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| description = Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves problems.
| description = Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves problems.


| dps = {{#invoke:HeroData|get_hero_var|hero_bebop|DPS|3}}  
| dps = {{#invoke:HeroData|get_hero_var|hero_bebop|DPS|2}}  
| bullet_damage = {{#invoke:HeroData|get_hero_var|hero_bebop|BulletDamage|2}}  
| bullet_damage = {{#invoke:HeroData|get_hero_var|hero_bebop|BulletDamage|2}}  
| ammo = {{#invoke:HeroData|get_hero_var|hero_bebop|ClipSize|3}}  
| ammo = {{#invoke:HeroData|get_hero_var|hero_bebop|ClipSize|3}}  

Revision as of 23:50, 18 October 2024

{{{BASEPAGENAME}}}
Weapon:
"Hero Not Found"


BASE STATS

Weapon Stats
DPS: 60
Bullet Damage: 4.8
Ammo:

66

Bullets per sec:

12.5

Reload Time:

2.35s

Bullet Velocity:

508m/s

Light Melee: 63
Heavy Melee: 116
Falloff Range: 20m → 51mm
Vitality Stats
Health:

650

Health Regen:

3

Bullet Resist:

10%

Spirit Resist:

0%

Move Speed:

6.6m/s

Sprint Speed:

3.5m/s

Stamina:

3


INFORMATION
Voice Actor:  
Release Date:  
Voice Lines:   Bebop/Quotes


A modified scrap golem with a big heart and a bigger hook arm, Bebop is a potent threat on the battlefield when supported by his team. Not only can he Hook enemies and pull them into his allies, Bebop can attach sticky bombs to nearby foes and launch them in any direction with a powerful uppercut. For any foes left standing, Bebop's Hyper Beam can cut across the battlefield and finish them off.

Abilities

Exploding Uppercut








Cooldown 21s

Deal Light Melee damage to nearby units and send them flying back, causing area damage and fire rate slow where they land. Does not damage allies.

0.01

Uppercut Damage

Spirit Power#Spirit Power Scalingx0.524

80

Area Damage

14m

Landing Radius

15%  Fire Rate Slow  Spirit Power#Spirit Power Scalingx0.2

5s  Fire Rate Slow Duration

Ability Point 1
-10.5s Cooldown
Ability Point 2
On Uppercut enemy Hero, gain fast spin-up time, 2x range, and +50% weapon damage for 12s
Ability Point 5
On Uppercut enemy Hero, set Hook cooldown to 0 and instantly +100% bullets to your current clip
Notes
  • Uppercuts all enemies within around 2-3m of Bebop.
  • Uppercutted enemies cannot receive the area damage.
  • Trajectory is affected by Bebop facing angle, i.e. facing down reduces airtime, and facing upward increases airtime.

Weapon

Weapon Stats
Falloff Range
20m - 51m
60 DPS
Humble Pie
Beam Weapon Medium Range
Fires a continuous beam with no bullet travel

Background

Forged by the hands of a widowed junk yard attendant; Bebop was more than just some scrap golem laborer... he was the son she couldn't have. Together they would work in the iron yard during the day, and listen to jazz at night. But now, Bebop's creator has fallen ill and while Miss Shelly wouldn't approve of the activities that Bebop does at night to pay for her medicine, what she doesn't know can't hurt her.

A FATE'S TALE

Update history

Main article: Update history
Update Changes

February 25, 2025

  • Disjoints now break Hook tracking.
  • Uppercut now only locks out player movement until the top of the launch 'arc'.
  • Sticky Bomb now favors applying to the Hook target for 0.25s after Hooking.
  • Weapon changes to scale beam visual impact based on dps of weapon.
  • Hyper Beam visual revision to starting point to hook up better to rest of beam.
  • Hyper Beam now has updated ground effects.
  • Sticky Bomb and Uppercut effects revisions to help clarify damage areas.
  • Uppercut T2 Perk revision to buff effects to make them more apparent when Bebop has extra gun damage.
  • When Bebop hooks an NPC, only Bebop will hear the hook success sound to make it less confusing for teammates/opponents.
  • Fixed casting errors that would sometimes happen with Sticky Bomb.

January 27, 2025

January 19, 2025

Trivia

  • He has an ongoing feud with Lash. Several voice lines reference their feud and rivalry in blood sport.
  • Bebop's current model is likely temporary and is based on a robot model from when the game was still called Neon Prime.
  • Bebop is voiced by JB Blanc, who is known for voiceworks in many popular videogames (e.g. Diablo in Diablo III, Braum in League of Legends, Saxton Hale in Team Fortress 2, etc.).
  • Bebop is named after the jazz style Bebop
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Abrams

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Bebop

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Calico

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Dynamo

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Grey Talon

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Haze

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Holliday

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Infernus

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Ivy

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Kelvin

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Lady Geist

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Lash

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McGinnis

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Mirage

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Mo & Krill

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Paradox

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Pocket

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Seven

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Shiv

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Sinclair

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Vindicta

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Viscous

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Vyper

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Warden

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Wraith

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Yamato

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Fathom

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Raven

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Trapper

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Wrecker