Falloff Range is a stat that determines the minimum and maximum distance in which a Hero can deal Weapon Damage to a target.
The damage falls off from 100% at minimum range to 10% at maximum range and beyond, following a linear scale. The only exception is Bebop, who has a separate Max Range stat that increases with Boons. Bebop's weapon deals no damage beyond its max range.
Falloff range can be increased with Items.
Falloff Range[edit]
Values referenced from Hero Comparison.
Hero | Minimum Range (m) | Maximum Range (m) |
---|---|---|
Warden | 20 | 57.5 |
Fathom | 16 | 45.7 |
16 | 45.7 | |
Mo & Krill | 20 | 57.5 |
Dynamo | 20 | 57.5 |
McGinnis | 20 | 57.5 |
Holliday | 20 | 57.5 |
Vyper | 12.7 | 33 |
Abrams | 20 | 45.7 |
Viscous | 20 | 57.5 |
Vindicta | 20 | 64 |
Kelvin | 20 | 57.5 |
Ivy | 20 | 57.5 |
Raven | 20 | 57.5 |
Mirage | 20 | 57.5 |
Grey Talon | 18 | 54 |
Bebop | 20 | 50.8 |
Infernus | 20 | 57.5 |
Lash | 20 | 57.5 |
Seven | 20 | 57.5 |
Trapper | 16 | 45.7 |
Sinclair | 25.4 | 61 |
Shiv | 19.8 | 41.1 |
Wrecker | 20 | 57.5 |
Calico | 20 | 57.5 |
Haze | 20 | 46 |
Paradox | 20 | 57.5 |
Lady Geist | 20 | 57.5 |
Wraith | 20 | 57.5 |
Yamato | 20 | 45.7 |
Sources[edit]
Name | Cost | Category | Stat change |
---|---|---|---|
Sharpshooter | 4,250 | Weapon | +15% Falloff range |
|