- Uppercut affects all valid targets within ~5m to the front of Bebop and ~2-3m around him.
- Uppercut first tries to launch all nearby allied troopers, enemy troopers, and enemy Heroes.
- If there are no valid enemy targets at all near Bebop on cast, then Uppercut will try to launch nearby allied Heroes as well.
- Launched enemies cannot receive the area damage.
- Launched enemies and enemies in the landing area all receive the fire rate slow debuff.
- Trajectory is affected by Bebop facing angle, i.e. facing down reduces airtime, and facing upward increases airtime.
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Bebop is a Hero in Deadlock. A modified scrap golem with a big heart and a bigger extendable arm, Bebop is a potent threat on the battlefield when supported by his team. His Grappling Arm can pull friends and enemies alike towards him, saving them from certain doom or guaranteeing it. Bebop can attach Sticky Bombs to nearby foes and launch them in any direction with a powerful Exploding Uppercut. For any foes left standing, Bebop's Hyper Beam can cut across the battlefield and finish them off.

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“The inevitable is a hell of a thing.
The mechanical son of a widowed junkyard attendant, Bebop and Ms. Shelly live together at a junkyard, working with scrap metal by day and listening to jazz music by night. But once Ms. Shelly falls ill, Bebop is forced into illegal activities to pay for her medicine, doing whatever he can to save his creator. While Ms. Shelly wouldn't approve of what Bebop does to pay for her medicine, what she doesn't know can't hurt her.
Weapon
Bebop's weapon has a unique "Max Range" stat (not to be confused with Falloff Range). His weapon deals no damage beyond its max range. The max range starts at 32m and increases by +2m with boons. It also has a short wind-up time to start shooting. The gun can also be wound-up by zooming with right-click.
Abilities
Exploding Uppercut
Exploding Uppercut
When they land, they deal spirit damage and apply reduced fire rate to other nearby enemies.
Exploding Uppercut can be used on allies.
Sticky Bomb
Sticky Bomb
If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb.
Stacks diminish by half after 60 hits and 7 kills
- The percentage damage increase is applied to the total damage of the bomb. Formula: ((Base dmg + Upgrade + Spirit scaling) * stack multiplier).
- EX: With the "+85 Damage" upgrade, 6 bomb stacks (+9% damage), and 33 Spirit; Sticky Bomb will deal 244.81 damage (110 [Base] + 85 [Upgrade] + 33*1.5 [Spirit scaling]) * 1.09 [Stack Multiplier]
- Can be attached to allies.
- Can be attached to self by using Alternate Cast, but deals 20% of the bomb's listed Spirit damage to himself on explode. The self-damage can be mitigated with Spirit Resist items.
- Bombs instantly explode if the target dies.
- Also gains stacks for enemy heroes that die while a bomb is attached to them.
- To get an "On Hero Kill" stack, the enemy has to die within 12s of the bomb exploding.
- If the target enemy uses a purge effect (e.g. Dispel Magic), the bomb is dropped on the ground but still detonates.
Grapple Arm
Grapple Arm
Grapple Arm can be used on allies.
- The target receives a 90% move slow that lasts for 0.5s when it finishes being pulled-in.
- T1 damage bonus works by applying a unique debuff to the enemy. This debuff can be shortened (e.g. Debuff Reducer) and cleansed (e.g. Dispel Magic)
- Damaging the grapple in flight will cause ability to despawn
Hyper Beam
Hyper Beam
- Deals 50% damage to objectives.
- Bebop stays in the air during deployment time and also while the beam is active.
- Hyper Beam has 3 damage areas: area near arm, the beam itself (2.9m width), and area around the end of the beam.
- Hyper Beam deals damage in an area 5m radius centered around the beam arm, and 4m radius centered around the end of the beam, indicated by purple circles.
- Any Hyper Beam damage that occurs within about ~9m radius of the beam arm is reduced by 25%, even main beam and end-of-beam damage.
- This reduced damage penalty area scales with cast range bonuses; for example, +35% cast range will increase the penalty area from ~9m to ~12m.
- Hyper Beam has a short "cast time" before the laser is fully deployed and active.
Backstory
See Bebop/Lore for more story content.
“Forged by the hands of a widowed junk yard attendant; Bebop was more than just some scrap golem laborer... he was the son she couldn't have. Together they would work in the iron yard during the day, and listen to jazz at night. It was a predictable, if not comforting routine. But now, Bebop's creator has fallen ill and while Miss Shelly wouldn't approve of the activities that Bebop does at night to pay for her medicine, what she doesn't know can't hurt her.
Update history
View the full update history: Bebop/Update history
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Gallery
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Bebop portrait
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Bebop icon
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Bebop in-game render
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Bebop's select background
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Bebop reference sheet
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Bebop name typography
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Bebop weapon - Humble Pie
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Previous Bebop portrait
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Previous Bebop icon
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Bebop 2024 Winter skin
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Bebop visual novel art
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Neon Prime Bebop
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Gloat portrait for Bebop.
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Critical health portrait for Bebop.
Trivia
- Bebop's current model is inherited from his original design in Neon Prime. His previous portrait artwork was different from his in-game model and possibly hints at what his final design will be like. This updated design can also be seen in The Binding of Oathkeeper Chapter 5D.
- Bebop is voiced by JB Blanc, who is known for voiceworks in many popular videogames (e.g. Diablo in Diablo III, Braum in League of Legends, Saxton Hale in Team Fortress 2, etc.).
- Bebop is named after the jazz style bebop. During Hyper Beam, a saxophone-like instrument can be heard playing erratically, akin to jazz improvisation.[2] The songs Giant Steps by John Coltrane and Bebop by Charlie Parker are possible references for the Hyper Beam SFX variants.
- Despite having been made in America, Bebop has a Cockney accent, commonly spoken in England by working-class Londoners.
- "Ignoring Lash in the Hideout" is displayed as one's status in the in-game Friends List when playing as Bebop in the Hideout.
- Bebop's Grappling Arm being depicted as a Hook is a reference to Dota 2, where Pudge has a nearly identical ability called Meat Hook.
