Falloff Range
Appearance
Falloff Range is a stat that determines the minimum and maximum distance in which a Hero can deal Weapon Damage to a target.
The damage falls off from 100% at minimum range to 10% at maximum range and beyond, following a linear scale. The only exception is Bebop, who has a separate Max Range stat that increases with Boons. Bebop's weapon deals no damage beyond its max range.
Falloff range can be increased with Items.
Falloff Range[edit | edit source]
Values referenced from Hero Comparison.
Hero | Minimum Range (m) | Maximum Range (m) |
---|---|---|
![]() |
20 | 57.5 |
![]() |
16 | 45.7 |
![]() |
16 | 45.7 |
![]() |
20 | 57.5 |
![]() |
20 | 57.5 |
![]() |
20 | 57.5 |
![]() |
20 | 57.5 |
![]() |
12.7 | 33 |
![]() |
20 | 45.7 |
![]() |
20 | 57.5 |
![]() |
20 | 64 |
![]() |
20 | 57.5 |
![]() |
20 | 57.5 |
![]() |
20 | 57.5 |
![]() |
20 | 57.5 |
![]() |
18 | 54 |
![]() |
20 | 50.8 |
![]() |
20 | 57.5 |
![]() |
20 | 57.5 |
![]() |
20 | 57.5 |
![]() |
16 | 45.7 |
![]() |
25.4 | 61 |
![]() |
19.8 | 41.1 |
![]() |
20 | 57.5 |
![]() |
20 | 57.5 |
![]() |
20 | 46 |
![]() |
20 | 57.5 |
![]() |
20 | 57.5 |
![]() |
20 | 57.5 |
![]() |
20 | 45.7 |
Sources[edit | edit source]
Name | ![]() | Category | Stat change |
---|---|---|---|
![]() | 4,250 | ![]() | +15% Falloff range |
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