Damage Resistance: Difference between revisions
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The Bullet Resistance and Spirit Resistance stats are also sometimes referred to as "Bullet Armor" and "Spirit Armor". | The Bullet Resistance and Spirit Resistance stats are also sometimes referred to as "Bullet Armor" and "Spirit Armor". | ||
== Starting Damage Resistance == | |||
Most [[Hero|Heroes]] have no starting damage resistance. However, there are a few exceptions: | |||
=== Bullet Damage Resistance === | |||
* {{PageRef|name=Bebop}} has {{#invoke:HeroData|get_hero_var|Bebop|BulletResist|3}}% bullet damage resistance. | |||
* {{PageRef|name=McGinnis}} has {{#invoke:HeroData|get_hero_var|McGinnis|BulletResist|3}}% bullet damage resistance. | |||
* {{PageRef|name=Dynamo}} has no starting bullet damage resistance, but he gains 1% on each level-up. | |||
=== Spirit Damage Resistance === | |||
* {{PageRef|name=Kelvin}} and {{PageRef|name=Lash}} have {{#invoke:HeroData|get_hero_var|Lash|TechResist|3}}% spirit damage resistance. | |||
* {{PageRef|name=Pocket}} and {{PageRef|name=Trapper}} have {{#invoke:HeroData|get_hero_var|Pocket|TechResist|3}}% spirit damage resistance (they take 15% more spirit damage). | |||
* {{PageRef|name=Bebop}} has no starting spirit damage resistance, but he gains 1% on each level-up. | |||
=== Headshot Critical Damage Reduction === | |||
* {{PageRef|name=Seven}} has 35% headshot critical damage reduction. | |||
* {{PageRef|name=Mo & Krill}} have 20% headshot critical damage reduction (Mo's head only). | |||
== Melee Resist == | == Melee Resist == |
Latest revision as of 19:53, 7 February 2025
Damage Resistance refers to the Bullet, Melee, and Spirit Resist statistics which reduce incoming damage taken. Bullet Resist reduces all weapon and melee damage, Melee Resist reduces only melee damage, while Spirit Resist reduces all spirit damage.
Most resistances stack diminishingly with each additional resistance source having reduced effect. Resistance Reduction is applied to the final resistance, and if stacked separately and diminishingly.
The Bullet Resistance and Spirit Resistance stats are also sometimes referred to as "Bullet Armor" and "Spirit Armor".
Starting Damage Resistance[edit | edit source]
Most Heroes have no starting damage resistance. However, there are a few exceptions:
Bullet Damage Resistance[edit | edit source]
Bebop has 10% bullet damage resistance.
McGinnis has 15% bullet damage resistance.
Dynamo has no starting bullet damage resistance, but he gains 1% on each level-up.
Spirit Damage Resistance[edit | edit source]
Kelvin and
Lash have 15% spirit damage resistance.
Pocket and
Trapper have -15% spirit damage resistance (they take 15% more spirit damage).
Bebop has no starting spirit damage resistance, but he gains 1% on each level-up.
Headshot Critical Damage Reduction[edit | edit source]
Seven has 35% headshot critical damage reduction.
Mo & Krill have 20% headshot critical damage reduction (Mo's head only).
Melee Resist[edit | edit source]
Melee Resist is a special case of Bullet Resist that is stacked diminishingly along with Bullet Resist to reduce all incoming melee damage. This includes all "melee" abilities such as Viscous Puddle Punch ability.
Math[edit | edit source]
Despite being presented in-game as +x% Bullet, Melee, or Spirit Resist, multiple sources of resist stack multiplicatively, not additively.
The formula for resist is:
where:
For example, multiple sources of Bullet Resist:
Resistance Reduction[edit | edit source]
Resistance Reduction refers to any negative amount of Resist, making the target take increased damage.
Resistance Reduction is calculated multiplicatively like resistance, but then simply subtracted from the resistance amount.
For example, using Bullet Resists and Reductions:
- 70% Spirit Resist from Viscous' Goo Ball
- 20% Spirit Resist from Spirit Armor
- -12% Spirit Resist from Spirit Strike
- -12% Spirit Resist from Mystic Vulnerability
- -24% Spirit Resist from Crippling Headshot
The final Resistance can go negative, and this multiplies the damage taken of that type. For example:
- 30% resist= 70% of the damage from the weapon or ability.
- 0% resist = 100% of the damage from the weapon or ability.
- -30% resist = 130% of the damage from the weapon or ability.
Items like Headshot Booster grant a flat added bullet damage, this bonus damage is not multiplied by weapon damage but is subject to resistance reduction/increase in damage.
Even Resistance from Level#Power Increases is multiplicative. For example, Bebop's base Resistance is 0%, while he gains 1.25% Resist per Power Increase. After 14 Power Increases, Bebop's total resistance will be
Effective Health[edit | edit source]
![](/images/thumb/a/a7/Resistance-graph.png/300px-Resistance-graph.png)
Include graph of effective health as a function of Damage Reduction. In the mean time, feel free to refer to this Desmos graph.
Include graph of effective damage increase from using 15%, 30%, and 45% Resistance Reduction as a function of the target's original Damage Reduction. In the mean time, feel free to refer to this Desmos graph.
Sources of Damage Resistance[edit | edit source]
Bullet Resist[edit | edit source]
Name | ![]() | Category | Stat change |
---|---|---|---|
![]() | 500 | Weapon | +4% Bullet Resist |
![]() | 1,250 | Weapon | +8% Bullet Resist |
![]() | 1,250 | Weapon | -5% Bullet Resist |
![]() | 3,000 | Weapon | +2% Bullet Resist |
![]() | 3,000 | Weapon | +30% Bullet Resist |
![]() | 3,500 | Weapon | +15% Bullet Resist |
![]() | 7,250 | Weapon | +8% Bullet Resist |
![]() | 500 | Vitality | +3% Bullet Resist |
![]() | 1,250 | Vitality | +26% Bullet Resist |
![]() | 1,750 | Vitality | +20% Bullet Resist |
![]() | 3,500 | Vitality | +10% Bullet Resist |
![]() | 4,250 | Vitality | +50% Bullet Resist |
![]() | 6,000 | Vitality | +40% Bullet Resist |
![]() | 6,000 | Vitality | +18% Bullet Resist |
![]() | 6,000 | Vitality | +15% Bullet Resist |
![]() | 500 | Spirit | +7% Bullet Resist |
![]() | 3,500 | Spirit | +13% Bullet Resist |
![]() | 6,000 | Spirit | +16% Bullet Resist |
![]() | 6,000 | Spirit | +16% Bullet Resist |
Monster Rounds increases Bullet Resist vs. NPCs by +30%.
Escalating Resilience increases Bullet Resist by 2% per stack per shot when hitting enemy heroes, maxing at 40% Bullet Resist.
Bullet Resist Reduction[edit | edit source]
Name | ![]() | Category | Stat change |
---|---|---|---|
![]() | 3,000 | Weapon | -8% Bullet Resist Reduction |
![]() | 6,000 | Weapon | +24% Bullet Resist Reduction |
![]() | 1,250 | Spirit | -12% Bullet Resist Reduction |
![]() | 1,250 | Spirit | -12% Bullet Resist Reduction |
Melee Resist[edit | edit source]
Name | ![]() | Category | Stat change |
---|---|---|---|
![]() | 3,500 | Weapon | +20% Melee Resist |
![]() | 3,500 | Weapon | +30% Melee Resist |
![]() | 1,250 | Vitality | +25% Melee Resist |
![]() | 1,250 | Spirit | +15% Melee Resist |
![]() | 3,000 | Spirit | +15% Melee Resist |
Spirit Resist[edit | edit source]
Name | ![]() | Category | Stat change |
---|---|---|---|
![]() | 3,500 | Weapon | +12% Spirit Resist |
![]() | 3,500 | Weapon | +12% Spirit Resist |
![]() | 6,000 | Weapon | +15% Spirit Resist |
![]() | 1,250 | Vitality | +6% Spirit Resist |
![]() | 1,250 | Vitality | +10% Spirit Resist |
![]() | 1,250 | Vitality | +22% Spirit Resist |
![]() | 3,000 | Vitality | +6% Spirit Resist |
![]() | 4,250 | Vitality | +45% Spirit Resist |
![]() | 6,000 | Vitality | +40% Spirit Resist |
![]() | 6,000 | Vitality | +15% Spirit Resist |
![]() | 1,250 | Spirit | +10% Spirit Resist |
![]() | 1,250 | Spirit | +6% Spirit Resist |
![]() | 3,000 | Spirit | +40% Spirit Resist |
![]() | 3,500 | Spirit | +8% Spirit Resist |
![]() | 6,000 | Spirit | +14% Spirit Resist |
![]() | 6,000 | Spirit | +8% Spirit Resist |
![]() | 7,250 | Spirit | +15% Spirit Resist |
Spirit Resist Reduction[edit | edit source]
Name | ![]() | Category | Stat change |
---|---|---|---|
![]() | 6,000 | Weapon | +24% Spirit Resist Reduction |
![]() | 500 | Spirit | -12% Spirit Resist Reduction |
![]() | 1,250 | Spirit | -12% Spirit Resist Reduction |
![]() | 3,500 | Spirit | -12% Spirit Resist Reduction |
![]() | 7,250 | Spirit | -12% Spirit Resist Reduction |
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