| description = Drain health from enemies in front of you while they are in the radius.
| effect1 = '''Damage per Second:''' 35 {{ss|0.3}}
| effect2 = '''Heal vs Heroes:''' 100%
| effect3 = '''Heal vs Non-Heroes:''' 50%
| upgrade1 = '''-19s''' Cooldown
| upgrade2 = '''+2s'''
| upgrade3 = '''+40''' Damage Per Second
}}
}}
|-|(2) Shoulder Charge=
|-|(2) Shoulder Charge=
{{Ability card
{{Ability card v2
| name = Shoulder Charge
| hero_name=Abrams
| duration = 1.2s
| ability_num=2
| cooldown = 35s
| notes=
| description = '''Charge forward''', colliding with enemies and dragging them along. Hitting a '''wall''' will '''Stun''' enemies caught by Abrams. Speed increased after colliding with enemy Heroes.
* At base duration, Shoulder Charge travels approximately 17.5m.
| effect1 = '''Damage:''' 40 {{ss|2.1}}
| effect2 = '''Stun Duration:''' 0.85s
| upgrade1 = '''-20s''' Cooldown
| upgrade2 = '''+0.5s''' Duration
| upgrade3 = '''+5.5''' Weapon Damage for '''8s''' after colliding with an enemy
}}* At base duration, Shoulder Charge travels approximately 17.5m.
** At Upgrade 2, this distance is approximately 27.5m.
** At Upgrade 2, this distance is approximately 27.5m.
}}
|-|(3) Infernal Resilience=
|-|(3) Infernal Resilience=
{{Ability card
{{Ability card v2
| name = Infernal Resilience
| hero_name=Abrams
| description = '''Regenerate''' a portion of incoming damage over time.
| ability_num=3
| effect1 = '''Damage regenerated:''' 15%
| effect2 = '''Regeneration Time:''' 18s
| effect3 = '''Health Regen''' +1
| upgrade1 = '''+1.5''' Health Regen
| upgrade2 = '''+150''' Health
| upgrade3 = '''+8%''' Damage regenerated
}}
}}
|-|(4) Seismic Impact=
|-|(4) Seismic Impact=
{{Ability card
{{Ability card v2
| name = Seismic Impact
| hero_name=Abrams
| cooldown = 150s
| ability_num=4
| description = '''Leap high into the air''' and choose a ground location to crash into. '''When you hit the ground, all enemies in the radius are damaged and stunned'''. Press {{Mouse|1}} to crash down early.
| notes=
| effect1 = '''Damage:''' 150 {{ss|0.9}}
* At full charge, Abrams can jump up to approximately 55m in one direction with Seismic Impact.
| effect2 = '''Stun Duration:''' 1s
| effect3 = '''Impact Radius:''' 9m
| upgrade1 = '''-40s''' Cooldown
| upgrade2 = Gain 100 Max HP and 15% Fire Rate per hero hit. Lasts 25s.
| upgrade3 = On cast, become '''Immune''' to '''Stun, Silence, Sleep, Root, and Disarm'''. Expires 3s after landing.
}}* At full charge, Abrams can jump up to approximately 55m in one direction with Seismic Impact.
Abrams is hard-boiled, hard-hitting bruiser of a character that focuses on engaging groups of enemies and relying on his tankiness and life drain to stay in the fight. With a powerful area stun and a devastating shoulder charge, Abrams can isolate fragile targets from the rest of the team and set-up his more damaging allies to finish them off.
A capable and well-known detective of New York, Abrams solved crimes ranging from kidnappings to ritual murders. One day, a mysterious Tome was left on his desk with a note of "Don't let them have it" scrolled in Onyx blood; followed by car bombings and break-ins to his office. Now, Abrams is trying to figure out just what the hell is going on.
+2m Radius and +18 DPS with improved Spirit scaling
Shoulder Charge
1.4s
0
33s
Charge forward, pulling enemies you hit. Pushing a hero into a wall applies stun. If you collide with a hero you move faster during your charge.
On Hero Collide:
x1.4
30
Damage
On Hero Collide:
0
Weapon Damage
On Hero Collide:
0s
Weapon Damage Duration
On Wall Hit:
Stun
0.3s
Stun Duration
On Wall Hit:
-0%
Move Speed
1
Applies +40% Slow for 3s
2
On Wall Hit: +0.8s Stun Duration
5
-18s Cooldown On Hero Collide: +1.5 Weapon Damage for 6s
Notes
At base duration, Shoulder Charge travels approximately 17.5m.
At Upgrade 2, this distance is approximately 27.5m.
Infernal Resilience
0
Gain bonus defensive attributes. Taking damage grants temporary regeneration for a portion of the damage taken.
Passive:
13%
Damage Regenerated
Passive:
20s
Regeneration Time
1Health Regen
0Max Health
0%Melee Lifesteal
1
+200 Max Health
2
18% Melee Lifesteal
5
+20% Debuff Resist and +8% Damage Regenerated
Seismic Impact
0
215s
Leap high into the air before crashing into the ground, dealing spirit damage and applying stun.
Unstoppable
0s
Immunity Duration
x2.33
100
Damage
On Hit:
Stun
1.6s
Stun Duration
On Hero Hit:
0
Max Health
On Hero Hit:
0%
Fire Rate
On Hero Hit:
0s
Buff Duration
1
-30s Cooldown
2
0.8s Stun Duration
5
On cast, become Unstoppable for 6s and +6m Impact Radius
Notes
At full charge, Abrams can jump up to approximately 55m in one direction with Seismic Impact.
This is not affected by Ability Range
Weapon
Case Closed
Spreadshot
Close Range
51Damage Per Second
Falloff Range
17m ➞ 40m
Reloads single shells at a time. Can be interrupted
Background
“
Hard hitting, hard headed, and hard drinking; Detective Abrams has been a fixture on the New York investigating scene for years. From stolen art, to missing persons, to ritual murders; Abrams didn't just take any case that came across his desk... he solved them.
But his days of following cheating spouses came to an end the day he opened his office door and found The Tome sitting on his desk.
No instruction was left for him save for a brief note scrawled in onyx blood that read "Don't let them have it". Abrams hasn't figured out where the thing came from; but seeing as his home has been broken into, his office tossed on 3 different occasions, and his car firebombed he has a vested interest in figuring out what the hell is going on.