* Projectile will phase thru inactive guardians and walkers (no enemies nearby) but will properly latch onto active guardians and walkers (enemies nearby), allowing you to teleport to them.
* Projectile will phase thru inactive guardians and walkers (no enemies nearby) but will properly latch onto active guardians and walkers (enemies nearby), allowing you to teleport to them.
* Stalker's Mark does not damage guardians or walkers.
* Stalker's Mark does not damage guardians or walkers.
* Stalker's Mark damage over time and teleport components are separate; activating the teleport does not end the bleed effect prematurely. The bleed will last the full duration either way.
* Stalker's Mark damage over time and teleport components are separate; activating the teleport does not end the bleed effect prematurely. The bleed will last the full duration either way.
* Stalker's Mark can be applied to the [[Rejuvenator]], allowing Drifter to teleport to it.
Drifter is a Hero in Deadlock. Something ancient has arrived in New York... a nameless horror known only as the Drifter. Relentless as time, as certain as death, once Drifter sets his eyes on a victim there's nothing they can do to stop him. They can try to run, but his Bloodscent drives him forward, leading him to isolated prey. Even if they manage to escape it doesn't matter, as Stalker's Mark allows Drifter to appear right behind his enemies before lunging in for the kill with a vicious Rend. Soon Eternal Night comes, and a faint whistling in the breeze will be joined by a chorus of screams.
While the enemy is bleeding you can re-activate Stalker's Mark to instantly appear behind their back.
x0.015
2%/sec
Bleed Damage
5s
Duration
0%
Healing Reduction
0Charges
0%Bullet Resist
-1sCharge Delay
After ambushing:
0%
Fire Rate
1
-8% Bullet Resist
2
-10s Cooldown and +3s Duration
5
+1.5% Bleed and -40% Healing Reduction
Notes
Damage is based on target's current health, not their max health.
Damage is divided up into is 0.5s intervals, starting immediately as the projectile connects.
This works out to approximately the same overall damage per second stated in the tooltip, just dealt smoother
Projectile will phase thru inactive guardians and walkers (no enemies nearby) but will properly latch onto active guardians and walkers (enemies nearby), allowing you to teleport to them.
Stalker's Mark does not damage guardians or walkers.
Stalker's Mark damage over time and teleport components are separate; activating the teleport does not end the bleed effect prematurely. The bleed will last the full duration either way.
Stalker's Mark can be applied to the Rejuvenator, allowing Drifter to teleport to it.
Bloodscent
80m
0
Isolated heroes leave a trail as they move, and emit their heartbeat from afar.
You deal amplified damage against isolated heroes, and when isolated heroes die nearby you gain permanent weapon damage.
15%
Amplified Damage
20m
Isolation Range
0mMove Speed
On Isolated Hero Death:
3%
Permanent Weapon Damage
On Isolated Hero Death:
x0
0%
Missing Health as Healing
1
+3m/s Move Speed when around an isolated enemy hero
2
On isolated hero death: Heal 24% of your missing health and restores 2 Stamina
5
11% Amplified Damage
Notes
Getting an assist on an isolated enemy hero kill grants 40% of the normal on-kill rewards. This includes:
+2% Permanent Weapon Damage.
6 seconds of cooldown reduction (if the Ability Point 2 upgrade is taken).
1.2 Stamina restored (if the Ability Point 2 upgrade is taken).
All "On Kill" bonuses, including those from assists, only trigger if the target is considered Isolated at the moment of death.
pgrade is taken).
1.2 Stamina restored (if the Ability Point 2 upgrade is taken).
All "On Kill" bonuses, including those from assists, only trigger if the target is considered Isolated at the moment of death.
}}
Eternal Night
100m
6.5s
0
145s
Surround nearby enemy heroes in darkness, severely limiting their vision of other units. Affected enemies are briefly revealed to you and are considered isolated for the duration.
An ancient vampire roaming across America, the nameless monstrosity known as The Drifter has been preying on the living for generations.
Unlike most vampires, Drifter doesn’t value finery or titles and has naked contempt for vampiric laws and tradition. This refusal to toe the line has made him a marked man all over the North American Baronies; but while Viscounts and Elders cry for his execution, Drifter continues to do what he pleases...
Lore
The Drifter has lived for centuries.[1] His age is unknown, but he refers to New York as "New Amsterdam"[2], which implies he's been around at least since 1665.[3]
Unlike the other heroes, Drifter isn't participating in the ritual for a wish, but instead for the carnage.[4][5]
Drifter speaks in a Cajun accent from Louisiana, indicating that he may be associated with 17th century Acadian French immigrants.
Character interactions
Drifter and Oathkeeper are old friends.[6] Drifter can't believe Lady Geist could lock away "someone as fun as Oathkeeper".[7][8]
Drifter thinks Mina is a "pathetic excuse for a vampire."[9]
Drifter knows Grey Talon and references a past interaction in Oklahoma.[10]
Drifter was one of the heroes in a private build who was accidentally leaked on stream in May 2025.[11]
Drifter leaves claw marks when sliding on a wall.
Drifter's forward air dash and wall jump animation resembles the pounce animation of the Hunter, a recurring enemy in Valve's Left 4 Dead series.
Drifter formerly possessed animations similar to the Hunter's in older builds of the game:
Drifter's light melee animation before the August 29, 2025 update resembles one of The Hunter's possible claw attack animations.
Drifter's sprinting animation following the August 29, 2025 update and prior to the September 4, 2025 update resembles The Hunter's running animation.
"Prowling in the Hideout" is displayed as one's status in the in-game Friends List when playing as Drifter in the Hideout.
References
↑The Doorman's in-game voice line (Drifter Trapped in ult): "It wont be long before you find yourself feeling something that’s eluded you for centuries: fear."
↑Drifter's in-game voice line (Select): "The elders of New Amsterdam are soft, clinging to archaic titles like they grant them real power."