Updates | ||
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← September 19, 2024 | September 26, 2024 | N/A → |
Source: 09-26-2024 Update
Patch notes
General Changes
- Added new hero,
Mirage.
- Added an initial Anti-Cheat detection system. When a user is detected as cheating, during the game session the opponents will be given a choice between banning the user immediately and ending the match or turning the cheater into a frog for the rest of the game and then banning them afterwards. The system is set to conservative detection levels as we work on a v2 anti-cheat system that is more extensive. We will turn on the banning of users in a couple of days after the update is out. When a match is ended this way, the results will not count for other players.
- Added global quickcast support. You can now configure your abilities and/or items to be on quickcast mode globally. You can also customize each ability individually to be quickcast or not. This also supports grenade style abilities.
- Hero specific keybinds now say the ability name instead of ability 1-4
- Added Zipline hotkey that can be independently bound from space/jump
- Fixed per-hero keys not inheriting user-defined default keys properly
- Added keybind indicator for hero-specific binds showing which keys have been bound for that hero
- Added Custom Match play mode
- Private lobbies now have an option to turn on cheats
- Private lobbies now let you select the specific servers to use
- Private lobbies now have an option to make the match publicly visible or private to only the players
- Private lobbies now support post-game and replays properly
- Private lobbies now allow picking specific lanes (solo and dual lane colors are displayed)
- Added a cheat report option in-game and post-game
- Can now mute and report enemy players using ESC while in-game
- Updated the game access invite UI to make it clear when users have been accepted (in most cases we look into where a user said their friend wasn't accepted, the user was actually accepted but they never claimed the game on the Steam notifications side)
- Added voice indicators for when players are speaking in party and team chat (green for party, white for team)
- Updated Player Card and action menu when clicking on a player in the friend list or ESC menu
- Fixed Rich Presence for Steam and in-game friend lists
- Party Code is now hidden when you enable Streamer Mode
- Added Region indicator to the matches on the watch tab
- Fixed search by MatchID not working for games that are live
- Added Spectator Fog of War toggle (hotkeys available in settings)
- Added South Africa servers
- Added Italian localization
- Instead of showing the total number of favorites for each build, we now tag popular builds using a mix of both recent and historical usage so that newer builds are easier to find
- Builds that haven't been updated in 30 days now have a distinct visual
- General rendering performance improvements
- Shadow quality improvements for higher shadow settings
- Fixed issues with player outline rendering in FSR2
- Fixed regression with saturation volumes outline not showing up
- Displacement mapping no longer an official option and will likely be cut (it can be enabled with a ConVar after the game starts)
- Lighting improvements in map
- Picking up a powerup will now list all the stats they modify in the HUD instead of a generic name like 'Casting' or 'Gun'
- Spirit scaling is now always shown on the tooltips without needing to hold alt/tab
- Updated
Viscous icon to look more different from
Dynamo
- Added frosted shell effect on the rejuv crystal when
Kelvin is active
- Music and Sound effects will now pause during game pause
- Fixed Guardian trying to shoot people unsuccessfully behind cover
- Fixed
Quicksilver Reload bonus damage not working correctly with things like
Mo & Krill and
Lash
- Added timer sound to the last couple seconds of
Pocket
- Wall Jumps now use better animations to communicate directionality
- Fixed jumping between ziplines consuming stamina
- Fixed Magic Reverb not getting increased bonus damage from damage amps
- Improved preloading during queue time
- Updated
Shiv effects
- Updated
Seven effects to reduce some visual noise
- Fixed some issues with
Yamato effect not appearing reliably
Viscous
Viscous will now show a red preview for when the punch is out of range but within 2x of the cast range
- Fixed
Ricochet not respecting LOS when picking the targets
- No longer play low ammo sounds when firing while sliding
- Fixed not being able to bind Reload to Mouse Wheel Up/Down
- Minimap line colors now match the color of the hero drawing them
- Fixed spectator keybinds not showing correctly
- Updated
Yamato effects to reduce some visual noise
- Fixed Flex Slot unlock order not matching the usual order of unlocks
- Updated
Haze projectile, impact and sleeping debuff visuals
- Fixed imbue and active abilities dialog not responding to keybinds if your ability/item binds included a modifier key or were bound to the mouse wheel
- Fixed
Dynamo not playing an animation during the cast delay on
Dynamo
- Updated bullet shield break effects
- Updated
Unstoppable effects to be clearer at cast time
Warp Stone: Casting while on the ground will no longer stop the player in place, will try to move forward along the ground instead
Warp Stone: Fixed cases of
Warp Stone getting caught on geometry
- Fixed various projectiles going through bosses (
Wraith cards,
Geist[sic] bombs, etc)
- Fixed Dash not always breaking breakables
- Breakables will now wait to spawn if a player is in the way
Abrams now has a new custom heavy melee animation
- Updated
Haze VO
- Fixed a bug where
Kelvin desperation VO for
Kelvin and
Kelvin were flipped
- Turned off a
Shiv line where he referenced slowing down enemies when he wasn't actually doing so
- Removed reason 31 of why
Lash is better than
Bebop and replaced it with reason 26 of why Lash is better than Bebop (fixed a bug with Lash's hero select lines)
- Replaced a
Grey Talon select line to make his intentions more clear
Infernus will no longer appear in every bot match
- Bots can now choose to play
Lady Geist,
Mirage,
Shiv, and
Warden
- Fixed min/max falloff range displaying incorrectly on Weapon Stats Tooltip
- Updated Rejuvenator buff effect
- Updated wall bounce effects for
Viscous in ball form
- Added
citadel_give_gold
cheat command - Improved read on the connecting rope for
Yamato and reduced visual obstruction of the ending slash
- Music bug fixes for replay and spectating
- Allow announcer lines for kill streaks and various hero lines to play while the player is in an active combat encounter
- Timing critical music and sfx will pause and resume in response to game pause
Misc Gameplay
- Side lanes are now a little further apart from the middle lanes
- Added a First Blood bonus bounty for the first kill each player gets. Grants 150 bonus souls.
- Lane setup is now always 1-2-2-1
- Zipline Boost now starts on cooldown again
- Trooper damage reduction from Guardians reduced from 35% to 28% (they die a little faster to Guardians now)
- Trooper share radius reduced (from allied hero to allied hero 50m->40m, from orb to allied hero 40m->35m)
- Reverted recent creep sharing duplication changes (back to how it was over a week ago, we want to see if it's still an issue with the other changes in this patch)
- Some latency-related calculation improvements that help orbs be a little less deny favored
- Orbs now appear a little smaller to the enemy that is trying to deny them
- Added a Soul Generator (like the one in hero sandbox) in the respawn area. Starts spawning orbs at 3 minutes. Each orb is worth 10 souls when shot. (primary purpose for this is cases when you are very close to an item purchase)
- Fire Rate slows now stack diminishingly
- Rejuv bonus creep HP increased from 50% to 70%
- Rejuv bonus is no longer consumed for dead players, they have it on their next life now
- Troopers no longer give half bounty when base guardians are destroyed for that lane
- Killer to Assist bounty ratio reduced from 2.0 to 1.7 (slightly more to assists)
- Midgame respawn time increased a bit (reaches 50s at 20 min instead of 40s at 20 min)
- Teleporter delay reduced from 5s to 4s
- Guardians now deal 10% more damage to players
- Sinner's Sacrifice now grants a permanent golden statue bonus when it is killed
- Fixed Sinner's Sacrifice sharing bounty to nearby allies
- Added indicator on the hud to help track your passive cooldown items when they are 1s from ready (
headshot Booster[sic],
Medic Bullets, etc)
- Boon count increased from 11 to 14 (added to 16/18/20k)
- Non-Health boon bonuses rescaled over the 14 levels (same total as before)
- Aggressive crouch spamming within a very narrow window will now cause you to very briefly move progressively slower
- Added Rejuv drop on a loop in the sandbox mode
- Added infinite ammo option to sandbox ("No Reload")
- Fixed dashing downwards not destroying breakables
- Silence now deselects your ability if you had it open when silenced
Weapon Items
Monster Rounds: Bullet Resist vs NPCs reduced from 35% to 30%
High-Velocity Mag: Bullet Velocity reduced from +30% to +25%
Restorative Shot: Cooldown reduced from 6.2s to 5.5s
Hollow Point Ward: Spirit Shield increased from +85 to +95
Headshot Booster: Fire Rate reduced from +5% to +4%
Kinetic Dash: Fire Rate reduced from 25% to 20%
Kinetic Dash: Fire Rate max duration reduced from 8s to 7s
Berserker: Damage required per stack reduced from 110 to 100
Mystic Shot: Damage spirit scaling increased from 0.6 to 0.8
Melee Charge: Impact now increases your ammo for that mag instead of reloading (so if your ammo is 2/8, it becomes 10/8). Reloads you instantly if in the middle of a reload.
Melee Charge: Cooldown increased from 8.5s to 10s
Intensifying Magazine: Max Weapon Damage reduced from 75% to 60%
Escalating Resilience: Fire Rate reduced from 14% to 12%
Headhunter: Now requires
Headshot Booster
Headhunter: No longer grants +50% Bullet Velocity
Headhunter: Now grants +5% Fire Rate
Headhunter: Fixed not being affected by cooldown reduction
Pristine Emblem: Now requires
High-Velocity Mag
Pristine Emblem: Now grants +35% Bullet Velocity
Titanic Magazine: Ammo increased from 100% to 120%
Sharpshooter: Fixed falloff reduction not working properly
Frenzy: Low HP Spirit Resist changed to Bullet Resist
Spiritual Overflow: Now grants +250 Bullet Shield
Silencer: Now grants +12 Spirit
Ricochet: Fire Rate reduced from 12% to 10%
Vampiric Burst: Fixed casting it interrupting sliding
Siphon Bullets: Moved to T4 Vitality
Shadow Weave: Now a T4 Weapon Item
Vitality Items
Melee Lifesteal: Melee Damage reduced from 13% to 12%
Melee Lifesteal: Heal vs non-heroes reduced from 40% to 30%
Extra Stamina: Stamina Recovery increased from 10% to 14%
Restorative Locket: No longer requires max stacks to restore a stamina point
Divine Barrier: Bonus Health reduced from 75 to 50
Combat Barrier: Fire Rate while shielded reduced from 8% to 6%
Combat Barrier: Weapon Damage while shielded reduced from 28% to 25%
Combat Barrier: Bullet Shield increased from +300 to +325
Health Nova: Weapon Damage increased from 10% to 12%
Return Fire: While active grants +25% Bullet Resistance
Return Fire: Bullet Damage Returned reduced from 70% to 60%
Return Fire: No longer grants +7% Fire Rate
Return Fire: Spirit Power increased from +7 to +9
Return Fire: Fixed Ricochet'd bullets not returning the right amount of damage
Bullet Armor: Bullet Resist increased from 20% to 25%
Veil Walker: No longer grants +20% Fire Rate
Improved Bullet Armor: Bullet Resist increased from 45% to 50%
Fortitude: Bonus Health increased from 275 to 300
Lifestrike: Cooldown reduced from 5.25s to 5s
Lifestrike: Fixed proccing heal more than once when hitting multiple targets
Shadow Weave: Moved to T4 Weapon
Siphon Bullets: Now a T4 Vitality Item
Siphon Bullets: No longer grants +28% Weapon Damage
Siphon Bullets: Now grants +18% Bullet Resistance
Colossus: Slow radius increased from 12m to 14m
Soul Rebirth: Increases base respawn rate by +15s
Unstoppable: Can no longer be cast during channels
Spirit Items
Ammo Scavenger: Ammo reduced from 15% to 10%
Ammo Scavenger: Health reduced from 60 to 40
Ammo Scavenger: Duration reduced from 35s to 30s
Ammo Scavenger: Max stacks reduced from 12 to 10
Spirit Strike: No longer grants +0.8 Health Regen
Mystic Reach: Ability Range increased from 16% to 18%
Mystic Reach: Now provides 6% Bullet Resist instead of 6% Spirit Resist
Withering Whip: No longer grants +8% Fire Rate
Withering Whip: Spirit Power increased from +4 to +6
Withering Whip: Now grants +1 Sprint
Withering Whip: Cast range increased from 24m to 30m
Withering Whip: Fire Rate slow increased from 40% to 45%
Quicksilver Reload: No longer triggers if your ammo is at max value already
Decay: Cooldown increased from 32s to 45s
Decay: Cast range scaling reduced from 0.2 to 0.16
Improved Reach: Now provides 12% Bullet Resist instead of 12% Spirit Resist
Improved Spirit: Spirit Power increased from +21 to +23
Knockdown: Now causes enemies to fall down faster
Torment Pulse: Health Bonus increased from 140 to 160
Torment Pulse: Spirit Power damage scaling increased from 0.25 to 0.33
Rapid Recharge: Faster Time Between Charges increased from +55% to +65%
Rapid Recharge: Cooldown Reduction For Charged Abilities increased from +25% to 30%
Magic Carpet: Fixed it consuming stamina when jumping off
Escalating Exposure: Fixed the bonus damage being reduced twice by resistance
Refresher: Bullet Resist increased from 8% to 16%
Refresher: Spirit Resist reduced from 16% to 8%
Echo Shard: Now has a 0.3s cast delay (like
Refresher)
Hero Changes
Abrams:
Abrams reduced from 16% to 15%
Abrams:
Abrams T3 reduced from 9% to 8%
Abrams:
Abrams spirit scaling increased from 0.2 to 0.3
Abrams: Fixed Cases where
Abrams was unexpectedly 'slamming' in to walls and stairs
Bebop:
Bebop range reduced from 30m to 25m
Bebop:
Bebop duration spirit scaling reduced from 0.08 to 0.06
Dynamo:
Dynamo radius reduced from 8m to 7m
Grey Talon: Arrow cycle time reduced from 0.4s to 0.45s (overall dps unchanged)
Grey Talon:
Grey Talon can be alternate-casted to remain near the ground
Grey Talon: Fixed air dash during
Grey Talon going half the distance
Grey Talon:
Grey Talon bonus spirit on death now has a 3s buffer window
Grey Talon:
Grey Talon: very slight turn rate improvements
Grey Talon:
Grey Talon radius increased from 12m to 13m
Haze:
Haze[sic] hitbox reduced by 10%
Haze: Fixed refresher not working properly with
Haze
Haze: Fixed some items that didn't proc before:
Tesla Bullets,
Lucky Shot,
Mystic Shot
Haze:
Haze now more accurately shows who it is shooting
Haze: Fixed
Haze sometimes not obeying line of sight accurately
Haze:
Haze bullets are now affected by
Paradox
Haze:
Haze evasion reduced from 50% to 25%
Haze:
Haze fire rate reduced from 25% to 15%
Ivy:
Ivy now works against airborne targets
Ivy:
Ivy T3 now also grants +2m Radius
Ivy:
Ivy spirit power scaling increased from 0.6 to 0.7
Ivy: Fixed clicking noise when flying while disarmed
Ivy: Fixed being able to
Ivy during the Take Flight animation to circumvent the vulnerable cast period
Kelvin: Headshot bonus damage reduced by 20%
Kelvin: Bullet damage growth reduced from 1.2 to 0.9
Kelvin:
Kelvin movement slow reduced from 70% to 50%
Kelvin: Moving through breakables while on
Kelvin now destroys them
Lady Geist:
Lady Geist cooldown reduced from 42s to 30s
Lady Geist:
Lady Geist cooldown reduced from 6.25s to 6s
Lady Geist:
Lady Geist T1 improved from -2.75s Cooldown to -3s
Lady Geist: Fixed
Lady Geist not healing extra based on amplifications (like
Soul Shredder[sic] and
Lady Geist stacks)
Lady Geist: Sprint increased from 1 to 1.5
McGinnis: Fixed looking up circumventing the min range on
McGinnis[sic] and
McGinnis[sic]
McGinnis: Can now cast parry to cancel your ult
McGinnis: Fixed various issues with
McGinnis indoors and near walls spawning the wrong number of segments
Mo & Krill:
Mo & Krill duration reduced from 2.75s to 2.5s
Mo & Krill:
Mo & Krill damage spirit scaling increased from 0.8 to 1.1
Mo & Krill:
Mo & Krill kill trigger now has a 3s buffer window to get credit
Mo & Krill:
Mo & Krill T1 reduced from +1.5s to +1s
Mo & Krill:
Mo & Krill range increased from 30m to 35m
Mo & Krill:
Mo & Krill base speed increased from 3 to 4
Mo & Krill:
Mo & Krill T3 speed reduced from +3 to +2
Paradox:
Paradox T3 now also grants +2% Damage Amp
Paradox: Fixed being unable to be damaged by multiple
Paradoxs
Pocket:
Pocket no longer goes through walls, now respects line of sight
Pocket:
Pocket T3 reduced from +5% to +4%
Seven:
Seven stun duration reduced from 1.1 to 0.9
Seven:
Seven T3 reduced from 1.1 to 0.9
Seven:
Seven radius reduced from 6m to 5m
Seven:
Seven can now be alternate-casted on self (does not stun you)
Seven:
Seven now respects line of sight
Seven:
Seven T3 now also gives +1m Radius
Shiv:
Shiv T2 reduced from +85 to +75
Shiv:
Shiv Rage buildup per spirit damage reduced from 0.02 to 0.013
Shiv:
Shiv Rage drain rate increased from 0.3 to 0.35
Shiv:
Shiv Full Rage Bonus Damage reduced from 20% to 15%
Shiv:
Shiv T2 increased from 5% to 10%
Vindicta: Gun cycle time increased from 0.19s to 0.22s (same overall dps)
Vindicta:
Vindicta: distance enemies are allowed to move increased from 6m to 8m
Vindicta: Max Falloff reduced from 58m to 45m
Vindicta: Fixed
Vindicta ending if you touch the ground
Vindicta: Low HP indication now also shows up while unscoped
Vindicta:
Vindicta Base damage reduced from 160 to 140
Vindicta:
Vindicta zoom level reduced a little bit
Vindicta:
Vindicta duration spirit scaling reduced from 0.2 to 0.15
Viscous:
Viscous cleanse is now part of the T2
Viscous:
Viscous enemy warning time increased from 0.35s to 0.45s
Viscous: Bullet Damage reduced from 13 to 12
Viscous: Can now use down dash during
Viscous
Viscous: Fixed
Phantom Strike not positioning you correctly when using it with your
Viscous
Viscous:
Viscous post cast delay reduced from 0.5s to 0.2s
Warden:
Warden escape range and escape time increased by 15%
Warden:
Warden spirit scaling increased from 0.9 to 1.2
Yamato: Bullet damage growth reduced from 0.5 to 0.45
Yamato:
Yamato fire rate slow reduced from 30% to 20%
Yamato: Fixed various issues with
Yamato pathing
Yamato:
Yamato duration reduced from 5s to 4.5s
Yamato:
Yamato T3 duration increased from +1.5s to +2s
Yamato:
Yamato no longer provides unlimited ammo
Map Changes
- Outer lanes at the middle of the map pushed further away from the inner lanes
- Added connection from canal near the urn platforms through the Radio Station and Apartment buildings
- Reworked interior corridors of Fish Market/Nursery to exit to the buildings sooner
- Added interior room partition from the Fish Market/Nursery to the Shops
- Moved rope to the Fish Market/Nursery rooftop to the back of the building
- Removed upper interior hallway from rope to the Fish Market/Nursery rooftops
- Moved truck from in front of archway with cosmic veil to the back of the Fish Market/Nursery
- Redesigned outer lane path (ziplines and trooper nodes) from Walker to Guardian on Amber Yellow and Sapphire Purple
- Added interior passage beside Subway Entrance to the outer lanes