Encase the target in a cube of restorative goo that purges debuffs, protects from damage, and increases health regen. Target is unable to take any new actions while cubed. Can be used on self. Press [Jump] to escape early.
Range:
30m
Duration:
4s
Cooldown:
45s
Health Regen: 40
1 • Increases Movement Speed and Stamina Recovery
2 • -22s Cooldown
5 • +60 Health Regen
Puddle Punch
Materialize a fist in the world that punches units in the area and send them flying. Enemies will be dealt damage, have their dash distance reduced for a brief moment, and have their movement slowed. This is considered a Light Melee attack.
Range:
40m
Ability width:
4m
Cooldown:
28s
Charges: 1
Charge Cooldown: 1.5s
Movement Slow: 40%
Slow Duration: 4s
1 • +1 Charges
2 • +35 Damage and +20% Movement Slow
5 • -12s Cooldown
Goo Ball
Morph into a large goo ball that deals damage and stuns enemies on impact. The ball grants large amounts of Bullet and Spirit resist, bounces off walls and can double jump.
5 • Can cast abilities and use items while rolling.
Background
“
A FATE'S TALE:
The Bermuda Triangle was never a myth, it was a shadowline nexus deep underneath the Atlantic Ocean. For the most part, the things that escaped this astral gate were benign (like Nessie), but now something dark and predatory hunts the seas... and its denizens are scared to death.
One of those inhabitants, a psychic sea anemone, wants to do something about it. Psychically building itself an ectoplasmic goo body so it can survive on the surface, Viscous desperately is trying to summon The Patrons to keep The Deep safe from the adversary that lurks below.