Viscous: Difference between revisions

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Changes based on patch from 30th of August, 2024 - Part 1
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m Abilities: Added a tabber for abilities and tidied ability source code
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== Abilities ==
== Abilities ==
{{Ability card|name=Splatter|effect1='''Damage:''' 110 {{ss|1.4}}|description=Throw a ball of goo that '''deals damage''' and leaves puddles of goo behind that apply '''movement slow''' to enemies in the radius.|cooldown=20s|duration=10s|effect2='''Movement Slow:''' 35%|upgrade1='''-6s''' Cooldown|upgrade2='''+70''' Damage and '''+1m''' Radius|upgrade3=Bounces 2 times|radius=5m}}
<tabber>
{{Ability card|name=The Cube|description=Encase the target in a cube of restorative goo that '''purges debuffs, protects from damage, and increases health regen'''. Target is unable to take any new actions while cubed. Can be used on self. Press '''{{Tooltip|[Jump]|Defaults to Space}}''' to escape early.|upgrade1=Increases Movement Speed and Stamina Recovery|upgrade2='''-22s''' Cooldown|upgrade3='''+60''' Health Regen|range=30m|cooldown=45s|effect1='''Health Regen:''' 40|duration=4s}}{{Ability card|name=Puddle Punch|description=Materialize a fist in the world that '''punches''' units in the area and send them flying. Enemies will be '''dealt damage''', have their dash distance reduced for a brief moment, and have their '''movement slowed'''. This is considered a '''Light Melee''' attack.|upgrade1='''+1''' Charges|upgrade2='''+50''' Damage and '''+20%''' Movement Slow|upgrade3='''-12s''' Cooldown|range=60m|ability_width=4m|effect1='''Charges:''' 1|cooldown=24s|effect2='''Charge Cooldown:''' 1.5s|effect3='''Movement Slow:''' 40%|effect4='''Slow Duration:''' 4s}}{{Ability card|description=Morph into a large goo ball that '''deals damage''' and '''stuns''' enemies on impact. The ball grants large amounts of '''Bullet''' and '''Spirit''' resist, bounces off walls and can '''double jump'''.|name=Goo Ball|effect1='''Damage:''' 140 {{ss|1.0}}|upgrade1='''+5s''' Duration|upgrade2='''+120''' Damage|upgrade3=Can cast abilities and use items while rolling.|effect2='''Stun Duration:''' 1s|effect3='''Spirit Resist:''' +70%|effect4='''Bullet Resist:''' +60%|cooldown=90s|duration=10s}}
|-|(1) Splatter=
{{Ability card
|name=Splatter
|effect1='''Damage:''' 110 {{ss|1.4}}
|description=Throw a ball of goo that '''deals damage''' and leaves puddles of goo behind that apply '''movement slow''' to enemies in the radius.
|cooldown=20s
|duration=10s
|effect2='''Movement Slow:''' 35%
|upgrade1='''-6s''' Cooldown
|upgrade2='''+70''' Damage and '''+1m''' Radius
|upgrade3=Bounces 2 times
|radius=5m}}
|-|(2) The Cube=
{{Ability card
|name=The Cube
|description=Encase the target in a cube of restorative goo that '''purges debuffs, protects from damage, and increases health regen'''. Target is unable to take any new actions while cubed. Can be used on self. Press '''{{Tooltip|[Jump]|Defaults to Space}}''' to escape early.
|upgrade1=Increases Movement Speed and Stamina Recovery
|upgrade2='''-22s''' Cooldown
|upgrade3='''+60''' Health Regen
|range=30m
|cooldown=45s
|effect1='''Health Regen:''' 40
|duration=4s}}
|-|(3) Puddle Punch=
{{Ability card
|name=Puddle Punch
|description=Materialize a fist in the world that '''punches''' units in the area and send them flying. Enemies will be '''dealt damage''', have their dash distance reduced for a brief moment, and have their '''movement slowed'''. This is considered a '''Light Melee''' attack.
|upgrade1='''+1''' Charges
|upgrade2='''+50''' Damage and '''+20%''' Movement Slow
|upgrade3='''-12s''' Cooldown
|range=60m
|ability_width=4m
|effect1='''Charges:''' 1
|cooldown=24s
|effect2='''Charge Cooldown:''' 1.5s
|effect3='''Movement Slow:''' 40%
|effect4='''Slow Duration:''' 4s}}
|-|(4) Goo Ball=
{{Ability card
|description=Morph into a large goo ball that '''deals damage''' and '''stuns''' enemies on impact. The ball grants large amounts of '''Bullet''' and '''Spirit''' resist, bounces off walls and can '''double jump'''.
|name=Goo Ball
|effect1='''Damage:''' 140 {{ss|1.0}}
|upgrade1='''+5s''' Duration
|upgrade2='''+120''' Damage
|upgrade3=Can cast abilities and use items while rolling.
|effect2='''Stun Duration:''' 1s
|effect3='''Spirit Resist:''' +70%
|effect4='''Bullet Resist:''' +60%
|cooldown=90s
|duration=10s}}
</tabber>


== Background ==
== Background ==

Revision as of 05:42, 30 August 2024

Viscous
Weapon Stats
Damage Per Second: 75
Bullet Damage: 14
Ammo: 24
Bullets per sec: 5
Reload Time: 2s
Bullet Velocity: 635m/s
Light Melee: 63+1.58
Heavy Melee: 116+3.67
Vitality Stats
Health: 550+62
Health Regen: 2
Bullet Resist: 0%
Spirit Resist: 0%
Move Speed: 5m/s
Sprint Speed: 0m/s
Dash Speed: 14.7m/s
Stamina: 3
Stamina Cooldown: 4.5s
Spirit Stats
Spirit Power: 0+1.1

Viscous is a playable hero in Deadlock, added on August 1, 2024.

Abilities

Splatter

Throw a ball of goo that deals damage and leaves puddles of goo behind that apply movement slow to enemies in the radius.

Radius:
5m
Duration:
10s
Cooldown:
20s
Damage: 110 x1.4
Movement Slow: 35%
Ability Point1-6s Cooldown
Ability Point2+70 Damage and +1m Radius
Ability Point5 • Bounces 2 times


The Cube

Encase the target in a cube of restorative goo that purges debuffs, protects from damage, and increases health regen. Target is unable to take any new actions while cubed. Can be used on self. Press [Jump] to escape early.

Range:
30m
Duration:
4s
Cooldown:
45s
Health Regen: 40
Ability Point1 • Increases Movement Speed and Stamina Recovery
Ability Point2-22s Cooldown
Ability Point5+60 Health Regen


Puddle Punch

Materialize a fist in the world that punches units in the area and send them flying. Enemies will be dealt damage, have their dash distance reduced for a brief moment, and have their movement slowed. This is considered a Light Melee attack.

Range:
60m
Ability width:
4m
Cooldown:
24s
Charges: 1
Charge Cooldown: 1.5s
Movement Slow: 40%
Slow Duration: 4s
Ability Point1+1 Charges
Ability Point2+50 Damage and +20% Movement Slow
Ability Point5-12s Cooldown


Goo Ball

Morph into a large goo ball that deals damage and stuns enemies on impact. The ball grants large amounts of Bullet and Spirit resist, bounces off walls and can double jump.

Duration:
10s
Cooldown:
90s
Damage: 140 x1.0
Stun Duration: 1s
Spirit Resist: +70%
Bullet Resist: +60%
Ability Point1+5s Duration
Ability Point2+120 Damage
Ability Point5 • Can cast abilities and use items while rolling.


Background

A FATE'S TALE:

The Bermuda Triangle was never a myth, it was a shadowline nexus deep underneath the Atlantic Ocean. For the most part, the things that escaped this astral gate were benign (like Nessie), but now something dark and predatory hunts the seas... and its denizens are scared to death.

One of those inhabitants, a psychic sea anemone, wants to do something about it. Psychically building itself an ectoplasmic goo body so it can survive on the surface, Viscous desperately is trying to summon The Patrons to keep The Deep safe from the adversary that lurks below.

Update history

Trivia

  • Viscous's current model is temporary. It is linked to the game's early development, when it was still called Neon Prime
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