Throw a stake that tethers enemies to the location where the stake lands. Enemy movement is restricted to the length of the tether.
m →Abilities: Added a tabber for abilities |
m Added spirit power scaling to abilities |
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| description = Throw a stake that '''tethers enemies''' to the location where the stake lands. Enemy movement is restricted to the length of the tether. | | description = Throw a stake that '''tethers enemies''' to the location where the stake lands. Enemy movement is restricted to the length of the tether. | ||
| effect1 = '''Tether Duration:''' 2.25s | | effect1 = '''Tether Duration:''' 2.25s | ||
| effect2 = '''Damage:''' 60 | | effect2 = '''Damage:''' 60 {{ss|0.4}} | ||
| effect3 = '''Tether Length:''' 6m | | effect3 = '''Tether Length:''' 6m | ||
| effect4 = '''Movement Slow:''' 30% | | effect4 = '''Movement Slow:''' 30% | ||
| Line 54: | Line 54: | ||
|upgrade1 = '''+50%''' base Ammo while flying | |upgrade1 = '''+50%''' base Ammo while flying | ||
|upgrade2 = '''-15s''' Cooldown | |upgrade2 = '''-15s''' Cooldown | ||
|upgrade3 = '''+12''' Spirit Damage Per Bullet | |upgrade3 = '''+12''' Spirit Damage Per Bullet {{ss|0.2}} | ||
|effect2 = '''Casting Time:''' .2s | |effect2 = '''Casting Time:''' .2s | ||
}} | }} | ||
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|name = Crow Familiar | |name = Crow Familiar | ||
|description = Your crow familiar deals '''impact damage''' and applies a '''bleed''' that deals damage based on the '''target's current health''' | |description = Your crow familiar deals '''impact damage''' and applies a '''bleed''' that deals damage based on the '''target's current health''' | ||
|effect1 = '''Damage:''' 50 | |effect1 = '''Damage:''' 50 {{ss|1}} | ||
|effect2 = '''Bleed Damage:''' 3%/sec | |effect2 = '''Bleed Damage:''' 3%/sec | ||
|effect3 = '''Debuff Duration:''' 6s | |effect3 = '''Debuff Duration:''' 6s {{ss|0.04}} | ||
|cooldown = 25s | |cooldown = 25s | ||
|upgrade1 = Crow '''Ricochets up to 2 times''' towards other enemies within 15m | |upgrade1 = Crow '''Ricochets up to 2 times''' towards other enemies within 15m | ||
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|cooldown = 50s | |cooldown = 50s | ||
|effect1 = '''Charge Time:''' 1.6s | |effect1 = '''Charge Time:''' 1.6s | ||
|effect2 = '''Damage:''' 160 | |effect2 = '''Damage:''' 160 {{ss|1}} | ||
|effect3 = '''Bonus Damage:''' 145 | |effect3 = '''Bonus Damage:''' 145 {{ss|1.6}} | ||
|effect4 = '''Bonus Souls Per Assassination:''' 250 | |effect4 = '''Bonus Souls Per Assassination:''' 250 | ||
|upgrade1 = '''-20s''' Cooldown | |upgrade1 = '''-20s''' Cooldown | ||

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Vindicta is a playable hero in Deadlock, available since the start of the Early Development Build.

Throw a stake that tethers enemies to the location where the stake lands. Enemy movement is restricted to the length of the tether.

Leap into the air and fly. While in flight your weapon deals bonus spirit damage

Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1s of being scoped. Does bonus damage to enemies with less than 50% health remaining. Landing a killing blow on a player with Assassinate grants you bonus souls
High-Velocity Mag
Cost - 500 Souls
+30% Bullet Velocity
+20% Weapon Damage
+50 Bullet Shield Health
Close Quarters
Cost - 500 Souls +85 Bullet Shield Health
Passive
Deal additional Weapon Damage when in close range to your target.
+25% Weapon Damage Conditional - 15m Close Range
To be updated.
“A FATE'S TALE:
A victim of John Hawthorne during the Salem Witch Trials, Vindicta got a second chance of life when her spirit was brought back to the mortal plane during the first Maelstrom (the event that introduced the supernatural to the public at large).
Waging a one-ghost war against the "The Friends of Humanity" a neo inquisition formed by Hawthorne's descendants; Vindicta looks keep the supernatural safe from Hathorne’s ilk, and she isn't afraid to stack as many bodies as needed to do it.