Charge forward, colliding with enemies and dragging them along. Hitting a wall will Stun enemies caught by Abrams. Speed increased after colliding with enemy Heroes.
5 • +5.5 Weapon Damage for 8s after colliding with an enemy
Infernal Resilience
Regenerate a portion of incoming damage over time.
Damage regenerated: 17%
Regeneration Time: 18s
Health Regen +1
1 • +1.5 Health Regen
2 • +150 Health
5 • +9% Damage regenerated
Seismic Impact
Leap high into the air and choose a ground location to crash into. When you hit the ground, all enemies in the radius are damaged and stunned. Press [[File:Mouse{{{1}}} icon.png|20px]] to crash down early.
2 • Gain 100 Max HP and 15% Fire Rate per hero hit. Lasts 25s.
5 • On cast, become Immune to Stun, Silence, Sleep, Root, and Disarm. Expires 3s after landing.
Background
“
A FATE'S TALE:
Hard hitting, hard headed, and hard drinking; Detective Abrams has been a fixture on the New York investigating scene for years. From stolen art, to missing persons, to ritual murders; Abrams didn't just take any case that came across his desk... he solved them.
But his days of following cheating spouses came to an end the day he opened his office door and found The Tome sitting on his desk.
No instruction was left for him save for a brief note scrawled in onyx blood that read "Don't let them have it". Abrams hasn't figured out where the thing came from; but seeing as his home has been broken into, his office tossed on 3 different occasions, and his car firebombed he has a vested interest in figuring out what the hell is going on.
- Fixed Ability {{{1}}} not found Shoulder Charge sometimes stunning enemies on stairs.
- Ability {{{1}}} not found Infernal Resilience Regeneration Time Increased: 16s → 18s.
- Fixed Ability {{{1}}} not found Seismic Impact sometimes not going to the area selected.
- Abrams now does pull ups while using the Zipline.
Update 08-15-2024
- Fixed Ability {{{1}}} not found Shoulder Charge not always placing enemies in front of you.
- Ability {{{1}}} not found Seismic Impact Damage Reduced: 175 → 150.
- Fixed Ability {{{1}}} not found Seismic Impact often not dragging down enemies in the air along with you while you are slamming down.
Update 08-01-2024
- Ability {{{1}}} not found Shoulder Charge T3 Weapon Damage Reduced: +6.5 → +5.5.
- Fixed Ability {{{1}}} not found Shoulder Charge not stunning the target when colliding with Kelvin's Ability {{{1}}} not found Frozen Shelter.
- Fixed some cases where Ability {{{1}}} not found Shoulder Charge did not stun when hitting a wall.
- Ability {{{1}}} not found Seismic Impact Damage Reduced: 200 → 175.
- Fixed enemies being able to double jump out of Ability {{{1}}} not found Seismic Impact.
Update 07-18-2024
- Ability {{{1}}} not found Shoulder Charge now considers Ability {{{1}}} not found Spectral Wall and Ability {{{1}}} not found Frozen Shelter as walls.
- Ability {{{1}}} not found Infernal Resilience Duration to Regen Increased: 14s → 16s.
- Ability {{{1}}} not found Infernal Resilience Damage Regenerated Reduced: 18% → 17%.
- Ability {{{1}}} not found Infernal Resilience T3 Increased: +8% → +9%.
- Ability {{{1}}} not found Seismic Impact Base Radius Increased: 6m → 9m.
- Ability {{{1}}} not found Seismic Impact T1 Changed: +4m Impact Radius → -40s Cooldown.
- Ability {{{1}}} not found Seismic Impact T3 moved to T2 (was -70s Cooldown)
- Ability {{{1}}} not found Seismic Impact T3 Changed: Now gains Unstoppable while in air and 3s after landing.
Update 07-11-2024
- Fixed Ability {{{1}}} not found Siphon Life not healing against shields.
- Ability {{{1}}} not found Shoulder Charge Speed Increased by 25%.
- Ability {{{1}}} not found Shoulder Charge Distance Increased by 15%.
- Ability {{{1}}} not found Shoulder Charge now Stuns enemies for 1s on collision with a wall.
- Ability {{{1}}} not found Infernal Resilience now provides +1 Health Regen.
- Ability {{{1}}} not found Infernal Resilience Damage Regenerated Reduced: 20% → 18%.
- Ability {{{1}}} not found Infernal Resilience T3 Changed to +8% Damage Regenerated.
Update 07-04-2024
- Ability {{{1}}} not found Seismic Impact T3 Changed: Gain +100 Max HP and +15% Fire Rate per enemy hero hit for 25s.
Update 06-20-2024
- Ability {{{1}}} not found Seismic Impact can now be held for up to 3s.
- Improved misc issues with Ability {{{1}}} not found Seismic Impact collision.