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Falloff Range is a stat that determines the minimum and maximum distance in which a Hero can deal Weapon Damage to a target.

The damage falls off from 100% at minimum range to 10% at maximum range and beyond, following a linear scale. The only exception is Bebop, who has a separate Max Range stat that increases with Boons. Bebop's weapon deals no damage beyond its max range.

Falloff range can be increased with Items.

Falloff Range[edit]

Values referenced from Hero Comparison.

Base Falloff Range
Hero Minimum Range (m) Maximum Range (m)
 Warden 20 57.5
 Fathom 16 45.7
 Pocket 16 45.7
 Mo & Krill 20 57.5
 Dynamo 20 57.5
 McGinnis 20 57.5
 Holliday 20 57.5
 Vyper 12.7 33
 Abrams 20 45.7
 Viscous 20 57.5
 Vindicta 20 64
 Kelvin 20 57.5
 Ivy 20 57.5
 Raven 20 57.5
 Mirage 20 57.5
 Grey Talon 18 54
 Bebop 20 50.8
 Infernus 20 57.5
 Lash 20 57.5
 Seven 20 57.5
 Trapper 16 45.7
 Sinclair 25.4 61
 Shiv 19.8 41.1
 Wrecker 20 57.5
 Calico 20 57.5
 Haze 20 46
 Paradox 20 57.5
 Lady Geist 20 57.5
 Wraith 20 57.5
 Yamato 20 45.7

Sources[edit]

List of items
Name CostCategoryStat change
  Sharpshooter4,250  Weapon+15% Falloff range