A modified scrap golem with a big heart and a bigger hook arm, Bebop is a potent threat on the battlefield when supported by his team. Not only can he Hook enemies and pull them into his allies, Bebop can attach sticky bombs to nearby foes and launch them in any direction with a powerful uppercut. For any foes left standing, Bebop's Hyper Beam can cut across the battlefield and finish them off.
Deal Light Melee damage to nearby units and send them flying back, causing area damage and fire rate slow where they land. Does not damage allies.
0.01
Uppercut Damage
x0.524
80
Area Damage
14m
Landing Radius
15%Fire Rate Slow
x0.2
5sFire Rate Slow Duration
1
-10.5s Cooldown
2
On Uppercut enemy Hero, gain fast spin-up time, 2x range, and +50% weapon damage for 12s
5
On Uppercut enemy Hero, set Hook cooldown to 0 and instantly +100% bullets to your current clip
Notes
Uppercuts all enemies within around 2-3m of Bebop.
Uppercutted enemies cannot receive the area damage.
Trajectory is affected by Bebop facing angle, i.e. facing down reduces airtime, and facing upward increases airtime.
Sticky Bomb
6m
12m
3s
18s
Attach a Sticky Bomb to a nearby target that deals explosive damage after a short fuse time.
Gain +1.5% bomb damage for every enemy hero hurt. Gain +4% bomb damage for every enemy hero killed within 12.0s of taking bomb damage.
Hold to attach the Sticky Bomb to yourself.
x1.2
110
Damage
3s
Fuse Time
1
-8s Cooldown
2
+75 Damage
5
On Attach, target deals -30% less damage for 5s
Notes
Damage gain per hero hit is permanent for the rest of the game.
The percentage damage increase is applied to the total damage of the bomb. Formula: ((Base dmg + Upgrade + Spirit scaling) * stack multiplier).
EX: With the "+80 Damage" upgrade, 6 bomb stacks (+15% damage), and 33 Spirit; Sticky Bomb will deal 264.14 damage (120 [Base] + 80 [Upgrade] + 33*0.9 [Spirit scaling]) * 1.15 [Stack Multiplier]
Can target allies.
Can target self by using alt-cast functionality.
Bombs instantly explode if the target dies.
Also gains stacks for enemy heroes that die while a bomb is attached to them.
Hook
30m
23s
Launch out a hook that grabs and reels in the first hero it hits and deals damage to enemies. Target will be placed where you are facing.
x2
10
Damage
1
Bebop deals 25% more weapon damage against hooked enemies for 10s
2
+30m Cast Range
5
-11.5s Cooldown
Notes
Hook damage is dealt after Bebop finishes reeling in the target.
Hyper Beam
11s
130s
Charge up your laser to unleash a powerful torrent of energy that deals damage and slows enemies' movement and dashes. You have slow movement and turn rate for the duration. If activated in the air, you will hover while unleashing the beam.
x2.7
205
DPS
2.9m
Beam Width
On Hit:
25%
Movement Slow
70mBeam Length
1
-30s Cooldown
2
+100 DPS
5
Hyper Beam heals Bebop for 80% of its damage on Heroes. 25% on non-hero
Notes
Hyper Beam has 3 damage areas: area near arm, the beam itself (2.9m width), and area around the end of the beam.
Hyper Beam deals damage in an area 5m radius centered around the beam arm, and 4m radius centered around the end of the beam, indicated by purple circles.
Any Hyper Beam damage that occurs within about ~9m radius of the beam arm is reduced by 25%, even main beam and end-of-beam damage.
This reduced damage penalty area scales with cast range bonuses; for example, +35% cast range will increase the penalty area from ~9m to ~12m.
Weapon
Weapon Stats
Falloff Range
20m - 51m
60 DPS
Humble Pie
Beam Weapon
Medium Range
Fires a continuous beam with no bullet travel
Background
“
Forged by the hands of a widowed junk yard attendant; Bebop was more than just some scrap golem laborer... he was the son she couldn't have. Together they would work in the iron yard during the day, and listen to jazz at night. But now, Bebop's creator has fallen ill and while Miss Shelly wouldn't approve of the activities that Bebop does at night to pay for her medicine, what she doesn't know can't hurt her.
He has an ongoing feud with Lash. Several voice lines reference their feud and rivalry in blood sport.
Bebop's current model is likely temporary and is based on a robot model from when the game was still called Neon Prime.
Bebop is voiced by JB Blanc, who is known for voiceworks in many popular videogames (e.g. Diablo in Diablo III, Braum in League of Legends, Saxton Hale in Team Fortress 2, etc.).