Warden: Difference between revisions

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m Updated ammo count to match the in-game value.
m Added reload time and bullet velocity values.
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{{Infobox hero
{{Infobox hero
| name           = Warden
| name = Warden
| art             = Warden full.png
| art = Warden full.png
| card           = Warden card.png
| card = Warden card.png
| summary         = Weakens his enemies and chases them down
| summary = Weakens his enemies and chases them down
| description     = Warden leads from the front, jumping into the fray and hindering his opponents’ ability to fight effectively. But what Warden considers brave, others consider reckless, and if he’s not careful he can easily find himself in over his head.
| description = Warden leads from the front, jumping into the fray and hindering his opponents’ ability to fight effectively. But what Warden considers brave, others consider reckless, and if he’s not careful he can easily find himself in over his head.
| dps             = 79
| dps = 79
| bullet_damage   = 19.8
| bullet_damage = 19.8
| ammo           = 18
| ammo = 18
| bullets_per_sec = 4 {{ss|0.012}}
| bullets_per_sec = 4 {{ss|0.012}}
| light_melee     = 63
| light_melee = 63
| heavy_melee     = 116
| heavy_melee = 116
| max_health     = 550
| max_health = 550
| health_regen   = 2
| health_regen = 2
| bullet_resist   = 0
| bullet_resist = 0
| spirit_resist   = 0
| spirit_resist = 0
| move_speed     = 6
| move_speed = 6
| sprint_speed   = 0
| sprint_speed = 0
| stamina         = 3
| stamina = 3
| increase1_value = 1.20
| increase1_value = 1.20
| increase1_stat = Base Bullet Damage
| increase1_stat = Base Bullet Damage
| increase2_value = 3.4
| increase2_value = 3.4
| increase2_stat = Base Melee Damage
| increase2_stat = Base Melee Damage
| increase3_value = 45
| increase3_value = 45
| increase3_stat = Base Health
| increase3_stat = Base Health
| range           = 22 → 58m
| range = 22 → 58m
| weapon_name     = Freedom's Cost
| weapon_name = Freedom's Cost
| reload_time = 2.91
| bullet_velocity = 213
}}
}}



Revision as of 11:21, 30 September 2024

Warden
Weapon Stats
Damage Per Second: 79
Bullet Damage: 19.8
Ammo: 18
Bullets per sec: 4 x0.012
Reload Time: 2.91s
Bullet Velocity: 213m/s
Light Melee: 63+1.58
Heavy Melee: 116+3.67
Vitality Stats
Health: 550+62
Health Regen: 2
Bullet Resist: 0%
Spirit Resist: 0%
Move Speed: 6m/s
Sprint Speed: 0m/s
Dash Speed: 14.7m/s
Stamina: 3
Stamina Cooldown: 4.5s
Spirit Stats
Spirit Power: 0+1.1

Warden is a tough, tenacious brawler with a technique for alchemy and fighting the supernatural. Opening fights with either a Binding Word or a disrupting Alchemical Flask, Warden dashes into the fight to brawl at close range and utilizing his Willpower for protection and staying power. In desperate situations, Warden can trigger his Last Stand, damaging and stealing life from all foes in front of him.

A militant alchemist from a long line of the same, Warden is a superstitious member of a family that has trained for the day they would have to stave off a mystic apocalypse. Now with the supernatural all around them, Warden was raised to be a supernatural killing machine dedicated to stopping the Patrons from ever entering our world.

Abilities

Alchemical Flask

Throw a flask that damages, slows, and reduces the weapon damage and stamina of enemies it hits.

Radius:
6.5m
Duration:
6s
Cooldown:
14s
Damage: 55 x0.8
Move Speed Slow: 20%
Weapon Damage: -30%
Ability Point1+40 Damage
Ability Point2+1 Stamina Reduction
Ability Point5-6.5s Cooldown and applies 35% Fire Rate Slow


Willpower

Gain a spirit shield and bonus movement speed.

Duration:
7s
Cooldown:
42s
Spirit Shield Health: 150
Movement Speed bonus: 15%
Ability Point1+20% Move speed bonus
Ability Point2-19s Cooldown
Ability Point5+200 Spirit Shield Health and now scales with Spirit Power x3.9


Binding Word

Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized.

Range:
20m
Cooldown:
37s
Damage: 120 x2.6
Immobilize Duration: 1.75s
Escape Time: 2.5s
Escape Range 16m
Ability Point1+1s Immobilize Duration
Ability Point2-19s Cooldown
Ability Point5 • Warden deals +20% more Bullet Damage to trapped heroes for 6s


Last Stand

After charging for 2.2s, release pulses that damage enemies and heal you based on the damage done.

Radius:
12m
Duration:
6s
Cooldown:
138s
Damage Per Second: 100 x0.9
Pulse Interval: 0.5s
Hero Lifesteal: 100%
Non-Hero Lifesteal 50%
Ability Point1+3m Radius
Ability Point2+70 Damage Per Second
Ability Point5-56s Cooldown


Weapon

Freedom's Cost
Medium Range
Projectile
66 Damage Per Second
Falloff Range
18m ➞ 47m

Background

Most people think the supernatural came into the world 50 years ago. They’re wrong. Its presence shaped folklore for generations... and as long as there have been people afraid of the shadows, there have been those who dedicated their lives to fighting in them.

Coming from a lineage of militant alchemists, Warden’s family always trained for the day they would have to stave off a mystic apocalypse... but as time passed the importance of the lessons seemed less and less important. What once was viewed as a sincere warning slowly morphed into being perceived as amusing anecdotes told by their superstitious grandparents.

When the portal opened in Central Park, Warden’s parents realized not only was everything they were told true, but they were also unprepared. Refusing to let the next generation fall asleep on the job, Warden was trained since birth to be a supernatural killing machine with one purpose: stopping the Patrons from ever entering our world.

A FATE'S TALE

Update history

Main article: Update history

View the full update history: Warden/Update history

Update Changes

June 30, 2026

  • Bullet damage per boon reduced from 0.34 to 0.28.
  • Willpower T2 increased from -22s Cooldown to -24s.
  • Willpower T3 increased from +2.5 spirit power scaling to +2.7.
  • Last Stand cooldown increased from 155s to 180s. (Global ult change)
  • Last Stand T2 reduced from -35s Cooldown to -30s. (Global ult change)

June 11, 2026

May 22, 2026

  • Bullet damage per boon reduced from 0.38 to 0.34.
  • Willpower T3 debuff resistance now retroactively applies to existing debuffs when cast.
  • Binding Word T2 no longer increases cast range by +12m.

Trivia

  • Warden and Grey Talon are currently the only heroes whose Bullets per sec is directly affected by Spirit Power.
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