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Revision as of 12:42, 29 October 2024

Vindicta
{{{BASEPAGENAME}}}
Weapon:
"Wallflower's Revenge"


BASE STATS

Weapon Stats
DPS: 52
Bullet Damage: 11.4+0.55
Ammo:

22

Bullets per sec:

4.55

Reload Time:

2.91s

Bullet Velocity:

740m/s

Light Melee: 63+2.67
Heavy Melee: 116+4.91
Falloff Range: 20m → 64m
Vitality Stats
Health:

525+20

Health Regen:

2

Move Speed:

8m/s

Stamina:

2


INFORMATION
Voice Actor:  
Release Date:  
Voice Lines:   Vindicta/Quotes
Snipes the unsuspecting

Vindicta has the mobility to engage at her leisure, picking at her prey and bleeding them out slowly. Injured enemies at any distance should fear being picked off when she is on the map.


Vindicta is a mobile and powerful marksman, engaging and picking off her targets from a distance. Using her Crow Familiar to initiate fights by bleeding her targets, Vindicta may launch into Flight to keep her distance from enemies and tether them with a Stake in the ground while targeting them with her powerful rifle. Enemies that are near-death should fear her ability to Assassinate at long-range with a devastating sniper shot.

A witch who was killed by John Hathorne during the Salem Witch Trials of the 1600s, Vindicta returned to this world during the first Maelstrom. Seeking to protect her fellow supernatural entities, Vindicta is waging a war against the Neo-inquisitorial "Friends of Humanity".

Abilities

Stake








Cooldown 40s

Throw a stake that tethers enemies to the location where the stake lands. Enemy movement is restricted to the length of the tether.

2s

Tether Duration

Spirit Power#Spirit Power Scalingx0.393

60

Damage

9m

Capture Radius

6m  Tether Length

30%  Movement Slow

Ability Point 1
+40% Fire Rate Slow
Ability Point 2
-20s Cooldown
Ability Point 5
+0.5s Tether Duration and +2m Capture Radius

Flight

Channel Time 0.2s




Duration 12s



Cooldown 42s

Leap into the air and fly. While in flight your weapon deals bonus spirit damage.

Spirit Power#Spirit Power Scalingx0.202

10

Spirit Damage Per Bullet
Ability Point 1
+50% base Ammo while flying
Ability Point 2
+6s Duration
Ability Point 5
+12 Spirit Damage Per Bullet
Notes
  • Bonus spirit damage is affected by weapon damage fall-off.
  • The 1 ability point upgrade does NOT increase Vindicta's base Ammo capacity by 50%, it only increases her Ammo capacity by 50% of her base Ammo. This means that it will increase her ammo capacity by the same amount every time and will not affect other sources of Ammo increase such as Titanic Magazine.

Crow Familiar








Cooldown 26s

Your crow familiar deals impact damage, reduces their bullet resist and applies a bleed that deals damage based on the target's current health.

Spirit Power#Spirit Power Scalingx0.8

40

Damage

3%/sec

Bleed Damage

Spirit Power#Spirit Power Scalingx0.03

6s

Debuff Duration

-6%  Bullet Resist Reduction

-6%  Spirit Resist

Ability Point 1
Crow Ricochets up to 2 times towards other enemies within 15m
Ability Point 2
-16s Cooldown
Ability Point 5
-12% Bullet Resist and -12% Spirit Resist

Assassinate






Number of Charges 2

Charge Cooldown 2.5s

Cooldown 53s

Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1.0s of being scoped. Does bonus damage to enemies with less than 50% health remaining. Landing a killing blow on a player with Assassinate grants you bonus souls.

Spirit Power#Spirit Power Scalingx1

100

Damage

Spirit Power#Spirit Power Scalingx1.5

100

Max Bonus Damage

250

Bonus Souls Per Assassination

1s  Full Charge Time

50%  No Charge Damage

20%  Headshot Damage

Ability Point 1
-19s Cooldown
Ability Point 2
+110 Max Bonus Damage
Ability Point 5
Assassinate kills grant +600 souls
Notes
  • Vindicta will remain scoped after firing an Assassinate shot as long as there is at least one ability charge remaining.
  • The damage scales up from 50% to 100% after one second of being scoped.

Weapon

Weapon Stats
Falloff Range
20m - 64m
52 DPS
Wallflower's Revenge
Rapid Fire Long Range

Background

A victim of John Hathorne during the Salem Witch Trials, Vindicta got a second chance of life when her spirit was brought back to the mortal plane during the first Maelstrom (the event that introduced the supernatural to the public at large).

Waging a one ghost war against the "The Friends of Humanity", a neo inquisition formed by Hawthorne's descendants; Vindicta looks to keep the supernatural safe from Hathorne’s ilk, and she isn't afraid to stack as many bodies as needed to do it.

A FATE'S TALE

Update history

Main article: Update history
Update Changes

January 27, 2025

  • Bullet damage reduced from 11.7 to 11.4
  • Crow Familiar projectile speed reduced from 4750 to 4250
  • Assassinate T2 reduced from +120 to +110

January 19, 2025

  • Movespeed reduced from 9 to 8
  • Bullet Velocity reduced from 810 to 740

December 31, 2024

  • Bullet Velocity reduced from 889 to 810
  • Assassinate T2 reduced from +130 to +120..
  • Assassinate Charge Time increased from 2s to 2.5s.

Trivia

  • Vindicta during Deadlock Pre-Alpha (Neon Prime) was named Hornet.
  • Vindicta says she was a child during the Salem Witch Trials, as found in one of her hero select lines. This relates to the actual Salem Witch Trials as many of the girls were young, ranging from ages 9 to 20.[1]
  • John Hathorne, who's mentioned in Vindicta's background, was known in the actual Salem Witch Trials for questioning accusers and the accused in trial, often leaving the accused guilty.
  • Vindicta will occasionally hum the song "Simple Gifts" after getting a kill. This is a song that originated from the Shaker religion in the early 1800s.
  • Vindicta and McGinnis are currently tied for the lowest base Stamina of any hero at 2.

References

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Seven

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