as the third hero of the Six New Heroes update (second winner of hero vote).

Abilities

Call Bell



Radius 5.5m




Duration 4s



Number of Charges 1
Charge Cooldown 7s



Cooldown 18s



Throw out a call bell that deals spirit damage on impact. After a short delay it explodes, dealing additional spirit damage and causing affected enemies to suffer reduced weapon accuracy and movement slow.

Can be shot to detonate early.
On Impact

x0.7


40

Impact Damage
Explosion

x1.2


55

Explosion Damage
Explosion

-40%

Weapon Accuracy
Explosion

-35%

Move Speed

3s  Bell Lifetime 

4s  Duration 

Ability Point1
+1 Charge
Ability Point2
+30 Impact Damage
+40 Explosion Damage
Ability Point5
+4.5m Radius
+26s Bell Lifetime
Improved Scaling

Doorway


Cast Range 50m





Duration 15s



Number of Charges 0


Cooldown 45s



Place two connected doors in the world. Players and most projectiles entering one door will exit out through the other. The doors will close at the end of the duration.

The two doors must be placed within the doorway distance of each other.

x0


65m

Doorway Distance
On Portal

x0


0

Barrier
On Portal

0s

Barrier Duration
Ability Point1
20s Duration
Ability Point2
Grants a Barrier first time traveling through doors
Ability Point5
+30m Cast Range. +40m Doorway Distance
and scales with Spirit Power.
Notes
  • The doors' duration is indicated by a progress bar above them.
  • If the player enters a door while carrying the Soul Urn, the urn is dropped at the entrance door. However, the urn can be dropped on the exit side by pushing the player with a cart.

Luggage Cart


Cast Range 20m





Duration 6s



Number of Charges 0


Cooldown 30s



Send out a luggage Cart that deals spirit damage and pulls enemy heroes along its path.

Can be alt cast with Alternate cast to target friendly heroes instead.

x0.75


60

Cart Damage
If the cart collides with a wall while dragging an enemy, it will deal bonus damage to the targets.
On Wall Hit

x0


0

Impact Damage
On Wall Hit
Stun
0s
Stun Duration
Ability Point1
80 Cart Damage
Ability Point2
+25m Cast Range
+75 Damage on wall impact
Ability Point5
-15s Cooldown and 1.25s stun on wall impact

Hotel Guest

Channel Time 1s



Cast Range 7m





Duration 6.5s
Number of Charges 0


Cooldown 140s



Send the target's physical body to be a guest at the Baroness Hotel. The guest is to promptly make their way to the exit elevator, where they'll be sent back to their original position.

A stay at the Baroness Hotel is paid for in spirit damage. Failure to check-out on time costs additional spirit damage.
Cost of Stay

x1


75

Damage
Failure to Check-Out

x1.5


125

Damage
While a Guest

6.5s

Duration
While a Guest

{{{value}}}%

Slow
Ability Point1
1 Stamina Drain and -20 Cooldown
Ability Point2
+150 Damage
+1.5s Stun on Failure to Check Out
Ability Point5
Unstoppable while the Baroness is occupied.
15s Cooldown on Failure to Check Out.
Notes
  • If the player falls off the platforms, they are sent back to the beginning of the map.
  • The player can dodge the damage from Hotel Guest by using abilities and items to become invincible when the timer runs out.
  • The player cannot activate abilities that would allow them to teleport back to the Cursed Apple from the Baroness or vice-versa, such as Pocket's Enchanter's Satchel or Mirage's Traveler.

Weapon

Service With A Smile
Heavy Hitter
Medium Range
38 Damage Per Second
Falloff Range
20m ➞ 58m

Background

See The Doorman/Lore for more story content.

He's proper, he's polite, but the humble Doorman of The Baroness Hotel is more than meets the eye.

While he had only planned to experience life on this plane for a few weeks, The Doorman quickly discovered that the New York service industry was a great way to see the strange demands that please humans.

Lore

The Doorman is referred to as a fledgling god (by himself),[1] a Patron (by himself)[2] and a cosmic being.[3] He often refers to the other heroes as "mortals".[4][5]

The Doorman's motivation in the ritual is to see the Patrons, since he hasn't seen them in a long time.[6][7] He doesn't seem to have a wish planned as he intends to return to the Baroness after the ritual,[8][9] although the Patrons goad him to wish back his old power.[10]

"The Doorman" is not the Doorman's real name, but one he uses to "keep himself grounded" to remind himself that he's here to serve, not to rule.[11] There are lines which imply that, a long time ago, Doorman used to slaughter humans, expressing glee at the chance to kill again and be feared during the ritual.[12][13]

The Doorman likes working at the Baroness since he gets to observe humanity.[14]

The Doorman claims to be able to see the future.[15]

Character Interactions

  • The Doorman is extremely knowledgeable about every other hero in the game, tormenting them while they're trapped in the Baroness.[16] He doesn't seem to know what WardenWarden wants,[17] which could mean he's telepathic like the PatronPatrons as opposed to being omniscient, since they can't read WardenWarden's desires either.[18]
  • The Doorman calls the Patrons "old friends" and refers to them as City Mother and Amber King.[19][6]
  • The Doorman respects InfernusInfernus since they both work in the service industry and is apologetic when killing him.[20][21]
  • The Doorman thinks WraithWraith is a "delight" and is grateful towards her since she's a generous tipper.[22][23]
  • The Doorman thinks Lady GeistLady Geist is rude and doesn't expect any tips from her.[24][25]
  • The Doorman is actively keeping ParadoxParadox out of the Baroness.[26]
  • Both PatronPatrons are familiar with the Doorman and express surprise at seeing him fighting on their behalf.[27][28] They respect The Doorman and view his murderous side as "who he was meant to be".[29][30]
  • MinaMina and Lady GeistLady Geist don't like talking to The Doorman since they view him as just "the help".[31][32]

Update history

View the full update history: The Doorman/Update history

Update Changes

August 12, 2026

  • Doorway range reduced from 70m to 65m.
  • Luggage Cart: Walker will no longer consider dragged enemies as valid targets to trigger the stomp on until soon after they are dropped off.
  • Similar to the Walker change above, the turrets in the healing area in base now also wait on considering valid targets.

July 28, 2026

  • Bullet damage rescaled from 26 + 1.19/boon to 24 + 1.25.
  • Call Bell Charge Time increased from 6s to 7s.
  • Doorway duration reduced from 20s to 15s.
  • Doorway T1 duration increased from +15s to +20s.
  • Doorway T3 range reduced from +45m to +40m.
  • Luggage Cart damage reduced from 80 to 60.
  • Luggage Cart T1 increased from +60 Damage to +80.
  • Luggage Cart range reduced from 25m to 20m.
  • Luggage Cart T2 increased from +20m Cast Range to +25m.
  • (Undocumented) Fixed a bug where Doorway range would not properly scale with Spirit and percentage range increases.

July 9, 2026

  • Bullet damage rescaled from 29.26 + 1.1/boon to 26 + 1.19 (Wiki note: the new scaling gives lower damage even at max Boon 35).
  • Crit scaling reduced from -25% to -30%.
  • Hotel Guest T3 increased from 13s Cooldown on Failure to Check Out to 15s.

Trivia

  • A possible inspiration for the Doorman is the hero concept Frynd Leeman by player Onennon in the Deadlock forums. Like the Doorman, Frynd is a tall, gaunt, ancient mysterious figure who works a service job (originally an innkeeper) to learn more about humans, and uses keys as his weapon. Abilities include opening door portals in the map, summoning a magic cart, and opening a portal to their domain.
  • Every map in the game has a hidden copy of the Baroness Hotel room. The Doorman's ultimate cannot be used in maps that don't have the hotel room.
  • The Doorman was one of the heroes in a private build who was accidentally leaked on stream in May 2025.
  • The Doorman's Doorway ability summons one orange portal and one blue portal, similar to Valve's game Portal.
  • According to developer Kaori, the Doorman's voice actor is a stage actor on his first video game role.[33]
  • "At Your Service in the Hideout" is displayed as one's status in the in-game Friends List when playing as The Doorman in the Hideout.

References

  1. The Doorman's in-game voice line (ult on himself) - "Reality twists and bends around you. How can this be? Has the Baroness turned on its loyal servant, or has a fledgling god lost his mind in the face of the patrons?"
  2. The DoormanThe Doorman's in-game voice line (High Killstreak): "Don't you fools get it? I am the Patron you should worry about angering!"
  3. Mina's in-game voice line - "Of course they left it to me to kill the cosmic being."
  4. The DoormanThe Doorman's in-game voice line (Pre-Game Ping): "I am excited to help you mortals enrich your meaningless lives!"
  5. The DoormanThe Doorman's in-game voice line (High Killstreak): "Mortals, your pointless lives are about to come to an end!"
  6. 6.0 6.1 The Doorman's in-game voice line - "How exciting to see City Mother and the Amber King once more!"
  7. The DoormanThe Doorman's in-game voice line (post-game ping): "Meddling in the Patrons' affairs is always satisfying."
  8. The DoormanThe Doorman's in-game voice line (pre-game ping): "The sooner we complete the ritual, the sooner I can return to my duties at the Baroness."
  9. The DoormanThe Doorman's in-game voice line (post-game ping): "I must return to the Baroness."
  10. PatronPatrons in-game voice line (Doorman start): "You've shed your trappings to walk amongst humanity, but now you reclaim your rightful place!"
  11. The Doorman & Paige Conversation 3 - PaigePaige: "Well that’s not your name." - The DoormanThe Doorman: "It’s not, but for my purposes in New York it helps me stay grounded, that I am here to serve and not to rule."
  12. The DoormanThe Doorman's in-game voice line (High Killstreak): "I haven't slaughtered man like this for years, what a treat!"
  13. The DoormanThe Doorman's in-game voice line (Medium Killstreak): "I forgot how wonderful it can feel to be feared."
  14. The Doorman & Victor Conversation 3 - VictorVictor: "Catering to rich people is rewarding?" - The DoormanThe Doorman: "Observing humanity is."
  15. The Doorman's in-game voice line - "Ivy, you're a good person, and I have no desire to torment you here. Just know this: In five years one of the Arroyos is going to die, and there is nothing you can do to stop it."
  16. The DoormanThe Doorman's Hotel Guest Taunts
  17. The DoormanThe Doorman's in-game voice line (Taunt Warden): "What do you want, Warden?"
  18. Amber HandAmber Hand's in-game voice line (Warden Start): "Warden, how long do you think you can hide your heart from me?"
  19. The Doorman's in-game voice line - "It was so nice getting a chance to summon old friends."
  20. The DoormanThe Doorman's in-game voice line (Killed Infernus): "I hate fighting a fellow member of the service industry."
  21. The DoormanThe Doorman's in-game voice line (Killed Infernus): "It wasn't personal, Infernus, I hope you understand that."
  22. The DoormanThe Doorman's in-game voice line (Killed Wraith): "Wraith, I just want you to know that I still think you're a delight!"
  23. The DoormanThe Doorman's in-game voice line (Killed Wraith): "She was such a generous tipper, too!"
  24. The DoormanThe Doorman's in-game voice line (Killed Lady Geist): "She always was rude."
  25. The Doorman & Lady Geist Conversation 2 - Lady GeistLady Geist: "I hope you don’t expect a tip for helping me." - The DoormanThe Doorman: "I wouldn’t dream of expecting anything from you, Lady Geist."
  26. ParadoxParadox's in-game voice line (killed Doorman): "You can't keep me out of The Baroness forever, Doorman!"
  27. Amber Hand's in-game voice line - "Oh, I haven't seen you in ages. This should be interesting."
  28. Amber Hand's in-game voice line - "My, my. Well, isn't this a pleasant surprise?"
  29. PatronPatrons in-game voice line (Doorman Start) "You honour the Amber Hand/Sapphire Flame by standing with us today."
  30. PatronPatrons in-game voice line (Doorman Killstreak): "This is who you are meant to be, Doorman!"
  31. The Doorman & Mina Conversation 1 - MinaMina: "I try not to talk to the help."
  32. Lady Geist & The Doorman Conversation 3 - Lady GeistLady Geist: "I’d rather you be silent."
  33. 2025-08-19 - Kaori; Deadlock Discord - "[Doorman's voice is a] stage actor, this is his first video game"
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Hero Labs

Abrams

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Apollo

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Bebop

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Billy

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Calico

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Celeste

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The Doorman

Hero Labs

Drifter

Hero Labs

Dynamo

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Graves

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Grey Talon

Hero Labs

Haze

Hero Labs

Holliday

Hero Labs

Infernus

Hero Labs

Ivy

Hero Labs

Kelvin

Hero Labs

Lady Geist

Hero Labs

Lash

Hero Labs

McGinnis

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Mina

Hero Labs

Mirage

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Mo & Krill

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Paige

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Paradox

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Pocket

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Rem

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Seven

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Shiv

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Silver

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Sinclair

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Venator

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Victor

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Vindicta

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Viscous

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Vyper

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Warden

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Wraith

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Yamato