Update:April 30, 2026: Difference between revisions

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* {{ItemIcon|Inhibitor}}: Weapon Damage reduced from 25% to 10%
* {{ItemIcon|Inhibitor}}: Weapon Damage reduced from 25% to 10%


* {{ItemIcon|Supressor}}: No longer grants +50 Bonus Health
* {{ItemIcon|Suppressor}}: No longer grants +50 Bonus Health


* {{ItemIcon|Supressor}}: Now grants +8% Bullet Resistance
* {{ItemIcon|Suppressor}}: Now grants +8% Bullet Resistance


* {{ItemIcon|Cold Front}}: Damage Height increased from 3.5m to 5m
* {{ItemIcon|Cold Front}}: Damage Height increased from 3.5m to 5m
Line 319: Line 319:
* {{HeroIcon|Vyper}}: {{AbilityIcon|Lethal Venom}} cast range reduced from 15m to 10m and now scales with boons (0.2)
* {{HeroIcon|Vyper}}: {{AbilityIcon|Lethal Venom}} cast range reduced from 15m to 10m and now scales with boons (0.2)


* {{HeroIcon|Vyper}}: Fixed {{ItemIcon|Armor Piercing Rounds}} doing damage through {{AbilityIcon|Petrify}}
* {{HeroIcon|Vyper}}: Fixed {{ItemIcon|Armor Piercing Rounds}} doing damage through Petrify


[ Street Brawl ]
[ Street Brawl ]

Revision as of 00:48, 1 May 2026

Updates
April 10, 2026 April 30, 2026 N/A →

Source: Gameplay Update - 04-30-2026

General

[ General ]

  • Base health per boon reduced by 7
  • Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%
  • Weapon Investments bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%
  • Reduced bullet damage growth by 10% for the following heroes: Bebop, Pocket, Vyper
  • Reduced bullet damage growth by 5% for the following heroes: Victor
  • Increased bullet damage growth by 10% for the following heroes: Mo & Krill, Apollo
  • Walkers Bullet Resistance increased from 15% to 25%
  • Medic Trooper missing health percent heal reduced from 14% to 12%
  • Medic Trooper fixed regen growth per minute reduced from 3 to 2
  • Getting knocked off bounce pads now sends you downwards quickly rather than continuing the trajectory towards the bounce pad destination
  • Souls required for boons after 13.2k/15k/17k/+2k per boon to 13.2k/14.5k/+1.5k per boon (ends at 40k instead of 49k)
  • Fixed Alt Fire scaling for Yamato and Viscous not working recently

[ Items ]

  • Added a new T4 Vitality item, Indomitable. Upgrades from Reactive Barrier. Causes the next Stun, Chain, Immobilize, Sleep, or Silence from players to be automatically removed. When this happens, you gain a barrier and all your ability cooldowns are reduced by 20%. Cooldown: 55s. Innate: +8% Bullet Resistance and +8% Spirit Resistance.
  • Split Shot: Weapon Damage per stack reduced from 10% to 8%
  • Heroic Aura: Bullet Resistance aura increased from 15% to 17%
  • Frenzy: No longer grants +20% Spirit Resistance when below 50% Health
  • Frenzy: No longer grants +15% Base Spirit Resistance
  • Frenzy: No longer grants +0.75m Base Move Speed
  • Frenzy: Now grants +160 Health
  • Frenzy: Base Fire Rate increased from 10% to 15%
  • Frenzy: Low HP Move Speed increased from 2.5 to 4
  • Frenzy: Low HP now grants +30% Debuff Resistance (when Low HP procs, any existing debuffs are reduced by 30% duration)
  • Frenzy: Low HP Fire Rate increased from +25% to +40%
  • Frenzy: Low HP bonus is now given for a duration and has a cooldown, whenever you are below the 50% threshold. Lasts 10s and has an 16s Cooldown.
  • Restorative Locket: Max Stacks increased from 20 to 25 (max stamina restore happens at 25 stacks now)
  • Return Fire: Bullet Resistance increased from 8% to 10%
  • Return Fire: Bullet Damage Returned increased from 60% to 65%
  • Colossus: No longer grants +300 Bonus Health
  • Colossus: Base Health increased from +15% to +25%
  • Leech: Bonus Health increased from 120 to 160 (the sum of the two components)
  • Inhibitor: Weapon Damage reduced from 25% to 10%
  • Cold Front: Damage Height increased from 3.5m to 5m
  • Scourge: No longer grants -4% Cooldown Reduction
  • Scourge: Now grants +15% Debuff Resistance
  • Spirit Burn: DPS Spirit scaling increased from 0.05 to 0.06
  • Lifesteal Adjustments:
  • Infuser: Lifesteal reduced from 16% to 13%
  • Infuser: Active Lifesteal reduced from 80% to 70%
  • Leech: Lifesteal reduced from 30% to 25%
  • Spiritual Overflow: Lifesteal reduced from 20% to 16% (part of a global adjustment ontop of the prior rework to the item)

[ Heroes ]

  • Celeste: Bullet cycle time reduced from 0.65 to 0.58
  • The Doorman: Fixed a bug that could allow you to bring the Urn through a doorway
  • Drifter: Rend T3 now also increases melee scaling (1.2 to 1.6)
  • Haze: Bullet Dance T2 changed from "+10% Fire Rate and -45s Cooldown" to "+10% Fire Rate and +3m Move Speed"
  • Haze: Bullet Dance T3 changed from "+60% Evasion and +4m Move Speed" to "+40% Evasion and -75s Cooldown"
  • McGinnis: Mini Turrets bounty from 80 + 2/minute to 40 + 4/minute
  • McGinnis: Fixed Mini Turrets being locked on objectives when they were invulnerable
  • Mirage: Base health regen reduced from 2 to 1.5
  • Paige: Stamina increased from 2 to 3
  • Rem: Fixed a bug with Naptime that allowed you to attack while casting it
  • Shiv: Alt fire knockback reduced by 10%
  • Viscous: Goo Ball lockout period from being affected again reduced from 1.35 to 1.2 (a previous bug with increased debuff resistance for subsequent CC not working correctly on this ability was fixed recently)
  • Vyper: Lethal Venom cast range reduced from 15m to 10m and now scales with boons (0.2)

[ Street Brawl ]