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'''Damage Resistance''' refers to the Bullet, Melee, and Spirit Resist statistics which reduce incoming damage taken. Bullet Resist reduces all weapon and melee damage, Melee Resist reduces only melee damage, while Spirit Resist reduces all spirit damage.
'''Damage Resistance''' refers to the [[Weapon Damage|Bullet]], [[Melee Attack|Melee]], and [[Spirit Power|Spirit]] Resist statistics which reduce incoming damage taken. Bullet Resist reduces all weapon and melee damage, Melee Resist reduces only melee damage, while Spirit Resist reduces all spirit damage. [[Unit]]s have a unique "Damage Resistance" stat that is applied to all sources of damage, including [[Trooper]]s.


Most resistances stack diminishingly, with each additional resistance source having reduced effect. Resistance Reduction is applied to the final resistance, and is stacked separately and diminishingly.
Most resistances stack multiplicatively; they are not added together. Sources of Resistance Reduction are multiplied together separately first. The total reduction is then subtracted from the total resistance. This has the consequence of resistance reduction being more effective on targets with higher resistance.
{{#ev:youtube|kOg7Q-OLwwQ|360|description=Video explaining Damage Resistance}}


The Bullet Resistance and Spirit Resistance stats are also sometimes referred to as "Bullet Armor" and "Spirit Armor".
== Resistance types ==
=== Bullet Resist ===
Bullet Resist reduces all incoming [[Weapon Damage]], including from abilities. [[Troopers]], [[Guardians]], [[Neutrals]] and the [[Mid-Boss]] deal weapon damage.


== Starting Damage Resistance ==
List of abilities that deal weapon damage:
Most [[Hero|Heroes]] have no starting damage resistance. However, there are a few exceptions:
{{AbilityTable|weapondamage}}


=== Bullet Damage Resistance ===
=== Spirit Resist ===
Spirit Resist reduces all incoming [[Spirit Damage]]. Most abilities and items deal spirit damage, as well as [[Walkers]], [[Shrines]], and the [[Patron]].


* {{PageRef|name=Dynamo}} has no starting bullet damage resistance, but he gains 0.625% per [[Boon]] (20% at max level).
=== Melee Resist ===


=== Spirit Damage Resistance ===
Melee Resist reduces all incoming [[Melee Damage]], including from abilities.


* {{PageRef|name=Lash}} has {{#invoke:HeroData|get_hero_var|Lash|TechResist|3}}% spirit damage resistance.
In addition to Melee Resist gained from items, Bullet Resist affects all Weapon Damage, granting another source of resistance against Melee Damage. The only exception is {{HeroIcon|Venator}}'s innate Spirit-scaled Bullet Resist, although this is likely a bug.
* {{PageRef|name=Pocket}} and {{PageRef|name=Trapper}} have {{#invoke:HeroData|get_hero_var|Pocket|TechResist|3}}% spirit damage resistance (they take 15% more spirit damage).
* {{PageRef|name=Kelvin}} and {{PageRef|name=McGinnis}} have no starting spirit damage resistance, but gain 0.625% per Boon (20% at max level).


=== Headshot Critical Damage Reduction ===
List of abilities that deal melee damage:
{{AbilityTable|Melee|hide=Light Melee Scaling,Notes}}


* {{PageRef|name=Seven}} has {{#invoke:HeroData|get_hero_var|hero_gigawatt|CritDamageReceivedScale|3}}% critical damage reduction.
=== Crit Reduction ===
Crit Reduction is a stat that reduces the critical damage (headshots) received by the hero. Not to be confused with [[Weapon Damage#Crit Multiplier|Crit Bonus Scale]], a stat that reduces the critical damage dealt by the hero to other targets.


* {{PageRef|name=Mo & Krill}} have {{#invoke:HeroData|get_hero_var|hero_krill|CritDamageReceivedScale|3}}% critical damage reduction (Mo's head only).
Crit Reduction is an innate stat to balance heroes with large head hitboxes, and cannot be modified by items or abilities.


=== Boon Resistances ===
== Starting Damage Resistance ==
Resistances gained from [[Boon|Boons]] (e.g., {{PageRef|name=Dynamo}}'s Bullet Resist or {{PageRef|name=Kelvin}}'s Spirit Resist) stack '''additively'''. This is an exception to the standard multiplicative stacking rules for other resist sources.
The following [[Hero|Heroes]] either have starting Damage Resistance values or gain resistance with [[Boon|Boons]] or [[Spirit Power]]. Boon and Spirit scaling resistances stack additively.


== Melee Resist ==
Note: Negative values indicate that the hero receives increased damage.
Melee Resist is a special case of Bullet Resist that stacks diminishingly alongside it to reduce all incoming melee damage. This includes all 'melee' abilities such as {{HeroIcon|Viscous}}' {{AbilityIcon|Puddle Punch}} ability.


== Math ==
{{#invoke:HeroDataArrays|heroDamageResistTable}}
Despite being presented in-game as +x% Bullet, Melee, or Spirit Resist, multiple sources of resist stack multiplicatively, not additively.


The formula for resist is: <math>BR_f = \left\lceil 1 - \prod_{i=1}^n (1 - BR_i) \right\rceil</math><br />
== Calculation ==
where:<br />
While items often display resistance as a flat percentage (e.g., +20% Resist), multiple sources of resistance do not simply add together. Instead, they stack '''multiplicatively'''.
<math>
\begin{align}
  BR_f &= \text{final bullet resist,} \\
  n &= \text{number of bullet resist sources,} \\
  BR_n &= \text{bullet resist value} \\
\end{align}
</math>


For example, multiple sources of Bullet Resist:
=== Calculating Resistance ===
* 60% Bullet Resist from Viscous' [[Viscous#(4)_Goo_Ball|Goo Ball]]
To find your total resistance, use the following formula:
* 40% Bullet Resist from the [[Colossus]] [[Items|Item]] results in:


<math>1 - (1 - 0.6) * (1 - 0.4) = 76% \text{ Bullet Resist}</math>
<math>\text{Total Resist} = 1 - (1 - R_1) \times (1 - R_2) \dots</math>


==Resistance Reduction==
'''Example:'''
Resistance Reduction refers to any negative amount of Resist, making the target take increased damage.
If you have two sources of resistance, one providing '''40%''' and another providing '''20%''':
# Convert percentages to decimals: 0.40 and 0.20.
# Subtract from 1: (1 - 0.40) = '''0.60''' and (1 - 0.20) = '''0.80'''.
# Multiply the remainders: 0.60 × 0.80 = '''0.48'''.
# Subtract from 1: 1 - 0.48 = '''0.52'''.
# Your Total Resist is '''52%'''.


Resistance Reduction is calculated multiplicatively like resistance, but then simply subtracted from the resistance amount.
=== Calculating Resistance Reduction ===
'''Resistance Reduction''' (often called "shred") acts as a counter to resistance. It is calculated separately using the same multiplicative formula, and then subtracted from the target's resistance.


<math>\mathit{Displayed Resist} = [1 - (1 - \mathit{Resistance 1}) * (1 - \mathit{Resistance 2}) * ... * (1 - \mathit{Resistance N})] - [1 - (1 - \mathit{ResReduct.1}) * (1 - \mathit{ResReduct.2})* ... * (1 - \mathit{ResReduct.N})]</math>
<math>\text{Final Resist} = \text{Total Resistance} - \text{Total Reduction}</math>


For example, using Bullet Resists and Reductions:
'''Example:'''
A target has '''52%''' Total Resistance (as calculated above). You attack them with two sources of Reduction: one providing '''25%''' and another providing '''20%'''.


* 70% Spirit Resist from Viscous' [[Viscous#(4) Goo Ball|Goo Ball]]
'''Step 1: Calculate Total Reduction'''
* 20% Spirit Resist from [[Spirit Armor]]
<math>1 - (1 - 0.25) \times (1 - 0.20) = 0.40 \rightarrow \mathbf{40\%}</math>
* -12% Spirit Resist from [[Spirit Strike]]
* -12% Spirit Resist from [[Mystic Vulnerability]]
* -24% Spirit Resist from [[Crippling Headshot]]


<math>[1 - ((1 - 0.7) * (1 - 0.2))] -[1 - ((1-0.12)*(1-0.12)*(1-0.24))] =  \mathit 35% Spirit Resist</math>
'''Step 2: Subtract Reduction from Resistance'''
<math>52\% - 40\% = \mathbf{12\%}</math>


The final Resistance can go negative, and this multiplies the damage taken of that type. For example:
The target has a final effective Resist of only '''12%'''.


* 30% resist= 70% of the damage from the weapon or ability.
=== Negative Resistance ===
* 0% resist = 100% of the damage from the weapon or ability.
If the Total Reduction is higher than the Total Resistance, the final value will be negative. This acts as a damage amplifier.
* -30% resist = 130% of the damage from the weapon or ability.


Items like [[Headshot Booster]] grant a flat added bullet damage, this bonus damage is not multiplied by weapon damage but is subject to resistance reduction/increase in damage.
* '''30% Resist:''' You take '''70%''' of incoming damage.
* '''0% Resist:''' You take '''100%''' of incoming damage (True Damage).
* '''-30% Resist:''' You take '''130%''' of incoming damage.


==Effective Health==
== Effective Health ==
{{Construction}}
{{Construction}}
[[File:Resistance-graph.png|thumb|A graph showing how despite the resistance percentage not growing additively, it scales the player's effective health additively.]]
[[File:Resistance-graph.png|thumb|A graph showing how despite the resistance percentage not growing additively, it scales the player's effective health additively.]]
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=== Bullet Resist ===
=== Bullet Resist ===
{{Item stat table|Bullet Resist}}
{{Item stat table|Bullet Resist}}
* {{ItemIcon|Monster Rounds}} increases Bullet Resist vs. NPCs by +{{#invoke:ItemData|get_prop|Monster Rounds|NonPlayerBulletResist}}%.  
* {{ItemIcon|Monster Rounds}} increases Bullet Resist vs. NPCs by +{{#invoke:ItemData|get_prop|Monster Rounds|NonPlayerBulletResist}}.  
* {{ItemIcon|Escalating Resilience}} increases Bullet Resist by {{#invoke:ItemData|get_prop|Escalating Resilience|BulletResistPerStack}}% per [[stack]] per shot when hitting enemy heroes, maxing at {{#invoke:ItemData|get_prop|Escalating Resilience|MaxArmorStacks}}% Bullet Resist.
* {{ItemIcon|Escalating Resilience}} increases Bullet Resist by {{#invoke:ItemData|get_prop|Escalating Resilience|BulletResistPerStack}} per [[stack]] per shot when hitting enemy heroes, maxing at {{#invoke:ItemData|get_prop|Escalating Resilience|MaxArmorStacks}} Bullet Resist.


=== Bullet Resist Reduction ===
=== Bullet Resist Reduction ===
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{{Item stat table|Spirit Resist Reduction}}
{{Item stat table|Spirit Resist Reduction}}


* {{ItemIcon|Spirit Rend}} reduces {{#invoke:ItemData|get_prop|Spirit Rend|MagicResistReduction}}% spirit resist on bullet hit from its component {{ItemIcon|Spirit Shredder Bullets}}, as well as an additional {{#invoke:ItemData|get_prop|Spirit Rend|TechArmorDamageReduction}}% spirit resist reduction per stack on headshots, up to a max of 4 stacks (-33% spirit resist total).
* {{ItemIcon|Spirit Rend}} reduces {{#invoke:ItemData|get_prop|Spirit Rend|TechArmorDamageReduction}} spirit resist on bullet hit from its component {{ItemIcon|Spirit Shredder Bullets}}, as well as an additional {{#invoke:ItemData|get_prop|Spirit Rend|MagicResistReduction}} spirit resist reduction per stack on headshots, up to a max of 4 stacks (-33% spirit resist total).
{{Stat navbox}}
{{Stat navbox}}
[[Category:Damage Calculation]]
[[Category:Damage Calculation]]

Latest revision as of 19:05, 1 September 2026

Damage Resistance refers to the Bullet, Melee, and Spirit Resist statistics which reduce incoming damage taken. Bullet Resist reduces all weapon and melee damage, Melee Resist reduces only melee damage, while Spirit Resist reduces all spirit damage. Units have a unique "Damage Resistance" stat that is applied to all sources of damage, including Troopers.

Most resistances stack multiplicatively; they are not added together. Sources of Resistance Reduction are multiplied together separately first. The total reduction is then subtracted from the total resistance. This has the consequence of resistance reduction being more effective on targets with higher resistance.

Video explaining Damage Resistance

Resistance types

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Bullet Resist

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Bullet Resist reduces all incoming Weapon Damage, including from abilities. Troopers, Guardians, Neutrals and the Mid-Boss deal weapon damage.

List of abilities that deal weapon damage:

This is a dynamic list "weapondamage". Edit contents · Edit notes.
Hero Ability Notes
Haze Fixation
Holliday Crackshot Scales with Spirit Power.
Venator Consecrating Grenade
Gutshot
Ira Domini

Spirit Resist

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Spirit Resist reduces all incoming Spirit Damage. Most abilities and items deal spirit damage, as well as Walkers, Shrines, and the Patron.

Melee Resist

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Melee Resist reduces all incoming Melee Damage, including from abilities.

In addition to Melee Resist gained from items, Bullet Resist affects all Weapon Damage, granting another source of resistance against Melee Damage. The only exception is Venator's innate Spirit-scaled Bullet Resist, although this is likely a bug.

List of abilities that deal melee damage:

This is a dynamic list "melee". Edit contents · Edit notes.
Hero Ability Base Damage
Bebop Exploding Uppercut 0.01
Grapple Arm 0
Billy Bashdown 0
Calico Leaping Slash 10
Drifter Rend 0
Silver Boot Kick 0
Silver (Transformed) Go For The Throat 0
Mauling Leap 0
Viscous Puddle Punch 20
Yamato Flying Slash 0

Crit Reduction

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Crit Reduction is a stat that reduces the critical damage (headshots) received by the hero. Not to be confused with Crit Bonus Scale, a stat that reduces the critical damage dealt by the hero to other targets.

Crit Reduction is an innate stat to balance heroes with large head hitboxes, and cannot be modified by items or abilities.

Starting Damage Resistance

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The following Heroes either have starting Damage Resistance values or gain resistance with Boons or Spirit Power. Boon and Spirit scaling resistances stack additively.

Note: Negative values indicate that the hero receives increased damage.

Base Bullet Resist Stats
Hero Starting (%) Added per Boon (%) At Max Boon (%) Spirit Scaling (%)
Bebop 0 +0.3 10.5 +0
Dynamo 0 +0.625 21.9 +0
Venator 0 +0 0 +0.122
Base Spirit Resist Stats
Hero Starting (%) Added per Boon (%) At Max Boon (%) Spirit Scaling (%)
Kelvin 0 +0.625 21.9 +0
Lash 10 +0 10 +0
McGinnis 0 +0.35 12.3 +0
Pocket -15 +0 -15 +0
Venator 0 +0 0 +0.122
Base Melee Resist Stats
Hero Melee Resist (%)
Rem -5
Base Crit Reduction Stats
Hero Crit Reduction (%)
Mo & Krill 20
Rem 10
Seven 55

Calculation

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While items often display resistance as a flat percentage (e.g., +20% Resist), multiple sources of resistance do not simply add together. Instead, they stack multiplicatively.

Calculating Resistance

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To find your total resistance, use the following formula:

Total Resist=1(1R1)×(1R2)

Example: If you have two sources of resistance, one providing 40% and another providing 20%:

  1. Convert percentages to decimals: 0.40 and 0.20.
  2. Subtract from 1: (1 - 0.40) = 0.60 and (1 - 0.20) = 0.80.
  3. Multiply the remainders: 0.60 × 0.80 = 0.48.
  4. Subtract from 1: 1 - 0.48 = 0.52.
  5. Your Total Resist is 52%.

Calculating Resistance Reduction

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Resistance Reduction (often called "shred") acts as a counter to resistance. It is calculated separately using the same multiplicative formula, and then subtracted from the target's resistance.

Final Resist=Total ResistanceTotal Reduction

Example: A target has 52% Total Resistance (as calculated above). You attack them with two sources of Reduction: one providing 25% and another providing 20%.

Step 1: Calculate Total Reduction 1(10.25)×(10.20)=0.40𝟒𝟎%

Step 2: Subtract Reduction from Resistance 52%40%=𝟏𝟐%

The target has a final effective Resist of only 12%.

Negative Resistance

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If the Total Reduction is higher than the Total Resistance, the final value will be negative. This acts as a damage amplifier.

  • 30% Resist: You take 70% of incoming damage.
  • 0% Resist: You take 100% of incoming damage (True Damage).
  • -30% Resist: You take 130% of incoming damage.

Effective Health

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McGinnis.png
“Alright buddy, give 'em hell!”
This page is under construction. To avoid edit conflicts, please consult the edit history and the talk page.
A graph showing how despite the resistance percentage not growing additively, it scales the player's effective health additively.

Include graph of effective health as a function of Damage Reduction. In the mean time, feel free to refer to this Desmos graph.

Include graph of effective damage increase from using 15%, 30%, and 45% Resistance Reduction as a function of the target's original Damage Reduction. In the mean time, feel free to refer to this Desmos graph.

Sources of Damage Resistance

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Bullet Resist

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This is a dynamic list "Bullet Resist". Edit contents.
NameSoulsCostCategoryStat change
Fleetfoot1,600 Weapon+6% Bullet Resist
Melee Charge1,600 Weapon+6% Bullet Resist
Berserker3,200 Weapon+8% Bullet Resist
Escalating Resilience3,200 Weapon+2% Bullet Resist
Heroic Aura3,200 Weapon+17% Bullet Resist
Crushing Fists6,400 Weapon+12% Bullet Resist
Battle Vest1,600 Vitality+18% Bullet Resist
Return Fire1,600 Vitality+10% Bullet Resist
Weapon Shielding1,600 Vitality+18% Bullet Resist
Bullet Resilience3,200 Vitality+30% Bullet Resist
Metal Skin3,200 Vitality+12% Bullet Resist
Warp Stone3,200 Vitality+30% Bullet Resist
Cheat Death6,400 Vitality+15% Bullet Resist
Indomitable6,400 Vitality+10% Bullet Resist
Siphon Bullets6,400 Vitality+10% Bullet Resist
Vampiric Burst6,400 Vitality+10% Bullet Resist
Bullet Resist Shredder1,600 Spirit+9% Bullet Resist
Suppressor1,600 Spirit+8% Bullet Resist
Superior Duration3,200 Spirit+8% Bullet Resist
Echo Shard6,400 Spirit+5% Bullet Resist

Bullet Resist Reduction

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This is a dynamic list "Bullet Resist Reduction". Edit contents.
NameSoulsCostCategoryStat change
Stalker1,600 Weapon-6% Bullet Resist Reduction
Weakening Headshot1,600 Weapon-13% Bullet Resist Reduction
Alchemical Fire3,200 Weapon-7% Bullet Resist Reduction
Hollow Point3,200 Weapon-9% Bullet Resist Reduction
Hunter's Aura3,200 Weapon-10% Bullet Resist Reduction
Crippling Headshot6,400 Weapon-16% Bullet Resist Reduction
Crushing Fists6,400 Weapon-5% Bullet Resist Reduction
Rusted Barrel800 Spirit-8% Bullet Resist Reduction
Bullet Resist Shredder1,600 Spirit-10% Bullet Resist Reduction
Disarming Hex3,200 Spirit-13% Bullet Resist Reduction

Melee Resist

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This is a dynamic list "Melee Resist". Edit contents.
NameSoulsCostCategoryStat change
Close Quarters800 Weapon+20% Melee Resist
Point Blank3,200 Weapon+30% Melee Resist
Runed GauntletsLegendary Weapon+50% Melee Resist
Rebuttal800 Vitality+18% Melee Resist
Juggernaut6,400 Vitality+25% Melee Resist
Torment Pulse3,200 Spirit+18% Melee Resist

Spirit Resist

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This is a dynamic list "Spirit Resist". Edit contents.
NameSoulsCostCategoryStat change
Blood Tribute3,200 Weapon+8% Spirit Resist
Silencer6,400 Weapon+12% Spirit Resist
Enchanter's Emblem1,600 Vitality+18% Spirit Resist
Restorative Locket1,600 Vitality+8% Spirit Resist
Spirit Shielding1,600 Vitality+18% Spirit Resist
Dispel Magic3,200 Vitality+10% Spirit Resist
Fury Trance3,200 Vitality+40% Spirit Resist
Spirit Resilience3,200 Vitality+30% Spirit Resist
Healing Tempo6,400 Vitality+10% Spirit Resist
Indomitable6,400 Vitality+10% Spirit Resist
Infuser6,400 Vitality+10% Spirit Resist
Spellbreaker6,400 Vitality+18% Spirit Resist
Witchmail6,400 Vitality+22% Spirit Resist
Cold Front1,600 Spirit+6% Spirit Resist
Mystic Vulnerability1,600 Spirit+8% Spirit Resist
Greater Expansion3,200 Spirit+10% Spirit Resist
Arctic Blast6,400 Spirit+10% Spirit Resist
Echo Shard6,400 Spirit+5% Spirit Resist
Escalating Exposure6,400 Spirit+17% Spirit Resist
Ethereal Shift6,400 Spirit+30% Spirit Resist
Scourge6,400 Spirit+40% Spirit Resist

Spirit Resist Reduction

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This is a dynamic list "Spirit Resist Reduction". Edit contents.
NameSoulsCostCategoryStat change
Spirit Shredder Bullets1,600 Weapon-8% Spirit Resist Reduction
Spirit Rend3,200 Weapon-8% Spirit Resist Reduction
-7% Spirit Resist Reduction
Crippling Headshot6,400 Weapon-16% Spirit Resist Reduction
Spirit Strike800 Spirit-6% Spirit Resist Reduction
Mystic Vulnerability1,600 Spirit-8% Spirit Resist Reduction
Spirit Sap1,600 Spirit-9% Spirit Resist Reduction
Spirit Snatch3,200 Spirit-12% Spirit Resist Reduction
Escalating Exposure6,400 Spirit-8% Spirit Resist Reduction
Focus Lens6,400 Spirit-9% Spirit Resist Reduction
  • Spirit Rend reduces -8% spirit resist on bullet hit from its component Spirit Shredder Bullets, as well as an additional -7% spirit resist reduction per stack on headshots, up to a max of 4 stacks (-33% spirit resist total).