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'''Fathom''' is a hero in Deadlock, currently available in the [[Hero Labs]].
'''Fathom''' is a hero in Deadlock, currently available in the [[Hero Labs|''Hero Labs'']] gamemode.


== Abilities ==
== Abilities ==

Revision as of 01:22, 2 November 2024

“This is going to be exciting!”
This page contains game content that is unfinished, work in progress, or unavailable in standard gameplay.
Fathom
{{{BASEPAGENAME}}}
Weapon:
"Riptide"


BASE STATS

Weapon Stats
DPS: 56
Bullet Damage: 3.6+0.57
Ammo:

13

Bullets per sec:

2.22

Reload Time:

0.3s

Bullet Velocity:

559m/s

Light Melee: 63+2.7
Heavy Melee: 116
Falloff Range: 16m → 46m
Vitality Stats
Health:

550+41

Health Regen:

2

Spirit Resist:

0+?%

Move Speed:

7.3m/s

Stamina:

3


INFORMATION
Voice Actor:  
Release Date:  
Voice Lines:   Fathom/Quotes
Slips into combat and then hides to recover

A short-ranged assassin, Fathom can slip in and out of combat and win long engagements.


Fathom is a hero in Deadlock, currently available in the Hero Labs gamemode.

Abilities

Scalding Spray



Radius 12m


Duration 3s

Number of Charges 1

Charge Cooldown 8s

Cooldown 40s

Spray scalding water in a cone ahead of you. You build up bonus weapon damage as the spray damages an enemy hero.

Spirit Power#Spirit Power Scalingx0.4

40

DPS

7%

Weapon Damage Gain Per Sec

12s

Bonus Duration
Ability Point 1
-15s Cooldown
Ability Point 2
+2s Duration
Ability Point 5
+45 DPS

Breach


Cast Range 20m






Cooldown 22s

Launch forward, damaging all enemies near where you land and knocking them into the air.

Spirit Power#Spirit Power Scalingx0.7

80

Damage
Ability Point 1
+3m Explosion Radius
Ability Point 2
-8s Cooldown
Ability Point 5
+120 Damage

Reefdweller Harpoon


Cast Range 30m




Number of Charges 2

Charge Cooldown 2s

Cooldown 30s

Throw a harpoon that latches to a wall or ceiling, and pulls you in. Activates Lurker's Ambush's invisibility while being pulled in. Once hanging attached to the harpoon surface, gain additional charges.

Casting Reefdweller Harpoon does not break invisibility.
Ability Point 1
-5s Cooldown
Ability Point 2
+5m Cast Range
Ability Point 5
After detaching, gain 30% Fire Rate for 7s or until you reload
Notes
  • This ability also prevents the usage of movement abilities on hit for 6s.

Lurker's Ambush

Channel Time 9999s

Cast Range 30m






Cooldown 50s

Passive: While out of combat and not seen by enemies, heal a portion of your max health every second. If you stand still, you also become invisible, so long as you stay still or crouched and don't perform any actions. While completely invisible, you are invulnerable.

3%

Max Health Regen

1.5s

Fade Time
Charge up a mouthful of sticky spit that damages and immobilizes enemies. Hold 4 to hold the spit. Damage and immobilization duration increase the longer you hold the spit.

3s

Max Immobilize Duration

Spirit Power#Spirit Power Scalingx1.25

125

Max Damage
Ability Point 1
-15s Cooldown
Ability Point 2
+2% Max Health Regen
Ability Point 5
+1s Max Immobilize Duration

Weapon

Weapon Stats
Falloff Range
16m - 46m
56 DPS
Riptide
Spreadshot Close Range
Spews a short range toxic cloud that deals double damage to non-hero targets. When aimed, shoots a long range dart that poisons enemies.

Background

A notorious monster of The Deep, Fathom enjoyed cultivating an aura of mystery and fear around him. He was content feasting on wayward sailors and demanding tithes from selkie's, but then The Adversary came and ruined everything. After all, when it came to sowing terror, how could he compete with a genocidal force of nature? It wasn't fair. Something had to be done to save himself from fading into obscurity... and so he seeks to summon The Patrons to endure that he will always be the apex predator of The Deep.

A FATE'S TALE

Update History

Main article: Update history
Update Changes

November 21, 2024

  • Weapon: bullet damage per boon reduced from 0.57 to 0.35
  • Lurker's Ambush: Updated particle effects

November 8, 2024

November 1, 2024

  • Health per boon reduced from 41 to 36
  • Shotgun Damage per pellet reduced from 4.5 to 4
  • Shotgun falloff start reduced from 18m to 16m
  • Scalding Spray weapon damage gain per second reduced from 8% to 7%
  • Fathom's Bloodletting updated to have the same values as the latest version of Shiv's Bloodletting

Trivia

  • Fathom's internal name is hero_slork.
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