Throw a stake that tethers enemies to the location where the stake lands. Enemy movement is restricted to the length of the tether.
m →Abilities: Added a tabber for abilities |
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== Abilities == | == Abilities == | ||
<tabber> | |||
|-|(1) Stake= | |||
{{Ability card | {{Ability card | ||
| name = Stake | | name = Stake | ||
| Line 44: | Line 45: | ||
| upgrade3 = Tethered enemies are also '''disarmed''' | | upgrade3 = Tethered enemies are also '''disarmed''' | ||
|effect5='''Capture Radius:''' 8m}} | |effect5='''Capture Radius:''' 8m}} | ||
|-|(2) Flight= | |||
{{Ability card | {{Ability card | ||
|name = Flight | |name = Flight | ||
| Line 58: | Line 59: | ||
* Bonus spirit damage is affected by weapon damage fall-off. | * Bonus spirit damage is affected by weapon damage fall-off. | ||
* The 1 ability point upgrade does ''NOT'' increase Vindicta's base Ammo capacity by 50%, it only increases her Ammo capacity by 50% of her base Ammo. This means that it will increase her ammo capacity by the same amount every time and will not affect other sources of Ammo increase such as [[Titanic Magazine]]. | * The 1 ability point upgrade does ''NOT'' increase Vindicta's base Ammo capacity by 50%, it only increases her Ammo capacity by 50% of her base Ammo. This means that it will increase her ammo capacity by the same amount every time and will not affect other sources of Ammo increase such as [[Titanic Magazine]]. | ||
|-|(3) Crow Familiar= | |||
{{Ability card | {{Ability card | ||
|name = Crow Familiar | |name = Crow Familiar | ||
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|upgrade3 = +3% Bleed and suppresses healing by -40% | |upgrade3 = +3% Bleed and suppresses healing by -40% | ||
}} | }} | ||
|-|(4) Assassinate= | |||
{{Ability card | {{Ability card | ||
|name = Assassinate | |name = Assassinate | ||
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|upgrade3 = '''+600''' Bonus Souls Per Assassination | |upgrade3 = '''+600''' Bonus Souls Per Assassination | ||
}} | }} | ||
* Vindicta will remain scoped after firing an Assassinate shot as long as there is at least one ability charge remaining. | * Vindicta will remain scoped after firing an Assassinate shot as long as there is at least one ability charge remaining. | ||
* Attempting to fire another shot before the time between charges is over will cause Vindicta to un-scope. | * Attempting to fire another shot before the time between charges is over will cause Vindicta to un-scope. | ||
</tabber> | |||
= Shop Items = | = Shop Items = | ||

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Vindicta is a playable hero in Deadlock, available since the start of the Early Development Build.

Throw a stake that tethers enemies to the location where the stake lands. Enemy movement is restricted to the length of the tether.

Your crow familiar deals impact damage and applies a bleed that deals damage based on the target's current health

Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1s of being scoped. Does bonus damage to enemies with less than 50% health remaining. Landing a killing blow on a player with Assassinate grants you bonus souls
High-Velocity Mag
Cost - 500 Souls
+30% Bullet Velocity
+20% Weapon Damage
+50 Bullet Shield Health
Close Quarters
Cost - 500 Souls +85 Bullet Shield Health
Passive
Deal additional Weapon Damage when in close range to your target.
+25% Weapon Damage Conditional - 15m Close Range
To be updated.
“A FATE'S TALE:
A victim of John Hawthorne during the Salem Witch Trials, Vindicta got a second chance of life when her spirit was brought back to the mortal plane during the first Maelstrom (the event that introduced the supernatural to the public at large).
Waging a one-ghost war against the "The Friends of Humanity" a neo inquisition formed by Hawthorne's descendants; Vindicta looks keep the supernatural safe from Hathorne’s ilk, and she isn't afraid to stack as many bodies as needed to do it.