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* Unstoppable is not usable when the player loses control of their character, such as when asleep or stunned. Instead, it should be used in anticipation of these abilities to prevent them from working. | * Unstoppable is not usable when the player loses control of their character, such as when asleep or stunned. Instead, it should be used in anticipation of these abilities to prevent them from working. | ||
* [[Status Effects]] such as [[Healing|Anti-heal]] and [[Damage|Damage Debuffs]] (such as those applied from {{ItemIcon|Inhibitor}} and {{ItemIcon|Silencer}}) are '''''NOT''''' suppressed. | * [[Status Effects]] such as [[Healing|Anti-heal]] and [[Damage|Damage Debuffs]] (such as those applied from {{ItemIcon|Inhibitor}} and {{ItemIcon|Silencer}}) are '''''NOT''''' suppressed. | ||
* Channelled abilities such as {{HeroIcon|Dynamo}}'s Singularity will affect the hero if Unstoppable's active ends while the ability is still ongoing. | * Channelled abilities such as {{HeroIcon|Dynamo}}'s {{AbilityIcon|Singularity}} will affect the hero if Unstoppable's active ends while the ability is still ongoing. | ||
* Unstoppable's active ability does not prevent damage from enemies, even if it prevents the negative effects. | * Unstoppable's active ability does not prevent damage from enemies, even if it prevents the negative effects. | ||
* Although not explicitly mentioned in its description, the usage of '''Unstoppable''' also grants the user immunity to the [[Crowd Control|Interrupt]] status effect. | * Although not explicitly mentioned in its description, the usage of '''Unstoppable''' also grants the user immunity to the [[Crowd Control|Interrupt]] status effect. | ||
Revision as of 20:34, 26 December 2025
| Unstoppable | |||
|---|---|---|---|
| Cost | |||
| Tier | 4 | ||
| +25% Debuff Resist | |||
| +125 Bonus Health | |||
| Active | |||
| Temporarily suppress negative status effects and become immune to Stun, Silence, Sleep, Root, and Disarm. Cannot be used while Stunned or Slept. | |||
| Upgrades From: Debuff Reducer | |||
| Internal name: upgrade_unstoppable | |||
| Sounds | |||
Unstoppable is a Tier 4 Vitality Item that provides Debuff Resist and Bonus Health.
Unstoppable has an Active ability that grants the hero temporary immunity to Stun, Silence, Sleep, Root, and Disarm status effects.
It can be purchased from the Shop for
6,400, with its Component, Debuff Reducer, making up
1,600 of the cost.
Notes
- Unstoppable is not usable when the player loses control of their character, such as when asleep or stunned. Instead, it should be used in anticipation of these abilities to prevent them from working.
- Status Effects such as Anti-heal and Damage Debuffs (such as those applied from Inhibitor and Silencer) are NOT suppressed.
- Channelled abilities such as Dynamo's Singularity will affect the hero if Unstoppable's active ends while the ability is still ongoing.
- Unstoppable's active ability does not prevent damage from enemies, even if it prevents the negative effects.
- Although not explicitly mentioned in its description, the usage of Unstoppable also grants the user immunity to the Interrupt status effect.
Update history
- Main article: Update history
View the full update history: Unstoppable/Update history
| Update | Changes |
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Gallery
Weapon
Alchemical Fire • Ballistic Enchantment • Berserker • Blood Tribute • Burst Fire • Cultist Sacrifice • Escalating Resilience • Express Shot • Headhunter • Heroic Aura • Hollow Point • Hunter's Aura • Point Blank • Shadow Weave • Sharpshooter • Spirit Rend • Tesla Bullets • Toxic Bullets • Weighted Shots
Vitality
Cheat Death • Colossus • Divine Barrier • Diviner's Kevlar • Healing Tempo • Indomitable • Infuser • Inhibitor • Juggernaut • Leech • Phantom Strike • Plated Armor • Siphon Bullets • Spellbreaker • Unstoppable • Vampiric Burst • Witchmail
Spirit