Viscous: Difference between revisions

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m Updated DPS, ammo and bullet damage to match the in-game values.
Line 5: Line 5:
| summary        = Rolls around deflecting bullets
| summary        = Rolls around deflecting bullets
| description    = Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.
| description    = Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.
| dps            = 65
| dps            = 60
| bullet_damage  = 13
| bullet_damage  = 12
| ammo            = 20
| ammo            = 21
| bullets_per_sec = 5
| bullets_per_sec = 5
| light_melee    = 63
| light_melee    = 63

Revision as of 09:43, 30 September 2024

Viscous
Weapon Stats
Damage Per Second: 60
Bullet Damage: 12
Ammo: 21
Bullets per sec: 5
Reload Time: 2s
Bullet Velocity: 635m/s
Light Melee: 63+1.58
Heavy Melee: 116+3.67
Vitality Stats
Health: 550+62
Health Regen: 2
Bullet Resist: 0%
Spirit Resist: 0%
Move Speed: 7m/s
Sprint Speed: 0m/s
Dash Speed: 14.7m/s
Stamina: 3
Stamina Cooldown: 4.5s
Spirit Stats
Spirit Power: 0+1.1

A psychic sea anemone with an ectoplasmic goo body, Viscous is a vexing opponent with versatile goo abilities. He can Splatter his foes with a large ball of goo and Puddle Punch both allies and enemies to knock them around, while encasing himself or allies in a Cube of goo for protection. For maximum disruption, Viscous can morph into a large Goo Ball and bounce off of walls and enemies alike.

Viscous is a vigilante sea anemone that fears a dark, dangerous predator that prowls the depths under the Bermuda Triangle. He reached the surface in a body built from ectoplasmic goo; his mission to summon the Patrons to protect his home in the Deep.

Abilities

Splatter

Throw a ball of goo that deals damage and leaves puddles of goo behind that apply movement slow to enemies in the radius.

Radius:
5m
Duration:
10s
Cooldown:
21s
Damage: 100 x1.5
Movement Slow: 35%
Ability Point1-5.75s Cooldown
Ability Point2+70 Damage and +1m Radius
Ability Point5 • Bounces 2 times


The Cube

Encase the target in a cube of restorative goo that purges debuffs, protects from damage, and increases health regen. Target is unable to take any new actions while cubed. Can be used on self. Press [Jump] to escape early.

Range:
30m
Duration:
4s
Cooldown:
48s
Health Regen: 40
Ability Point1 • Increases Movement Speed and Stamina Recovery
Ability Point2-21s Cooldown
Ability Point5+60 Health Regen


Puddle Punch

Materialize a fist in the world that punches units in the area and send them flying. Enemies will be dealt damage, have their dash distance reduced for a brief moment, and have their movement slowed. This is considered a Light Melee attack.

Range:
40m
Ability width:
4m
Cooldown:
30s
Charges: 1
Charge Cooldown: 1.5s
Movement Slow: 20%
Slow Duration: 4s
Ability Point1+1 Charges
Ability Point2+35 Damage and +20% Movement Slow
Ability Point5-11.5s Cooldown


Goo Ball

Morph into a large goo ball that deals damage and stuns enemies on impact. The ball grants large amounts of Bullet and Spirit resist, bounces off walls and can double jump.

Duration:
10s
Cooldown:
95s
Damage: 140 x1.3
Stun Duration: 1s
Spirit Resist: +70%
Bullet Resist: +60%
Ability Point1+5s Duration
Ability Point2+120 Damage
Ability Point5 • Can cast abilities and use items while rolling.


Weapon

Deep Sea Interpreter
Medium Range
Projectile
49 Damage Per Second
Falloff Range
20m ➞ 58m
  • Deep Sea Interpreter possesses an alternate fire mode, which releases a larger projectile that explodes in a small area of effect upon collision, or after flying for long enough. This alternate fire costs 5 Ammo per shot.

Background

The Bermuda Triangle was never a myth, it was a shadowline nexus deep underneath the Atlantic Ocean. For the most part, the things that escaped this astral gate were benign (like Nessie), but now something dark and predatory hunts the seas... and its denizens are scared to death.

One of those inhabitants, a psychic sea anemone, wants to do something about it. Psychically building itself an ectoplasmic goo body so it can survive on the surface, Viscous desperately is trying to summon The Patrons to keep The Deep safe from the adversary that lurks below.

A FATE'S TALE

Update history

Main article: Update history

View the full update history: Viscous/Update history

Update Changes

July 28, 2026

  • Splatter damage reduced from 70 to 55.
  • Splatter spirit ratio reduced from 0.8 to 0.7.
  • Splatter base bounce count increased from 1 to 2.
  • Splatter T3 bounce count reduced from +2 to +1.
  • The Cube T3 reduced from -25s Cooldown to -20s.
  • Puddle Punch slow duration reduced from 4s to 3s.
  • Puddle Punch slow increased from -20% to -30%.
  • Puddle Punch cooldown reduced from 24s to 21s.
  • Goo Ball T2 increased from +10% Resists to +20%.

July 9, 2026

  • Splatter T3 spirit scaling reduced from +1.0 to +0.9.

June 30, 2026

  • Splatter T3 spirit scaling reduced from +1.1 to +1.0.
  • Puddle Punch T3 increased from -12s Cooldown to -14s.
  • Goo Ball T3 increased from +6s Duration to +7s.
  • Goo Ball cooldown increased from 130s to 150s. (Global ult change)
  • Goo Ball T1 reduced from -30s Cooldown to -25s. (Global ult change)

Trivia

  • Viscous current model is temporary. It is linked to the game's early development, when it was still called Neon Prime. His upcoming model is in the files, named "Viscous_v2".
  • Viscous is voiced by Yuri Lowenthal.
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