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m Added reload time and bullet velocity values.
m Updated ability cards to v2
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|-|(1) Exploding Uppercut=
|-|(1) Exploding Uppercut=
{{Ability card
{{Ability card v2
| name            = Exploding Uppercut
| hero_name=Bebop
| key            = 1
| ability_num=1
| description    = Deal '''Light Melee''' damage to nearby units and send them '''flying back''', causing '''area damage''' where they land. Does not damage allies.
| notes=
| cooldown        = 21s
| effect1        = '''Uppercut Damage:''' 0
| effect2        = '''Area Damage:''' 80 {{ss|0.5}}
| effect3        = '''Landing Radius:''' 14m
| upgrade1        = '''-10.5s''' Cooldown
| upgrade2        = On Uppercut enemy Hero, gain '''fast spin up time, 2x range and +60% weapon damage''' for 12s
| upgrade3        = On Uppercut enemy Hero, set '''Hook cooldown to 0''' and instantly '''+100% bullets''' to your current clip
 
* Uppercuts all enemies within around 2-3m of Bebop.
* Uppercuts all enemies within around 2-3m of Bebop.
* Uppercutted enemies cannot receive the area damage.
* Uppercutted enemies cannot receive the area damage.
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|-|(2) Sticky Bomb=
|-|(2) Sticky Bomb=
{{Ability card
{{Ability card v2
| name            = Sticky Bomb
| hero_name=Bebop
| key            = 2
| ability_num=2
| description    = Attach a Sticky Bomb to a nearby target that deals '''explosive damage''' after a short fuse time. Gain '''+2.5% bomb damage''' for every enemy hero hit.
| notes=
| cooldown        = 19s
| range          = 6m
| radius          = 12m
| effect1        = '''Damage:''' 120 {{ss|0.9}}
| effect2        = '''Fuse Time:''' 3s
| upgrade1        = '''-7.5s''' Cooldown
| upgrade2        = '''+80''' Damage
| upgrade3        = On Attach, '''disarms''' the target for '''3.5''' seconds.
 
* Damage gain per hero hit is permanent for the rest of the game.
* Damage gain per hero hit is permanent for the rest of the game.
* The percentage damage increase is applied to the total damage of the bomb. Formula: ((Base dmg + Upgrade + Spirit scaling) * stack multiplier).
* The percentage damage increase is applied to the total damage of the bomb. Formula: ((Base dmg + Upgrade + Spirit scaling) * stack multiplier).
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* Also gains stacks for enemy heroes that die while a bomb is attached to them.  
* Also gains stacks for enemy heroes that die while a bomb is attached to them.  
}}
}}
|-|(3) Hook=
|-|(3) Hook=
{{Ability card
{{Ability card v2
| name            = Hook
| hero_name=Bebop
| key            = 3
| ability_num=3
| description    = Launch out a hook that '''grabs and reels in''' the first hero it hits, dealing damage. Target will be placed where you are facing.
| notes=
| cooldown        = 23s
| range          = 25m
| effect1        = '''Damage:''' 40
| upgrade1        = Bebop deals '''30% more bullet damage''' against hooked enemies for 10s
| upgrade2        = '''+30m''' Cast Range
| upgrade3        = '''-11.5s''' Cooldown
 
* Hook damage is dealt after Bebop finishes reeling in the target.
* Hook damage is dealt after Bebop finishes reeling in the target.
}}
}}
|-|(4) Hyper Beam=
|-|(4) Hyper Beam=
{{Ability card
{{Ability card v2
| name            = Hyper Beam
| hero_name=Bebop
| key            = 4
| ability_num=4
| description    = Charge up your laser to unleash a powerful torrent of energy that '''deals damage''' and '''slows enemies' movement and dashes.''' You have slow movement and turn rate for the duration. If activated in the air you will hover while unleashing the beam.
| notes=
| duration        = 8s {{ss|0.06}}
| cooldown        = 130s
| effect1        = '''DPS:''' 205 {{ss|2.7}}
| effect2        = '''Beam Width:''' 2.9m
| effect3        = '''Movement Slow:''' 30% (on hit)
| effect4        = '''Beam Length:''' 70m
| upgrade1        = '''-30s''' Cooldown
| upgrade2        = '''+100''' DPS
| upgrade3        = Hyper Beam heals Bebop for '''100'''% of its damage on heroes. 33% on non-hero
* Hyper Beam has 3 damage areas: area near arm, the beam itself (2.9m width), and area around the end of the beam.
* Hyper Beam has 3 damage areas: area near arm, the beam itself (2.9m width), and area around the end of the beam.
* Hyper Beam deals damage in an area 5m radius centered around the beam arm, and 4m radius centered around the end of the beam, indicated by purple circles.
* Hyper Beam deals damage in an area 5m radius centered around the beam arm, and 4m radius centered around the end of the beam, indicated by purple circles.

Revision as of 12:04, 3 October 2024

{{{BASEPAGENAME}}}
Weapon:
"Hero Not Found"


BASE STATS

Weapon Stats
DPS: 66
Bullet Damage: 5.3
Ammo:

66

Bullets per sec:

12.5

Reload Time:

2.35s

Bullet Velocity:

508m/s

Light Melee: 69
Heavy Melee: 116
Falloff Range: 22m → 51mm
Vitality Stats
Health:

650

Health Regen:

3

Bullet Resist:

10%

Spirit Resist:

0%

Move Speed:

6.2m/s

Sprint Speed:

3m/s

Stamina:

3


INFORMATION
Voice Actor:  
Release Date:  
Voice Lines:   Bebop/Quotes


A modified scrap golem with a big heart and a bigger hook arm, Bebop is a potent threat on the battlefield when supported by his team. Not only can he Hook enemies and pull them into his allies, Bebop can attach sticky bombs to nearby foes and launch them in any direction with a powerful uppercut. For any foes left standing, Bebop's Hyper Beam can cut across the battlefield and finish them off.

Abilities

Exploding Uppercut








Cooldown 21s

Deal Light Melee damage to nearby units and send them flying back, causing area damage and fire rate slow where they land. Does not damage allies.

0.01

Uppercut Damage

Spirit Power#Spirit Power Scalingx0.524

80

Area Damage

14m

Landing Radius

15%  Fire Rate Slow  Spirit Power#Spirit Power Scalingx0.2

5s  Fire Rate Slow Duration

Ability Point 1
-10.5s Cooldown
Ability Point 2
On Uppercut enemy Hero, gain fast spin-up time, 2x range, and +50% weapon damage for 12s
Ability Point 5
On Uppercut enemy Hero, set Hook cooldown to 0 and instantly +100% bullets to your current clip
Notes

Weapon

Weapon Stats
Falloff Range
20m - 51m
60 DPS
Humble Pie
Beam Weapon Medium Range
Fires a continuous beam with no bullet travel

Background

Forged by the hands of a widowed junk yard attendant; Bebop was more than just some scrap golem laborer... he was the son she couldn't have. Together they would work in the iron yard during the day, and listen to jazz at night. But now, Bebop's creator has fallen ill and while Miss Shelly wouldn't approve of the activities that Bebop does at night to pay for her medicine, what she doesn't know can't hurt her.

A FATE'S TALE

Update history

Main article: Update history
Update Changes

January 27, 2025

January 19, 2025

December 6, 2024

  • Exploding Uppercut now only locks enemies out of air control for a max of 0.5s (down from 1s)
  • Hook now shows a hero icon when you connect with a target
  • Hook delay reduced when pulling allies
  • Hook T1 now also improves melee damage

Trivia

  • He has an ongoing feud with Lash. Several voice lines reference their feud and rivalry in blood sport. They share another connection as the only two heroes that start the game with sprint speed, Bebop and Lash having 3m/s and 1m/s respectively.
  • Bebop is the only hero that starts with more than 0% bullet resist (10%).
  • Bebop's current model is likely temporary and is based on a robot model from when the game was still called Neon Prime.
  • Bebop is voiced by JB Blanc, who is known for voiceworks in many popular videogames (e.g. Diablo in Diablo III, Braum in League of Legends, Saxton Hale in Team Fortress 2, etc.).
Heroes

Hero Labs

Abrams

Hero Labs

Bebop

Hero Labs

Calico

Hero Labs

Dynamo

Hero Labs

Grey Talon

Hero Labs

Haze

Hero Labs

Holliday

Hero Labs

Infernus

Hero Labs

Ivy

Hero Labs

Kelvin

Hero Labs

Lady Geist

Hero Labs

Lash

Hero Labs

McGinnis

Hero Labs

Mirage

Hero Labs

Mo & Krill

Hero Labs

Paradox

Hero Labs

Pocket

Hero Labs

Seven

Hero Labs

Shiv

Hero Labs

Sinclair

Hero Labs

Vindicta

Hero Labs

Viscous

Hero Labs

Vyper

Hero Labs

Warden

Hero Labs

Wraith

Hero Labs

Yamato

Hero Labs

Hero Labs

Fathom

Hero Labs

Raven

Hero Labs

Trapper

Hero Labs

Wrecker