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'''{{plink|Ammo|pic=Clip size icon|size=32}}''', also known as '''Clip Size''', is a stat that dictates the maximum number of rounds that can be stored and fired from a weapon. As the weapon is fired, the number of available rounds decreases from the maximum to zero, at which point no more rounds can be fired. Weapons can be [[Reload Time|reloaded]] to regain rounds up to the maximum. | |||
{{#ev:youtube|yu7dzf5ottg|360|description=Video explaining Ammo}} | |||
== Overview == | |||
[[File:Ammo under stamina bar.png|thumb|Ammo under the stamina bar]] | |||
Ammo is displayed as a number under the [[stamina]] bars. The left number is the current ammo count, and the right number is the full magazine capacity. | |||
{{ | While sliding, the player has infinite ammo, indicated by a light green infinity symbol. | ||
=== Burst fire === | |||
For burst fire weapons, each shot fired by the player fires more than one bullet in a short burst. The number of bullets fired per shot consumes the equivalent amount of ammo. | |||
=== Alternate fire === | |||
For heroes who have an alternate fire, shooting with the alt fire consumes more than one ammo round at once. However, the player can still use alt fire with only one round left. | |||
== Base Clip Size == | |||
Values referenced from [[Hero Comparison Table]]. | |||
Note: {{HeroIcon|Silver (Transformed)}} has no ammo count. | |||
{{#invoke:HeroDataArrays|heroClipSizeTable}} | |||
== Calculation == | |||
Ammo is calculated by adding all flat bonuses to your base ammo first, then applying the combined total of all percentage bonuses. Percentage bonuses for ammo are '''additive''', meaning they are added together into a single multiplier. | |||
The formula for Clip Size is: | |||
<math>\text{Final Ammo} = (\text{Base Ammo} + \text{Flat Bonuses}) \times (1 + \text{Total Percentage Bonuses})</math> | |||
'''Note:''' The final result is always rounded up to the nearest whole number. | |||
=== Example === | |||
If a hero has '''20''' Base Ammo and gains the following: | |||
* +10 Flat Ammo from an item. | |||
* +15% Ammo from an item. | |||
* +4% Ammo from a [[Golden Statue]]. | |||
The calculation would be: | |||
# Add the Base and Flat ammo: 20 + 10 = '''30'''. | |||
# Add the percentage bonuses together: 15% + 4% = '''19%''' (or 0.19). | |||
# Multiply the ammo by the percentage multiplier: 30 × 1.19 = '''35.7'''. | |||
# Round up to the nearest whole number: '''36'''. | |||
== Sources == | |||
{{Item stat table|Ammo}} | |||
* {{ItemIcon|Golden Goose Egg}} grants random [[Permanent Buffs]], including Max Ammo. | |||
=== Map spawns === | |||
* [[Golden Statue]]s can provide a permanent increase: +'''4%''' Ammo before 10 minutes, or +'''6%''' Ammo before 30 minutes, or +'''8%''' Ammo after 30 minutes. | |||
* [[Powerup]] runes can provide a temporary Gun buff that provides +'''35%''' to +'''70%''' Ammo for 160 seconds (scaling with game time from 5 to 40 minutes). | |||
== Trivia == | |||
* Wraith's clip size is 52 as a reference to the number of cards in a [[wikipedia:Standard_52-card_deck|poker deck]]. Her original clip size was 50. It was changed based on a player's suggestion in the official Deadlock Discord.<ref>2024-07-04 - [[:File:Wraith clip size change.png|Screenshot]] by [[Yoshi]] in respose to a message from user "diet pepsi"; Deadlock Discord</ref> | |||
== References == | |||
<references /> | |||
{{Stat Navbox}} | |||
[[Category:Stats]] | |||
Latest revision as of 16:04, 20 August 2026
Ammo, also known as Clip Size, is a stat that dictates the maximum number of rounds that can be stored and fired from a weapon. As the weapon is fired, the number of available rounds decreases from the maximum to zero, at which point no more rounds can be fired. Weapons can be reloaded to regain rounds up to the maximum.
Overview
[edit | edit source]
Ammo is displayed as a number under the stamina bars. The left number is the current ammo count, and the right number is the full magazine capacity.
While sliding, the player has infinite ammo, indicated by a light green infinity symbol.
Burst fire
[edit | edit source]For burst fire weapons, each shot fired by the player fires more than one bullet in a short burst. The number of bullets fired per shot consumes the equivalent amount of ammo.
Alternate fire
[edit | edit source]For heroes who have an alternate fire, shooting with the alt fire consumes more than one ammo round at once. However, the player can still use alt fire with only one round left.
Base Clip Size
[edit | edit source]Values referenced from Hero Comparison Table.
Note: Silver (Transformed) has no ammo count.
| Hero | Ammo | Ammo Per Shot | Spirit Scaling |
|---|---|---|---|
| 9 | 1 | +0 | |
| 15 | 1 | +0 | |
| 66 | 1 | +0 | |
| 30 | 1 | +0 | |
| 12 | 1 | +0 | |
| 8 | 1 | +0 | |
| 8 | 1 | +0 | |
| 12 | 1 | +0 | |
| 20 | 1 | +0 | |
| 40 | 1 | +0 | |
| 17 | 1 | +0 | |
| 25 | 1 | +0.5 | |
| 10 | 1 | +0 | |
| 27 | 1 | +0 | |
| 33 | 1 | +0 | |
| 14 | 1 | +0 | |
| 9 | 1 | +0 | |
| 29 | 3 | +0 | |
| 66 | 1 | +0 | |
| 12 | 1 | +0 | |
| 16 | 1 | +0 | |
| 20 | 1 | +0 | |
| 14 | 1 | +0 | |
| 40 | 5 | +0 | |
| 11 | 1 | +0 | |
| 13 | 1 | +0 | |
| 29 | 3 | +0 | |
| 10 | 1 | +0 | |
| 10 | 4 | +0 | |
| 7 | 1 | +0 | |
| 0 | 1 | +0 | |
| 16 | 2 | +0 | |
| 33 | 1 | +0 | |
| 24 | 1 | +0 | |
| 19 | 1 | +0 | |
| 20 | 1 | +0 | |
| 20 | 5 | +0 | |
| 24 | 1 | +0 | |
| 17 | 1 | +0 | |
| 52 | 1 | +0 | |
| 12 | 1 | +0.15 | |
| 12 | 3 | +0.15 |
Calculation
[edit | edit source]Ammo is calculated by adding all flat bonuses to your base ammo first, then applying the combined total of all percentage bonuses. Percentage bonuses for ammo are additive, meaning they are added together into a single multiplier.
The formula for Clip Size is:
Note: The final result is always rounded up to the nearest whole number.
Example
[edit | edit source]If a hero has 20 Base Ammo and gains the following:
- +10 Flat Ammo from an item.
- +15% Ammo from an item.
- +4% Ammo from a Golden Statue.
The calculation would be:
- Add the Base and Flat ammo: 20 + 10 = 30.
- Add the percentage bonuses together: 15% + 4% = 19% (or 0.19).
- Multiply the ammo by the percentage multiplier: 30 × 1.19 = 35.7.
- Round up to the nearest whole number: 36.
Sources
[edit | edit source]| Name | Category | Stat change | |
|---|---|---|---|
| Extended Magazine | 800 | +30% Ammo | |
| Active Reload | 1,600 | +20% Ammo | |
| Intensifying Magazine | 1,600 | +20% Ammo | |
| Kinetic Dash | 1,600 | +6 Ammo | |
| Recharging Rush | 1,600 | +20% Ammo | |
| Titanic Magazine | 1,600 | +100% Ammo | |
| Escalating Resilience | 3,200 | +35% Ammo | |
| Lucky Shot | 6,400 | +30% Ammo | |
| Vampiric Burst | 6,400 | +75% Ammo | |
| Mercurial Magnum | 6,400 | +20% Ammo |
- Golden Goose Egg grants random Permanent Buffs, including Max Ammo.
Map spawns
[edit | edit source]- Golden Statues can provide a permanent increase: +4% Ammo before 10 minutes, or +6% Ammo before 30 minutes, or +8% Ammo after 30 minutes.
- Powerup runes can provide a temporary Gun buff that provides +35% to +70% Ammo for 160 seconds (scaling with game time from 5 to 40 minutes).
Trivia
[edit | edit source]- Wraith's clip size is 52 as a reference to the number of cards in a poker deck. Her original clip size was 50. It was changed based on a player's suggestion in the official Deadlock Discord.[1]
References
[edit | edit source]- ↑ 2024-07-04 - Screenshot by Yoshi in respose to a message from user "diet pepsi"; Deadlock Discord