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| | {{Update history table |
| | | contents = |
| {{Update history table | | {{Update history table |
| | contents = | | | contents = |
| | {{Update history table/row |
| | | update = January 27, 2025 |
| | | changes = |
| | * {{AbilityIcon|Exploding Uppercut}} air control lockout period reduced from 0.5s to 0.3s |
| | }} |
| | {{Update history table/row |
| | | update = January 19, 2025 |
| | | changes = |
| | * {{AbilityIcon|Hook}} T1 reduced from 30% more weapon damage to 25% |
| | * {{AbilityIcon|Exploding Uppercut}} T2 reduced from +60% weapon damage to +50% |
| | * {{AbilityIcon|Sticky Bomb}}: Damage reduced from 120 to 110 |
| | * {{AbilityIcon|Sticky Bomb}} T2 reduced from +80 Damage to +75 |
| | }} |
| | {{Update history table/row |
| | | update = December 6, 2024 |
| | | changes = |
| | * {{AbilityIcon|Exploding Uppercut}} now only locks enemies out of air control for a max of 0.5s (down from 1s) |
| | * {{AbilityIcon|Hook}} now shows a hero icon when you connect with a target |
| | * {{AbilityIcon|Hook}} delay reduced when pulling allies |
| | * {{AbilityIcon|Hook}} T1 now also improves melee damage |
| | }} |
| | {{Update history table/row |
| | | update = November 21, 2024 |
| | | changes = |
| | * {{AbilityIcon|Hyper Beam}} T3 reduced from 100/33% for Heroes/Creeps to 80%/25% |
| | * {{AbilityIcon|Exploding Uppercut}} T2 bonus now applies to melee damage too |
| | * {{AbilityIcon|Hook}} can now be canceled by allies with exit key (i.e. space bar, similar to existing {{HeroIcon|Viscous}} {{AbilityIcon|The Cube}}) |
| | }} |
| | {{Update history table/row |
| | | update = November 7, 2024 |
| | | changes = |
| | * {{AbilityIcon|Sticky Bomb}} damage gained per hero impact increased from 1% to 1.5% |
| | * {{AbilityIcon|Sticky Bomb}} damage gained per hero kill reduced from 5% to 4% |
| | * {{AbilityIcon|Sticky Bomb}} T3 changed from Disarm to -30% Damage Penalty for 5s (similar to Inhibitor's debuff) |
| | * {{AbilityIcon|Sticky Bomb}} now calculates its damage at detonation time rather than cast time (affects item combinations) |
| | * {{AbilityIcon|Sticky Bomb}} now has 2x cast range when used on allies |
| | * {{AbilityIcon|Hook}} damage reduced from 40 to 10 |
| | * {{AbilityIcon|Hook}} damage now has spirit scaling of 2x |
| | * {{AbilityIcon|Hyper Beam}} now goes on cooldown for 3 seconds when canceled during precast |
| | }} |
| {{Update history table/row | | {{Update history table/row |
| | update = November 1, 2024 | | | update = November 1, 2024 |
| | changes = | | | changes = |
| * {{AbilityIcon|Sticky Bomb}} now gains 1% stack on attach (still gains 5% on target death) | | * {{AbilityIcon|Sticky Bomb}} now gains 1% stack on attach{{sic|Stacks are gained on-hit, not on-attach.}} (still gains 5% on target death) |
| }} | | }} |
| {{Update history table/row | | {{Update history table/row |
{{Update history table
| contents =
Update
|
Changes
|
January 27, 2025
|
|
January 19, 2025
|
|
December 6, 2024
|
Exploding Uppercut now only locks enemies out of air control for a max of 0.5s (down from 1s)
Hook now shows a hero icon when you connect with a target
Hook delay reduced when pulling allies
Hook T1 now also improves melee damage
|
November 21, 2024
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|
November 7, 2024
|
Sticky Bomb damage gained per hero impact increased from 1% to 1.5%
Sticky Bomb damage gained per hero kill reduced from 5% to 4%
Sticky Bomb T3 changed from Disarm to -30% Damage Penalty for 5s (similar to Inhibitor's debuff)
Sticky Bomb now calculates its damage at detonation time rather than cast time (affects item combinations)
Sticky Bomb now has 2x cast range when used on allies
Hook damage reduced from 40 to 10
Hook damage now has spirit scaling of 2x
Hyper Beam now goes on cooldown for 3 seconds when canceled during precast
|
November 1, 2024
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Sticky Bomb now gains 1% stack on attach[sic] (still gains 5% on target death)
|
October 27, 2024
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Sticky Bomb stacks no longer decrease on death.
Sticky Bomb now gives stacks based on dying heroes hurt by Sticky Bomb damage with a 12 second buffer (previously anyone hit by the bomb would automatically grant stacks).
Sticky Bomb damage per stack increased from 3% to 5%.
Sticky Bomb spirit power damage scaling increased from 0.9 to 1.2.
Sticky Bomb T1 improved from -7.5s to -8s.
Sticky Bomb Sticky Bomb cooldown reduced from 19s to 18s.
|
October 24, 2024
|
- Bullet damage growth increased from 0.29 to 0.33.
- No longer gains 1% Bullet Resist per boon.
- Now gains 1% Spirit Resist per boon.
Sticky Bomb now loses 20% of your stacks on death (rounds up).
Hook now returns troopers 75% faster than normal.
|
October 11, 2024
|
Sticky Bomb no longer has a cap (was 15 stacks).
Sticky Bomb scaling per hero reduced from 4% to 3% (previous uncapped was 2.5%).
Sticky Bomb still loses 2 stacks on death.
- Fixed some
Hook bugs causing it to sometimes not grab heroes near cover but still in collision range.
Hook collision against troopers reduced to 12 (default is 33).
Hook no longer kills troopers (so you can bomb/uppercut/melee them).
Hyper Beam duration increased from 10s to 11s.
|
October 10, 2024
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Sticky Bomb growth increased from 2.5% to 4% per stack.
Sticky Bomb now loses 2 stacks on death.
Sticky Bomb now has 15 max stacks.
Hook range increased from 25m to 30m.
Hook now also hits enemy troopers, killing them instantly.
- Fixed some cases where
Hook would grab players from around corners.
Hyper Beam movement slow reduced from 30% to 25%.
Hyper Beam duration no longer scales with Spirit Power.
Hyper Beam duration increased from 8s to 10s.
Exploding Uppercut now applies a 15% Fire Rate slow in the landing radius for 5s. Scales with Spirit Power (0.2).
|
September 26, 2024
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Hook range reduced from 30m to 25m.
Hyper Beam duration spirit scaling reduced from 0.08 to 0.06.
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September 14, 2024
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September 12, 2024
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Exploding Uppercut[sic] no longer roots your hero during cast time.
- Can now keep firing if he jumps and his laser is already warmed up.
- Reverted recent change to make hook have an alternate cast mode to pierce through allies/enemies.
Hook range reduced from 35m to 30m.
Hyper Beam now does splash damage around a 5m area the beam connects to on the ground (can be used to fish heroes out of cover in some areas).
|
August 29, 2024
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- Fixed
Bebop being able to sprint while his gun is spun up.
- Gun range increased from 30m to 32m.
Hook now only targets enemies when used by default. If you use with alt cast (middle mouse) it will be ally only mode.
Hyper Beam can now be canceled by using Parry.
|
August 15, 2024
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- Fixed
Bebop's Sticky Bomb sometimes misfiring.
- Improved visibility of AOE around
Bebop while casting Hyper Beam.
- Gun range reduced from 50m to 30m + 2.5m/boon (max of 58m).
- Speed while shooting increased from 55% to 70%.
- Base regen increased from 2.5 to 3.
- Base Bullet Resist increased from 0% to 10%.
- Bullet Resist per boon reduced from 2.5% to 1.6% (same overall bullet resist at max).
Hook range reduced from 40m to 35m.
Hook T2 increased from +25m to +30m.
Exploding Uppercut now has a slight angle limitation to prevent straight-up direction.
Exploding Uppercut radius increased from 10m to 14m.
Exploding Uppercut T1 increased from -10s Cooldown to -11s.
- Fixed hooking through veils sometimes not working.
Sticky Bomb radius increased from 10m to 12m.
Sticky Bomb can now be cast on self using alt cast hotkey.
Hyper Beam T2 reduced from +140 to +100.
Hyper Beam spirit scaling increased from 2.4 to 3.0.
Hyper Beam turn rate improved by 10%.
Hyper Beam nearby radius increased from 4.5m to 5m.
Hyper Beam nearby damage now does 25% less than the full amount.
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August 1, 2024
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- Bullet Resistance growth per boon increased from 2% to 2.5%.
Sticky Bomb now prioritizes enemies over allies.
Hyper Beam duration now scales with Spirit (0.08).
Hyper Beam spirit scaling increased from 2.2 to 2.4.
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July 23, 2024
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- Fixed a recent issue with
Bebop gun not using lag compensation correctly when hitting orbs.
|
July 18, 2024
|
- Base HP regen increased from 1 to 2.5.
- No longer has 24% base bullet resistance.
- Now gains +2% Bullet Resistance per boon (happens 11 times).
Hook speed reduced from 3000 to 2850.
Exploding Uppercut[sic] horizontal distance knockback on enemy heroes is reduced from 25m to 20m.
- Fixed enemies being able to use heavy melee to cancel
Exploding Uppercut[sic]'s momentum.
Hyper Beam[sic] is now very wide in the area right in front of the hero, then narrows into the current size a few meters away.
Hyper Beam[sic] Spirit Power damage scaling increased from 1.96 to 2.2.
Hyper Beam[sic] T2 increased from +120 to +140.
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July 11, 2024
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July 4, 2024
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June 27, 2024
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June 20, 2024
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- Fixed the unit target UI not showing up for instant-cast abilities (
MoKrill[sic] ult, Lady Geist ult, Bebop bomb).
Hook hitbox reduced from 36 inches to 33.
Hyper Beam cooldown increased from 100s to 110s.
|
June 13, 2024
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Sticky Bomb base damage reduced from 130 to 120.
Hook grab radius reduced from 40 inches to 36.
Hyper Beam movement and dash slow increased from 30% to 40%.
Hyper Beam DPS increased from 210 to 220.
Hyper Beam tracking speed increased by 10%.
|
June 6, 2024
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May 30, 2024
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Hyper Beam[sic] width increased from 2.7m to 2.9m.
- Base bullet armor increased from 20% to 24%.
|
May 23, 2024
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- Fixed a few unit target abilities that could sometimes select a target behind a nearby wall (e.g.
Bebop Sticky Bomb).
Sticky Bomb T3 changed from Silence to Disarm.
- Improved
Hook hitbox detection to not grab targets that are behind cover.
Hyper Beam[sic] width increased from 2.5m to 2.7m.
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May 16, 2024
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Sticky Bomb T3 now applies the silence on cast instead of detonation.
Sticky Bomb T3 silence duration reduced from 5s to 3.5s.
Sticky Bomb now uses a new instant cast mechanism. When you are in range there is a valid target indicator.
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May 10, 2024
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- No longer has an innate +15% Spirit Resist.
- Now has innate +20% Bullet Resist.
Hook cooldown reduced from 27s to 22s.
Hook T3 reduced from -15s to -12s Cooldown.
Hook Speed increased from 2700 to 3000.
Hook Return Speed increased from 1800 to 2200.
Hyper Beam DPS increased from 180 to 210.
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May 3, 2024
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- Weapon no longer has horizontal/vertical recoil.
|