The Doorman is a Hero in Deadlock. He's proper, he's polite, but the humble Doorman of The Baroness Hotel is more than meets the eye. A brisk ring of his Call Bell leaves nearby enemies disoriented, and his high-speed Luggage Cart knocks them right off their feet. Do you find yourself getting lost easily in the streets of Manhattan? Don't worry, The Doorman is here to provide a shortcut with his Doorway whenever the need arises. And only the most special of enemies get to experience the trip of a lifetime to The Baroness Hotel.
A self-described "Fledgling God" and possibly a cosmic being of some repute, the Doorman planned to experience life on this material plane of humanity for only a few weeks. After a few odd encounters and interactions, he quickly decided to remain as a simple doorman within the New York service industry to continue observing the strange demands that please humans.
Throw out a call bell that deals spirit damage on impact. After a short delay it explodes, dealing additional spirit damage and causing affected enemies to suffer reduced weapon accuracy and movement slow.
Can be shot to detonate early.
On Impact
x0.7
40
Impact Damage
Explosion
x1.2
55
Explosion Damage
Explosion
-40%
Weapon Accuracy
Explosion
-35%
Move Speed
3sBell Lifetime
4sDuration
1
+1 Charge
2
+30 Impact Damage +40 Explosion Damage
5
+4.5m Radius +26s Bell Lifetime Improved Scaling
Doorway
50m
15s
0
45s
Place two connected doors in the world. Players and most projectiles entering one door will exit out through the other. The doors will close at the end of the duration.
The two doors must be placed within the doorway distance of each other.
x0
65m
Doorway Distance
On Portal
x0
0
Barrier
On Portal
0s
Barrier Duration
1
20s Duration
2
Grants a Barrier first time traveling through doors
5
+30m Cast Range. +40m Doorway Distance and scales with Spirit Power.
Luggage Cart
20m
6s
0
30s
Send out a luggage Cart that deals spirit damage and pulls enemy heroes along its path.
Can be alt cast with Alternate cast to target friendly heroes instead.
x0.75
60
Cart Damage
If the cart collides with a wall while dragging an enemy, it will deal bonus damage to the targets.
Send the target's physical body to be a guest at the Baroness Hotel. The guest is to promptly make their way to the exit elevator, where they'll be sent back to their original position.
A stay at the Baroness Hotel is paid for in spirit damage. Failure to check-out on time costs additional spirit damage.
Cost of Stay
x1
75
Damage
Failure to Check-Out
x1.5
125
Damage
While a Guest
6.5s
Duration
While a Guest
{{{value}}}%
Slow
1
1 Stamina Drain and -20 Cooldown
2
+150 Damage +1.5s Stun on Failure to Check Out
5
Unstoppable while the Baroness is occupied. 15s Cooldown on Failure to Check Out.
He's proper, he's polite, but the humble Doorman of The Baroness Hotel is more than meets the eye.
While he had only planned to experience life on this plane for a few weeks, The Doorman quickly discovered that the New York service industry was a great way to see the strange demands that please humans.
Lore
The Doorman is referred to as a fledgling god (by himself)[1], a Patron (by himself)[2] and a cosmic being.[3] He often refers to the other heroes as "mortals".[4][5]
"The Doorman" is not the Doorman's real name, but one he uses to "keep himself grounded" to remind himself that he's here to serve, not to rule[6]. There are lines which imply that, a long time ago, Doorman used to slaughter humans, expressing glee at the chance to kill again and be feared during the ritual.[7][8]
The Doorman likes working at the Baroness since he gets to observe humanity.[9]
The Doorman claims to be able to see the future.[10]
Character Interactions
The Doorman is extremely knowledgeable about every other hero in the game, tormenting them while they're trapped in the Baroness.[11] He doesn't seem to know what Warden wants[12], which could mean he's telepathic like the Patrons as opposed to being omniscient, since they can't read Warden's desires either.[13]
The Doorman respects Infernus since they both work in the service industry[16] and is apologetic when killing him.[17]
The Doorman thinks Wraith is a delight[18] and is grateful towards her since she's a generous tipper.[19]
The Doorman thinks Lady Geist is rude[20] and doesn't expect any tips from her.[21]
Both Patrons are familiar with the Doorman and express surprise at seeing him fighting on their behalf.[22][23] They respect The Doorman[24] and view his murderous side as "who he was meant to be".[25]
Mina and Lady Geist don't like talking to The Doorman since they view him as just "the help".[26][27]
Bullet damage rescaled from 29.26 + 1.1/boon to 26 + 1.19 (Wiki note: the new scaling gives lower damage even at max Boon 35).
Crit scaling reduced from -25% to -30%.
Hotel Guest T3 increased from 13s Cooldown on Failure to Check Out to 15s.
Gallery
Portrait
Icon
In-game render
Poster
Model sheet
Baroness Hotel model sheet
Name typography
Weapon - Service With A Smile
Unfinished model art
Trivia
"Frynd Leeman" concept art
A possible inspiration for the Doorman is the hero concept Frynd Leeman by player Onennon in the Deadlock forums. Like the Doorman, Frynd is a tall, gaunt, mysterious figure who works a service job to learn more about humans, and uses keys as his weapon. Abilities include opening door portals in the map, summoning a magic cart, and opening a portal to their domain.
The Doorman was one of the heroes in a private build who was accidentally leaked on stream in May 2025.
The Doorman's Doorway ability summons one orange portal and one blue portal, similar to Valve's game Portal.
According to developer Kaori, the Doorman's voice actor is a stage actor on his first video game role.[28]
References
↑The Doorman's in-game voice line (ult on himself) - "Reality twists and bends around you. How can this be? Has the Baroness turned on its loyal servant, or has a fledgling god lost his mind in the face of the patrons?"
↑The Doorman's in-game voice line (High Killstreak): "Don't you fools get it? I am the Patron you should worry about angering!"
↑Mina's in-game voice line - "Of course they left it to me to kill the cosmic being."
↑The Doorman's in-game voice line (Pre-Game Ping): "I am excited to help you mortals enrich your meaningless lives!"
↑The Doorman's in-game voice line (High Killstreak): "Mortals, your pointless lives are about to come to an end!"
↑The Doorman's in-game voice line - "Ivy, you're a good person, and I have no desire to torment you here. Just know this: In five years one of the Arroyos is going to die, and there is nothing you can do to stop it."