Update:September 26, 2024: Difference between revisions

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{{Update layout
{{Update layout
| prev_update = September 19, 2024
| prev_update = {{Update link|September|19|2024}}
| current_update = September 26, 2024
| month = September
| next_update = September 27, 2024
| day = 26
| year = 2024
| next_update = {{Update link|September|27|2024}}
| source = https://forums.playdeadlock.com/threads/09-26-2024-update.33015/
| source = https://forums.playdeadlock.com/threads/09-26-2024-update.33015/
| source_title = 09-26-2024 Update
| source_title = 09-26-2024 Update
| notes = === General Changes ===
| notes =  
=== General Changes ===
* Added new hero, {{HeroIcon|Mirage}}.
* Added new hero, {{HeroIcon|Mirage}}.
* Added an initial Anti-Cheat detection system. When a user is detected as cheating, during the game session the opponents will be given a choice between banning the user immediately and ending the match or turning the cheater into a frog for the rest of the game and then banning them afterwards. The system is set to conservative detection levels as we work on a v2 anti-cheat system that is more extensive. We will turn on the banning of users in a couple of days after the update is out. When a match is ended this way, the results will not count for other players.
* Added an initial Anti-Cheat detection system. When a user is detected as cheating, during the game session the opponents will be given a choice between banning the user immediately and ending the match or turning the cheater into a frog for the rest of the game and then banning them afterwards. The system is set to conservative detection levels as we work on a v2 anti-cheat system that is more extensive. We will turn on the banning of users in a couple of days after the update is out. When a match is ended this way, the results will not count for other players.
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* {{ItemIcon|Warp Stone}}: Casting while on the ground will no longer stop the player in place, will try to move forward along the ground instead
* {{ItemIcon|Warp Stone}}: Casting while on the ground will no longer stop the player in place, will try to move forward along the ground instead
* {{ItemIcon|Warp Stone}}: Fixed cases of {{ItemIcon|Warp Stone}} getting caught on geometry
* {{ItemIcon|Warp Stone}}: Fixed cases of {{ItemIcon|Warp Stone}} getting caught on geometry
* Fixed various projectiles going through bosses ({{HeroIcon|Wraith}} cards, {{HeroIcon|Lady Geist|Geist}}{{sic}} bombs, etc)
* Fixed various projectiles going through bosses ({{HeroIcon|Wraith}} cards, {{HeroIcon|Lady Geist|l1=Geist}}{{sic}} bombs, etc)
* Fixed Dash not always breaking breakables
* Fixed Dash not always breaking breakables
* Breakables will now wait to spawn if a player is in the way
* Breakables will now wait to spawn if a player is in the way
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* [[Sinner's Sacrifice]] now grants a permanent golden statue bonus when it is killed
* [[Sinner's Sacrifice]] now grants a permanent golden statue bonus when it is killed
* Fixed Sinner's Sacrifice sharing bounty to nearby allies
* Fixed Sinner's Sacrifice sharing bounty to nearby allies
* Added indicator on the hud to help track your passive cooldown items when they are 1s from ready ({{ItemIcon|Headshot Booster|headshot Booster}}{{sic}}, {{ItemIcon|Medic Bullets}}, etc)
* Added indicator on the hud to help track your passive cooldown items when they are 1s from ready ({{ItemIcon|Headshot Booster|l1=headshot Booster}}{{sic}}, {{ItemIcon|Restorative Shot|l1=Medic Bullets}}, etc)
* Boon count increased from 11 to 14 (added to 16/18/20k)
* Boon count increased from 11 to 14 (added to 16/18/20k)
* Non-Health boon bonuses rescaled over the 14 levels (same total as before)
* Non-Health boon bonuses rescaled over the 14 levels (same total as before)
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=== Weapon Items ===
=== Weapon Items ===
* {{ItemIcon|Monster Rounds}}: Bullet Resist vs NPCs reduced from 35% to 30%
* {{ItemIcon|Monster Rounds}}: Bullet Resist vs NPCs reduced from 35% to 30%
* {{ItemIcon|High-Velocity Mag}}: Bullet Velocity reduced from +30% to +25%
* {{ItemIcon|High-Velocity Rounds|l1=High-Velocity Mag}}: Bullet Velocity reduced from +30% to +25%
* {{ItemIcon|Restorative Shot}}: Cooldown reduced from 6.2s to 5.5s
* {{ItemIcon|Restorative Shot}}: Cooldown reduced from 6.2s to 5.5s
* {{ItemIcon|Hollow Point Ward}}: Spirit Shield increased from +85 to +95
* {{ItemIcon|Hollow Point|l1=Hollow Point Ward}}: Spirit Shield increased from +85 to +95
* {{ItemIcon|Headshot Booster}}: Fire Rate reduced from +5% to +4%
* {{ItemIcon|Headshot Booster}}: Fire Rate reduced from +5% to +4%
* {{ItemIcon|Kinetic Dash}}: Fire Rate reduced from 25% to 20%
* {{ItemIcon|Kinetic Dash}}: Fire Rate reduced from 25% to 20%
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* {{ItemIcon|Headhunter}}: Now grants +5% Fire Rate
* {{ItemIcon|Headhunter}}: Now grants +5% Fire Rate
* {{ItemIcon|Headhunter}}: Fixed not being affected by cooldown reduction
* {{ItemIcon|Headhunter}}: Fixed not being affected by cooldown reduction
* {{ItemIcon|Pristine Emblem}}: Now requires {{ItemIcon|High-Velocity Mag}}
* {{ItemIcon|Opening Rounds|l1=Pristine Emblem}}: Now requires {{ItemIcon|High-Velocity Rounds|l1=High-Velocity Mag}}
* {{ItemIcon|Pristine Emblem}}: Now grants +35% Bullet Velocity
* {{ItemIcon|Opening Rounds|l1=Pristine Emblem}}: Now grants +35% Bullet Velocity
* {{ItemIcon|Titanic Magazine}}: Ammo increased from 100% to 120%
* {{ItemIcon|Titanic Magazine}}: Ammo increased from 100% to 120%
* {{ItemIcon|Sharpshooter}}: Fixed falloff reduction not working properly
* {{ItemIcon|Sharpshooter}}: Fixed falloff reduction not working properly
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* {{ItemIcon|Restorative Locket}}: No longer requires max stacks to restore a stamina point
* {{ItemIcon|Restorative Locket}}: No longer requires max stacks to restore a stamina point
* {{ItemIcon|Divine Barrier}}: Bonus Health reduced from 75 to 50
* {{ItemIcon|Divine Barrier}}: Bonus Health reduced from 75 to 50
* {{ItemIcon|Combat Barrier}}: Fire Rate while shielded reduced from 8% to 6%
* {{ItemIcon|Battle Vest|l1=Combat Barrier}}: Fire Rate while shielded reduced from 8% to 6%
* {{ItemIcon|Combat Barrier}}: Weapon Damage while shielded reduced from 28% to 25%
* {{ItemIcon|Battle Vest|l1=Combat Barrier}}: Weapon Damage while shielded reduced from 28% to 25%
* {{ItemIcon|Combat Barrier}}: Bullet Shield increased from +300 to +325
* {{ItemIcon|Battle Vest|l1=Combat Barrier}}: Bullet Shield increased from +300 to +325
* {{ItemIcon|Health Nova}}: Weapon Damage increased from 10% to 12%
* {{ItemIcon|Healing Nova|l1=Health Nova}}: Weapon Damage increased from 10% to 12%
* {{ItemIcon|Return Fire}}: While active grants +25% Bullet Resistance
* {{ItemIcon|Return Fire}}: While active grants +25% Bullet Resistance
* {{ItemIcon|Return Fire}}: Bullet Damage Returned reduced from 70% to 60%
* {{ItemIcon|Return Fire}}: Bullet Damage Returned reduced from 70% to 60%
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* {{ItemIcon|Bullet Armor}}: Bullet Resist increased from 20% to 25%
* {{ItemIcon|Bullet Armor}}: Bullet Resist increased from 20% to 25%
* {{ItemIcon|Veil Walker}}: No longer grants +20% Fire Rate
* {{ItemIcon|Veil Walker}}: No longer grants +20% Fire Rate
* {{ItemIcon|Improved Bullet Armor}}: Bullet Resist increased from 45% to 50%
* {{ItemIcon|Bullet Resilience|l1=Improved Bullet Armor}}: Bullet Resist increased from 45% to 50%
* {{ItemIcon|Fortitude}}: Bonus Health increased from 275 to 300
* {{ItemIcon|Fortitude}}: Bonus Health increased from 275 to 300
* {{ItemIcon|Lifestrike}}: Cooldown reduced from 5.25s to 5s
* {{ItemIcon|Lifestrike}}: Cooldown reduced from 5.25s to 5s
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* {{ItemIcon|Ammo Scavenger}}: Max stacks reduced from 12 to 10
* {{ItemIcon|Ammo Scavenger}}: Max stacks reduced from 12 to 10
* {{ItemIcon|Spirit Strike}}: No longer grants +0.8 Health Regen
* {{ItemIcon|Spirit Strike}}: No longer grants +0.8 Health Regen
* {{ItemIcon|Mystic Reach}}: Ability Range increased from 16% to 18%
* {{ItemIcon|Mystic Expansion|l1=Mystic Reach}}: Ability Range increased from 16% to 18%
* {{ItemIcon|Mystic Reach}}: Now provides 6% Bullet Resist instead of 6% Spirit Resist
* {{ItemIcon|Mystic Expansion|l1=Mystic Reach}}: Now provides 6% Bullet Resist instead of 6% Spirit Resist
* {{ItemIcon|Withering Whip}}: No longer grants +8% Fire Rate
* {{ItemIcon|Rusted Barrel|l1=Withering Whip}}: No longer grants +8% Fire Rate
* {{ItemIcon|Withering Whip}}: Spirit Power increased from +4 to +6
* {{ItemIcon|Rusted Barrel|l1=Withering Whip}}: Spirit Power increased from +4 to +6
* {{ItemIcon|Withering Whip}}: Now grants +1 Sprint
* {{ItemIcon|Rusted Barrel|l1=Withering Whip}}: Now grants +1 Sprint
* {{ItemIcon|Withering Whip}}: Cast range increased from 24m to 30m
* {{ItemIcon|Rusted Barrel|l1=Withering Whip}}: Cast range increased from 24m to 30m
* {{ItemIcon|Withering Whip}}: Fire Rate slow increased from 40% to 45%
* {{ItemIcon|Rusted Barrel|l1=Withering Whip}}: Fire Rate slow increased from 40% to 45%
* {{ItemIcon|Quicksilver Reload}}: No longer triggers if your ammo is at max value already
* {{ItemIcon|Quicksilver Reload}}: No longer triggers if your ammo is at max value already
* {{ItemIcon|Decay}}: Cooldown increased from 32s to 45s
* {{ItemIcon|Decay}}: Cooldown increased from 32s to 45s
* {{ItemIcon|Decay}}: Cast range scaling reduced from 0.2 to 0.16
* {{ItemIcon|Decay}}: Cast range scaling reduced from 0.2 to 0.16
* {{ItemIcon|Improved Reach}}: Now provides 12% Bullet Resist instead of 12% Spirit Resist
* {{ItemIcon|Greater Expansion|l1=Improved Reach}}: Now provides 12% Bullet Resist instead of 12% Spirit Resist
* {{ItemIcon|Improved Spirit}}: Spirit Power increased from +21 to +23
* {{ItemIcon|Improved Spirit}}: Spirit Power increased from +21 to +23
* {{ItemIcon|Knockdown}}: Now causes enemies to fall down faster
* {{ItemIcon|Knockdown}}: Now causes enemies to fall down faster
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* {{HeroIcon|Abrams}}: {{AbilityIcon|Siphon Life}} spirit scaling increased from 0.2 to 0.3
* {{HeroIcon|Abrams}}: {{AbilityIcon|Siphon Life}} spirit scaling increased from 0.2 to 0.3
* {{HeroIcon|Abrams}}: Fixed Cases where {{AbilityIcon|Shoulder Charge}} was unexpectedly 'slamming' in to walls and stairs
* {{HeroIcon|Abrams}}: Fixed Cases where {{AbilityIcon|Shoulder Charge}} was unexpectedly 'slamming' in to walls and stairs
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hook}} range reduced from 30m to 25m
* {{HeroIcon|Bebop}}: {{AbilityIcon|Grapple Arm|l1=Hook}} range reduced from 30m to 25m
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} duration spirit scaling reduced from 0.08 to 0.06
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} duration spirit scaling reduced from 0.08 to 0.06
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} radius reduced from 8m to 7m
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} radius reduced from 8m to 7m
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* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}}: very slight turn rate improvements
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}}: very slight turn rate improvements
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} radius increased from 12m to 13m
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} radius increased from 12m to 13m
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger|Sleep dagger}}{{sic}} hitbox reduced by 10%
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger|l1=Sleep dagger}}{{sic}} hitbox reduced by 10%
* {{HeroIcon|Haze}}: Fixed refresher not working properly with {{AbilityIcon|Smoke Bomb}}
* {{HeroIcon|Haze}}: Fixed refresher not working properly with {{AbilityIcon|Smoke Bomb}}
* {{HeroIcon|Haze}}: Fixed some items that didn't proc before: {{ItemIcon|Tesla Bullets}}, {{ItemIcon|Lucky Shot}}, {{ItemIcon|Mystic Shot}}
* {{HeroIcon|Haze}}: Fixed some items that didn't proc before: {{ItemIcon|Tesla Bullets}}, {{ItemIcon|Lucky Shot}}, {{ItemIcon|Mystic Shot}}
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* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Malice}} cooldown reduced from 6.25s to 6s
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Malice}} cooldown reduced from 6.25s to 6s
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Malice}} T1 improved from -2.75s Cooldown to -3s
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Malice}} T1 improved from -2.75s Cooldown to -3s
* {{HeroIcon|Lady Geist}}: Fixed {{AbilityIcon|Life Drain}} not healing extra based on amplifications (like {{ItemIcon|Soul Shredder Bullets|Soul Shredder}}{{sic}} and {{AbilityIcon|Malice}} stacks)
* {{HeroIcon|Lady Geist}}: Fixed {{AbilityIcon|Life Drain}} not healing extra based on amplifications (like {{ItemIcon|Spirit Shredder Bullets|l1=Soul Shredder}}{{sic}} and {{AbilityIcon|Malice}} stacks)
* {{HeroIcon|Lady Geist}}: Sprint increased from 1 to 1.5
* {{HeroIcon|Lady Geist}}: Sprint increased from 1 to 1.5
* {{HeroIcon|McGinnis}}: Fixed looking up circumventing the min range on {{AbilityIcon|Spectral Wall|Wall}}{{sic}} and {{AbilityIcon|Heavy Barrage|Barrage}}{{sic}}
* {{HeroIcon|McGinnis}}: Fixed looking up circumventing the min range on {{AbilityIcon|Spectral Wall|l1=Wall}}{{sic}} and {{AbilityIcon|Heavy Barrage|l1=Barrage}}{{sic}}
* {{HeroIcon|McGinnis}}: Can now cast parry to cancel your ult
* {{HeroIcon|McGinnis}}: Can now cast parry to cancel your ult
* {{HeroIcon|McGinnis}}: Fixed various issues with {{AbilityIcon|Spectral Wall}} indoors and near walls spawning the wrong number of segments
* {{HeroIcon|McGinnis}}: Fixed various issues with {{AbilityIcon|Spectral Wall}} indoors and near walls spawning the wrong number of segments
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* Redesigned outer lane path (ziplines and trooper nodes) from Walker to Guardian on Amber Yellow and Sapphire Purple
* Redesigned outer lane path (ziplines and trooper nodes) from Walker to Guardian on Amber Yellow and Sapphire Purple
* Added interior passage beside Subway Entrance to the outer lanes
* Added interior passage beside Subway Entrance to the outer lanes
=== Undocumented changes ===
* {{AbilityIcon|Affliction}} radius increased from 12m to 14m.
}}
}}

Latest revision as of 01:32, 29 June 2025

Updates
September 19, 2024 September 26, 2024 September 27, 2024

Source: 09-26-2024 Update

General

General Changes

  • Added new hero, Mirage.
  • Added an initial Anti-Cheat detection system. When a user is detected as cheating, during the game session the opponents will be given a choice between banning the user immediately and ending the match or turning the cheater into a frog for the rest of the game and then banning them afterwards. The system is set to conservative detection levels as we work on a v2 anti-cheat system that is more extensive. We will turn on the banning of users in a couple of days after the update is out. When a match is ended this way, the results will not count for other players.
  • Added global quickcast support. You can now configure your abilities and/or items to be on quickcast mode globally. You can also customize each ability individually to be quickcast or not. This also supports grenade style abilities.
  • Hero specific keybinds now say the ability name instead of ability 1-4
  • Added Zipline hotkey that can be independently bound from space/jump
  • Fixed per-hero keys not inheriting user-defined default keys properly
  • Added keybind indicator for hero-specific binds showing which keys have been bound for that hero
  • Added Custom Match play mode
  • Private lobbies now have an option to turn on cheats
  • Private lobbies now let you select the specific servers to use
  • Private lobbies now have an option to make the match publicly visible or private to only the players
  • Private lobbies now support post-game and replays properly
  • Private lobbies now allow picking specific lanes (solo and dual lane colors are displayed)
  • Added a cheat report option in-game and post-game
  • Can now mute and report enemy players using ESC while in-game
  • Updated the game access invite UI to make it clear when users have been accepted (in most cases we look into where a user said their friend wasn't accepted, the user was actually accepted but they never claimed the game on the Steam notifications side)
  • Added voice indicators for when players are speaking in party and team chat (green for party, white for team)
  • Updated Player Card and action menu when clicking on a player in the friend list or ESC menu
  • Fixed Rich Presence for Steam and in-game friend lists
  • Party Code is now hidden when you enable Streamer Mode
  • Added Region indicator to the matches on the watch tab
  • Fixed search by MatchID not working for games that are live
  • Added Spectator Fog of War toggle (hotkeys available in settings)
  • Added South Africa servers
  • Added Italian localization
  • Instead of showing the total number of favorites for each build, we now tag popular builds using a mix of both recent and historical usage so that newer builds are easier to find
  • Builds that haven't been updated in 30 days now have a distinct visual
  • General rendering performance improvements
  • Shadow quality improvements for higher shadow settings
  • Fixed issues with player outline rendering in FSR2
  • Fixed regression with saturation volumes outline not showing up
  • Displacement mapping no longer an official option and will likely be cut (it can be enabled with a ConVar after the game starts)
  • Lighting improvements in map
  • Picking up a powerup will now list all the stats they modify in the HUD instead of a generic name like 'Casting' or 'Gun'
  • Spirit scaling is now always shown on the tooltips without needing to hold alt/tab
  • Updated Viscous icon to look more different from Dynamo
  • Added frosted shell effect on the rejuv crystal when Frozen Shelter is active
  • Music and Sound effects will now pause during game pause
  • Fixed Guardian trying to shoot people unsuccessfully behind cover
  • Fixed Quicksilver Reload bonus damage not working correctly with things like Scorn and Flog
  • Added timer sound to the last couple seconds of Flying Cloak
  • Wall Jumps now use better animations to communicate directionality
  • Fixed jumping between ziplines consuming stamina
  • Fixed Magic Reverb not getting increased bonus damage from damage amps
  • Improved preloading during queue time
  • Updated Killing Blow effects
  • Updated Lightning Ball effects to reduce some visual noise
  • Fixed some issues with Crimson Slash effect not appearing reliably
  • Viscous Puddle Punch will now show a red preview for when the punch is out of range but within 2x of the cast range
  • Fixed Ricochet not respecting LOS when picking the targets
  • No longer play low ammo sounds when firing while sliding
  • Fixed not being able to bind Reload to Mouse Wheel Up/Down
  • Minimap line colors now match the color of the hero drawing them
  • Fixed spectator keybinds not showing correctly
  • Updated Flying Strike effects to reduce some visual noise
  • Fixed Flex Slot unlock order not matching the usual order of unlocks
  • Updated Sleep Dagger projectile, impact and sleeping debuff visuals
  • Fixed imbue and active abilities dialog not responding to keybinds if your ability/item binds included a modifier key or were bound to the mouse wheel
  • Fixed Dynamo not playing an animation during the cast delay on Singularity
  • Updated bullet shield break effects
  • Updated Unstoppable effects to be clearer at cast time
  • Warp Stone: Casting while on the ground will no longer stop the player in place, will try to move forward along the ground instead
  • Warp Stone: Fixed cases of Warp Stone getting caught on geometry
  • Fixed various projectiles going through bosses ( Wraith cards, Geist[sic] bombs, etc)
  • Fixed Dash not always breaking breakables
  • Breakables will now wait to spawn if a player is in the way
  • Abrams now has a new custom heavy melee animation
  • Updated Haze VO
  • Fixed a bug where Kelvin desperation VO for Arctic Beam and Ice Path were flipped
  • Turned off a Shiv line where he referenced slowing down enemies when he wasn't actually doing so
  • Removed reason 31 of why Lash is better than Bebop and replaced it with reason 26 of why Lash is better than Bebop (fixed a bug with Lash's hero select lines)
  • Replaced a Grey Talon select line to make his intentions more clear
  • Infernus will no longer appear in every bot match
  • Bots can now choose to play Lady Geist, Mirage, Shiv, and Warden
  • Fixed min/max falloff range displaying incorrectly on Weapon Stats Tooltip
  • Updated Rejuvenator buff effect
  • Updated wall bounce effects for Viscous in ball form
  • Added citadel_give_gold cheat command
  • Improved read on the connecting rope for Flying Strike and reduced visual obstruction of the ending slash
  • Music bug fixes for replay and spectating
  • Allow announcer lines for kill streaks and various hero lines to play while the player is in an active combat encounter
  • Timing critical music and sfx will pause and resume in response to game pause

Misc Gameplay

  • Side lanes are now a little further apart from the middle lanes
  • Added a First Blood bonus bounty for the first kill each player gets. Grants 150 bonus souls.
  • Lane setup is now always 1-2-2-1
  • Zipline Boost now starts on cooldown again
  • Trooper damage reduction from Guardians reduced from 35% to 28% (they die a little faster to Guardians now)
  • Trooper share radius reduced (from allied hero to allied hero 50m->40m, from orb to allied hero 40m->35m)
  • Reverted recent creep sharing duplication changes (back to how it was over a week ago, we want to see if it's still an issue with the other changes in this patch)
  • Some latency-related calculation improvements that help orbs be a little less deny favored
  • Orbs now appear a little smaller to the enemy that is trying to deny them
  • Added a Soul Generator (like the one in hero sandbox) in the respawn area. Starts spawning orbs at 3 minutes. Each orb is worth 10 souls when shot. (primary purpose for this is cases when you are very close to an item purchase)
  • Fire Rate slows now stack diminishingly
  • Rejuv bonus creep HP increased from 50% to 70%
  • Rejuv bonus is no longer consumed for dead players, they have it on their next life now
  • Troopers no longer give half bounty when base guardians are destroyed for that lane
  • Killer to Assist bounty ratio reduced from 2.0 to 1.7 (slightly more to assists)
  • Midgame respawn time increased a bit (reaches 50s at 20 min instead of 40s at 20 min)
  • Teleporter delay reduced from 5s to 4s
  • Guardians now deal 10% more damage to players
  • Sinner's Sacrifice now grants a permanent golden statue bonus when it is killed
  • Fixed Sinner's Sacrifice sharing bounty to nearby allies
  • Added indicator on the hud to help track your passive cooldown items when they are 1s from ready ( headshot Booster[sic], Medic Bullets, etc)
  • Boon count increased from 11 to 14 (added to 16/18/20k)
  • Non-Health boon bonuses rescaled over the 14 levels (same total as before)
  • Aggressive crouch spamming within a very narrow window will now cause you to very briefly move progressively slower
  • Added Rejuv drop on a loop in the sandbox mode
  • Added infinite ammo option to sandbox ("No Reload")
  • Fixed dashing downwards not destroying breakables
  • Silence now deselects your ability if you had it open when silenced

Weapon Items

Vitality Items

Spirit Items

Hero Changes

Map Changes

  • Outer lanes at the middle of the map pushed further away from the inner lanes
  • Added connection from canal near the urn platforms through the Radio Station and Apartment buildings
  • Reworked interior corridors of Fish Market/Nursery to exit to the buildings sooner
  • Added interior room partition from the Fish Market/Nursery to the Shops
  • Moved rope to the Fish Market/Nursery rooftop to the back of the building
  • Removed upper interior hallway from rope to the Fish Market/Nursery rooftops
  • Moved truck from in front of archway with cosmic veil to the back of the Fish Market/Nursery
  • Redesigned outer lane path (ziplines and trooper nodes) from Walker to Guardian on Amber Yellow and Sapphire Purple
  • Added interior passage beside Subway Entrance to the outer lanes

Undocumented changes