| description = Deal '''Light Melee''' damage to nearby units and send them '''flying back''', causing '''area damage''' where they land. Does not damage allies.
| notes=
| cooldown = 21s
| effect1 = '''Uppercut Damage:''' 0
| effect2 = '''Area Damage:''' 80 {{ss|0.5}}
| effect3 = '''Landing Radius:''' 14m
| upgrade1 = '''-10.5s''' Cooldown
| upgrade2 = On Uppercut enemy Hero, gain '''fast spin up time, 2x range and +60% weapon damage''' for 12s
| upgrade3 = On Uppercut enemy Hero, set '''Hook cooldown to 0''' and instantly '''+100% bullets''' to your current clip
* Uppercuts all enemies within around 2-3m of Bebop.
* Uppercuts all enemies within around 2-3m of Bebop.
* Uppercutted enemies cannot receive the area damage.
* Uppercutted enemies cannot receive the area damage.
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|-|(2) Sticky Bomb=
|-|(2) Sticky Bomb=
{{Ability card
{{Ability card v2
| name = Sticky Bomb
| hero_name=Bebop
| key = 2
| ability_num=2
| description = Attach a Sticky Bomb to a nearby target that deals '''explosive damage''' after a short fuse time. Gain '''+2.5% bomb damage''' for every enemy hero hit.
| notes=
| cooldown = 19s
| range = 6m
| radius = 12m
| effect1 = '''Damage:''' 120 {{ss|0.9}}
| effect2 = '''Fuse Time:''' 3s
| upgrade1 = '''-7.5s''' Cooldown
| upgrade2 = '''+80''' Damage
| upgrade3 = On Attach, '''disarms''' the target for '''3.5''' seconds.
* Damage gain per hero hit is permanent for the rest of the game.
* Damage gain per hero hit is permanent for the rest of the game.
* The percentage damage increase is applied to the total damage of the bomb. Formula: ((Base dmg + Upgrade + Spirit scaling) * stack multiplier).
* The percentage damage increase is applied to the total damage of the bomb. Formula: ((Base dmg + Upgrade + Spirit scaling) * stack multiplier).
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* Also gains stacks for enemy heroes that die while a bomb is attached to them.
* Also gains stacks for enemy heroes that die while a bomb is attached to them.
}}
}}
|-|(3) Hook=
|-|(3) Hook=
{{Ability card
{{Ability card v2
| name = Hook
| hero_name=Bebop
| key = 3
| ability_num=3
| description = Launch out a hook that '''grabs and reels in''' the first hero it hits, dealing damage. Target will be placed where you are facing.
| notes=
| cooldown = 23s
| range = 25m
| effect1 = '''Damage:''' 40
| upgrade1 = Bebop deals '''30% more bullet damage''' against hooked enemies for 10s
| upgrade2 = '''+30m''' Cast Range
| upgrade3 = '''-11.5s''' Cooldown
* Hook damage is dealt after Bebop finishes reeling in the target.
* Hook damage is dealt after Bebop finishes reeling in the target.
}}
}}
|-|(4) Hyper Beam=
|-|(4) Hyper Beam=
{{Ability card
{{Ability card v2
| name = Hyper Beam
| hero_name=Bebop
| key = 4
| ability_num=4
| description = Charge up your laser to unleash a powerful torrent of energy that '''deals damage''' and '''slows enemies' movement and dashes.''' You have slow movement and turn rate for the duration. If activated in the air you will hover while unleashing the beam.
| notes=
| duration = 8s {{ss|0.06}}
| cooldown = 130s
| effect1 = '''DPS:''' 205 {{ss|2.7}}
| effect2 = '''Beam Width:''' 2.9m
| effect3 = '''Movement Slow:''' 30% (on hit)
| effect4 = '''Beam Length:''' 70m
| upgrade1 = '''-30s''' Cooldown
| upgrade2 = '''+100''' DPS
| upgrade3 = Hyper Beam heals Bebop for '''100'''% of its damage on heroes. 33% on non-hero
* Hyper Beam has 3 damage areas: area near arm, the beam itself (2.9m width), and area around the end of the beam.
* Hyper Beam has 3 damage areas: area near arm, the beam itself (2.9m width), and area around the end of the beam.
* Hyper Beam deals damage in an area 5m radius centered around the beam arm, and 4m radius centered around the end of the beam, indicated by purple circles.
* Hyper Beam deals damage in an area 5m radius centered around the beam arm, and 4m radius centered around the end of the beam, indicated by purple circles.
A modified scrap golem with a big heart and a bigger hook arm, Bebop is a potent threat on the battlefield when supported by his team. Not only can he Hook enemies and pull them into his allies, Bebop can attach sticky bombs to nearby foes and launch them in any direction with a powerful uppercut. For any foes left standing, Bebop's Hyper Beam can cut across the battlefield and finish them off.
On Hero Hit: Gain fast spin-up time, 2x weapon range and +30% weapon damage for 9s
5
On Hero Hit: Set Grapple Arm cooldown to 0 and restores +18% of your missing health
Notes
Uppercuts all enemies within around 2-3m of Bebop.
Uppercutted enemies cannot receive the area damage.
Trajectory is affected by Bebop facing angle, i.e. facing down reduces airtime, and facing upward increases airtime.
Sticky Bomb
6m
8m
3.5s
0
18s
Attach a bomb that explodes after a delay, dealing spirit damage to nearby enemies.
If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb.
Stacks diminish by half after 60 hits and 7 kills
3.5s
Fuse Time
On Hit:
x1.5
85
Damage
On Attach:
0s
Debuff Duration
On Hero Hit:
x0.0015
1%
Sticky Bomb Damage
On Hero Kill:
x0.01
2.5%
Sticky Bomb Damage
1
-8s Cooldown
2
85 Damage
5
On Cast: +5m Move Speed and +25% Debuff Resistance for 6s
Notes
Damage gain per hero hit is permanent for the rest of the game.
The percentage damage increase is applied to the total damage of the bomb. Formula: ((Base dmg + Upgrade + Spirit scaling) * stack multiplier).
EX: With the "+80 Damage" upgrade, 6 bomb stacks (+15% damage), and 33 Spirit; Sticky Bomb will deal 264.14 damage (120 [Base] + 80 [Upgrade] + 33*0.9 [Spirit scaling]) * 1.15 [Stack Multiplier]
Can target allies.
Can target self by using alt-cast functionality.
Bombs instantly explode if the target dies.
Also gains stacks for enemy heroes that die while a bomb is attached to them.
Grapple Arm
30m
0
23s
Launch out a mechanical hand that pulls the first character it hits, reeling them in.
Grapple Arm can be used on allies.
30m
Cast Range
x0.7
44.1
Damage
1
+20% weapon damage against victims for 6s
2
30m Cast Range
5
-11.5s Cooldown
Notes
Hook damage is dealt after Bebop finishes reeling in the target.
Hyper Beam
11s
0
120s
Channel a powerful torrent of energy that deals spirit damage and applies slow.
x2.51
160
Damage Per Second
On Hit:
-25%
Move Speed
70mBeam Length
2.9mBeam Width
1
-20s Cooldown
2
108 Damage Per Second
5
Hyper Beam heals Bebop for 65% of its damage on Heroes. 20% on non-hero
Notes
Hyper Beam has 3 damage areas: area near arm, the beam itself (2.9m width), and area around the end of the beam.
Hyper Beam deals damage in an area 5m radius centered around the beam arm, and 4m radius centered around the end of the beam, indicated by purple circles.
Any Hyper Beam damage that occurs within about ~9m radius of the beam arm is reduced by 25%, even main beam and end-of-beam damage.
This reduced damage penalty area scales with cast range bonuses; for example, +35% cast range will increase the penalty area from ~9m to ~12m.
Weapon
Humble Pie
Beam Weapon
Medium Range
59Damage Per Second
Falloff Range
20m ➞ 51m
Fires a continuous beam with no bullet travel
Background
“
Forged by the hands of a widowed junk yard attendant; Bebop was more than just some scrap golem laborer... he was the son she couldn't have. Together they would work in the iron yard during the day, and listen to jazz at night. But now, Bebop's creator has fallen ill and while Miss Shelly wouldn't approve of the activities that Bebop does at night to pay for her medicine, what she doesn't know can't hurt her.
Fixed Sticky Bomb T3 duration ending once the bomb went off rather than the full 5s duration.
Sticky Bomb T3 changed from "On Cast: +5m Move Speed and +20% Fire Rate for 5s" to "On Cast: +5m Move Speed and +25% Debuff Resistance for 6s" (applies retroactively).
He has an ongoing feud with Lash. Several voice lines reference their feud and rivalry in blood sport. They share another connection as the only two heroes that start the game with sprint speed, Bebop and Lash having 3m/s and 1m/s respectively.
Bebop is the only hero that starts with more than 0% bullet resist (10%).
Bebop's current model is likely temporary and is based on a robot model from when the game was still called Neon Prime.
Bebop is voiced by JB Blanc, who is known for voiceworks in many popular videogames (e.g. Diablo in Diablo III, Braum in League of Legends, Saxton Hale in Team Fortress 2, etc.).